Led the development of Cyberspawns, a 2D RTS multiplayer game featuring collectible nano-tech creatures and strategic team-based gameplay, through concept and playtest stages.
Oversaw the game development from concept to playtest stages
Managed a cross-functional team of developers, artists, and QA testers
Implemented agile methodologies, resulting in a 20% increase in team productivity
Utilized Miro for visual information, guides, and task planning, enhancing team coordination
Spearheaded the design of core gameplay mechanics, character systems, and progression loops
Designed 5 distinct Cyberspawn classes, each with unique skills and strategic roles
Created 3 Legend classes (Daredevils, Mechs, Bio-gents) to cater to diverse player preferences
Developed the innovative E-pad and memory management system as an alternative to traditional energy mechanics
Collaborated closely with the narrative designer to ensure seamless integration of story elements with gameplay mechanics
Utilized Nuclino to create and maintain a comprehensive Game Design Document (GDD) and knowledge base
Ensured clear communication of design concepts and game systems across the team
Collaborated with developers to optimize game performance for playtest builds
Contributed to the development of server-side logic for multiplayer functionality
Conceptualized and developed over 50 unique Cyberspawn designs and 6 LegendĀ players
Collaborated with artists to ensure character designs aligned with gameplay roles and lore
Implemented a breeding system resulting in 100+ potential Cyberspawn variations
Designed the multi-faceted Cyberspawn progression system, including leveling, breeding, and the Sync Pad experience sharing mechanic
Created the Nani-bot system for asynchronous data processing
Balanced gameplay elements to ensure competitive fairness and strategic depth
Designed features aimed at increasing player retention and engagement
Crafted the E-pad system to encourage diverse team building and strategic depth
Strong leadership and team management
Creative problem-solving in game design
Balancing complex game systems
Player-centric design thinking
Agile project management
Cross-functional collaboration
Proficiency in project management and documentation tools (Miro, Nuclino)
Ability to adapt to project challenges and constraints
Successfully guided the project through concept and playtest stages despite financial constraints
Received positive feedback from playtesters on core gameplay mechanics and character designs
Developed a robust design foundation that could be leveraged for future projects
Gained valuable experience in managing game development under challenging circumstances
Created a comprehensive GDD and knowledge base that served as a valuable resource for the team
This project showcases my ability to manage a complex game development project while also contributing significantly to its design and gameplay systems. Despite not reaching full launch due to external factors, the development of CyberSpawns demonstrates my skills in creating engaging, innovative gameplay mechanics, managing a project through challenging circumstances, and utilizing modern tools to enhance team productivity and communication.