hi uhhh this is eva, this is just the release of this shitty wiki and stuff please dm me for any problems you find or have with this
Emergency Respirator / Verkut H.
"I don't understand why they didn't decide to install the filters into the normal respirators in the first place." - Yosef | 120 seconds
Allows you to ignore damage in contaminated areas for a maximum of 120 seconds. You can take it off, and put it back on anytime you'd like, taking it off will allow the charge to refill.
Luckily, there are a few areas around the map that can't be contaminated, so you can stay there and wait for the Respirator to charge back up.
SANC Matchsticks / Seran C.
"Was it necessary to dump a bucket of fucking Australium on these?" | Two Uses
Restores 25 Health and remove bleed if already bleeding. Otherwise, apply the Immolator Debuff for the entire night and prevent bleed.
Koldera Black / Koldera Incorporation
"Glad these things are back, huh? It's funny how these are better than the STRS." - Jackson | 400 Uses, 120 seconds
Allows you to remove a stack of Death Morale and ignore the Influencer's ability for 120 seconds. Also you have like ten packs of 40 of those things. This doesnt really do anything, Eva just put it here because she thought it was funny.
Shrapnel Device / James C.
"I accidentally shot one of these things, and almost destroyed one of the Medical Wings. Err..." | Two Uses, 15 seconds / 5 second fuse
Pressing C will just throw it into the general direction of where you're aiming. They will then start letting out a burst of shrapnels, which will give Enemies permanent Arterial Bleed, Tier 4 Cripple, and Tier 4 Fracture, but they don't deal any damage. During this state, shooting the Shrapnel Device will cause it to let out over 50 piercing bullets that deal 500 Damage.
Holding C will light up the fuse and create a timer on it, which will explode after 5 seconds. The User will let out a stronger throw than the original. The explosion will deal an extremely wide blast radius, while not damaging the User or teammates / allies, and will deal 100 Damage. If exploding under an Enemy, the explosion radius will be reduced heavily, however the damage will go up to 1k. Shooting it before it explodes will cause it to deal a whopping 10k Damage, and 50k if exploding directly under an Enemy.
Dan Janiel no. 8 / Dan J.
"Come 'n have a drink. You should rest, you seem like you've been through alot." | One Use, 240 seconds
Prevents and ignores all Debuffs, but you might experience a few ear rings each like, 2 minutes or something.
Ballistic Dagger / Jacob K.
"One swing, and that's literally it. Just walk away." | One use, permanent bleed.
Grappling is replaced with a slash, dealing 100 damage. If the enemy survives, apply permanent Bleeding.
Pressing C will launch the dagger into an Enemy's head, instantly killing them if they're unaware of you. This applies to all enemies, including bosses. The projectile arcs.
Throwing Knives
"Ever wonder why people don't use these more? Yeah, I wonder why too." | 4 Uses
If landing on an unaware Enemy, deal 300 Damage and reward the player with a Hunting Axe, which will despawn after being used, but will recharge all Throwing Knife charges. Otherwise, deal 100.
Collapsable Ladder / Frank H.
"Genuinely, I don't get why this confuses Scavs, or even fuckin' Raiders. What, do they get brain damage from these or something?" | Two Uses
Deploying a Ladder will force Enemies to find a way around it, and are literally unable to shoot through them. Additionally, you can pick them back up too.
Violent Tendencies
You exhibit no magnitude of Cognitive Dissonance, and you have no hesitation.
Light Swings are performed instantly.
Light Swing Damage is multiplied by x2.
Manic
You have a common feeling of Superiority, and you completely intimidate your Enemies.
Heavy Swings are performed +66% faster, and all Melee Pentalties are nullified, and the Executioner Sword's Fixed Heavy Swing Speed is bypassed.
Aggressive Behavior
You overexaggerate all Situations, and prefer to escalate conflicts into Wars through physical means.
+150% more Damage when using Fists.
+50% Increased Shove Speed.
Methodical
You're Systemic in Thought. You Approach, Execute, and never question your Moral Compass. Predictiable, but hard to Counter.
