Led Unity-based development from concept to playtest stages
Designed innovative gameplay systems, including the E-pad memory management
Created 5 Cyberspawn classes and 3 Legend classes, with 50+ unique designs
Developed a sophisticated skill system encouraging strategic team composition:
Skills built around core mechanics
Designed for complementary team strategies
Legend abilities crafted to synergize with Cyberspawn skills
Utilized Agile methodologies, increasing team productivity by 20%
Managed cross-functional team using Miro and Nuclino for efficient collaboration
Balanced complex game systems for deep, strategic gameplay
Received positive playtester feedback on core mechanics and team-building depth
Developed a comprehensive GDD and knowledge base
Unity engine development
Advanced game design & systems balancing
Strategic gameplay and meta-game planning
Project management & leadership
Creative problem-solving
Agile methodologies
Tool proficiency (Unity, Miro, Nuclino)
➤ [Click for detailed project breakdown]
2D turn-based puzzle adventure submission for the 2023 GMTK 48 hour game jam with the theme of Role Reversal. I made this together with several talented people, and I contributed as a game mechanics and narrative designer. For the full list of credits, please see the submission page.
Play as a doting, all powerful wizard who has to safety proof dungeons for your child, who wants to be an amazing adventurer just like you.
You have to guide him, eliminate threats and even leave him treasures to find. Making the experience too safe will result in him not having any fun, making it too hard will result in him ... not having any fun either ( every game designers dilemma ), and he absolutely can not discover you, so you have to stay hidden, manage your resources and balance safety and a prime adventure experience.
This is a ghost themed escape room VR game who's concept I came up with, ideated and built all within one weekend, as a submission project for the VR Jan Jam game jam. Solo project.
Unity-powered VR: Leveraged Unity's capabilities for high-performance VR on mobile hardware
Spatial Audio: Implemented 3D sound for enhanced immersion
Dynamic Particle Effects: Created atmospheric visuals using Unity's Particle System
Optimized Performance: Employed LOD, occlusion culling, and efficient lighting techniques
Intuitive Interactions: Developed custom grab systems and haptic feedback for natural puzzle-solving
Environmental Storytelling: Narrative seamlessly integrated into the virtual world
Progressive Challenge: Carefully balanced difficulty curve with multi-step, multi-solution puzzles
Immersive UI/UX: Minimalist, diegetic interfaces enhance presence
Dynamic Soundscape: Audio reacts to player actions, guiding attention and providing feedback
Accessibility: Multiple comfort settings and sensory cues accommodate various player needs
Overcame mobile VR performance challenges while maintaining high-quality visuals
Created a linear story progression that feels non-linear through interconnected puzzle design
A solo augmented project. Animal guard is a cute endless runner starring brave cats and raccoons trying to keep nasty rats and dogs of their streets. There's also a huggable penguin far off to the north fighting very magical adversaries.
Showcased full-stack game development skills
Balanced cute aesthetics with engaging gameplay
Implemented cross-platform compatibility
Demonstrated proficiency in Unity 2019.4 and associated tools
Unity 3D game development
3D asset creation
Mobile game monetization strategies
Google Play services integration
Game design and balancing
Cross-platform development
Developed a complete 3D endless runner game from concept to release
Created custom 3D assets to enhance visual appeal
Implemented challenge modes with varied win conditions
Integrated Google Play services (achievements, leaderboards)
Incorporated in-app purchases and Unity Ads for monetization
Published on Google Play Store (later moved to itch.io)