+300% Melee Capabilities. You're able to take Enemy Melees.
Honorable
Although the Art of the Old may be outdated, you know they all still have applications in fights, and you hold a heavy respect for them, regardless of their doings.
+150% more Damage when using Fists.
+66% Parry Window
You can parry with your Fists.
Parrying will immediately counter the Enemy with a fast Heavy Attack.
Thug
You're just a Gangster who only wants to protect their family, and will not hesitate to hold them in your arms. Grip your Dagger, and SLICE through their Skulls!
+300% Blade Capabilities.
You can only wield Blades.
You dodge all bullets, and you deal all debuffs upon Heavy Swings.
Divine
You only wish to live a quiet life rather than mindlessly engaging in fights, but will play Death if need so. Lift up your Axe, and ERASE those who pose a threat towards your Loved Ones.
+300% Axe Capabilities.
You can only wield Axes.
Holding RMB will perform an AoE Shockwave, dealing 60 Damage and stunning surrounding Enemies for 2 seconds.
Pugilist
You're simply just a Boxer who pledged themselves for the thrill of Excitement of bashing people's brains out.
+300% Fist Capabilities.
Unable to wield Melees.
Blunderbuss
You look for smaller Enemies to obliterate to maintain and boost your Ego. You prefer the Mess over the Clean. So Pick up your Brush, and Paint the World RED!
+300% Blunt Capabilities.
You can only wield Blunts.
You heal 10 Health on Kills.
Lancer
You're a simple Spearman who does anything to keep your Superiors safe and to win your Wars. Aim your Blade, and CUT into their Arteries!
+300% Spear Capabilities.
You can only wield Spears.
You gain +33% Movement Speed and +150% Melee Range when holding a Spear.
Paranoid
You tend to interpret actions of others as hostile. You heavily rely on yourself, and trust nobody.
+100% Semi-Automatic Firearm Firerate.
+200% Aiming Speed.
Inability to aim down sights is nullified.
Lone Wolf
You act independently, and you don't need anyone to assist you in your times of need.
Hipfire Firearms with perfect accuracy. Fanning and Levering.
You always hit the head, no matter if you aim somewhere else or miss.
Professional
You lack empathy and hesitation, and you're only focused on jobs given to you. You only see your friends as Mission Assets, and you will never question your Superiors' Orders.
No Recoil.
Reliable
Always planning ahead of time can't be too bad. That is what you have learned, and you always pledge yourself to given Orders.
Instant Reloads.
Hunter
You're Self-Sufficient, and you know when, where, and how to survive off the grid to keep your whereabouts under the radar.
Your Arrows always deal 500 Damage, no matter what Bow it is.
Crafting Bows costs 1/2 Scrap.
Tormented
You always expect the worst, and overprepare for everything, but better safe than sorry, right?
+100 Max Health.
Dependable
You have a Team First Mentality, and always the last one to leave the fight, always buying them time to come up with a plan.
+75% Melee Damage Resistance.
You can heal your Teammates with an AI-2 to heal them back to Full Health.
Fearless
Even while so close to the Eyes of the Reaper himself, you disregard all threats as children playing pretend.
You recieve no damage from Firearms and Explosives.
Impatient
Shoot First, Think Later. You always take the fight to the Enemies' Territory and overwhelm them.
+100% Movement Speed.
No Exhaustion.
Calm
You're always effective under Pressure, and it only triggers the Adrenaline you need to take down the strongest.
+250 Stamina. No Exhaustion.
Relentless
You become extremely fixated on completing the Job at all costs, no matter what will come in the future, nor what the secrets your Superiors hide.
You lost no Stamina. Yeah, infinite jumping.
Survivor
Extremely Resourceful, always the first one to adapt to the surrounding situation, no matter how overwhelming it looks.
You heal back to Full Health every 10 seconds. You'll overheal if you're already at Full Health, and it will not decay.
Marine
Always the most experienced one out of everyone around you, and you know what you're doing, so you're the first one to start the fights at all times.
+5 Health every 0.5 seconds.
Rationer
You know how to maintain your resources as little as possible to use in turn of the most valuable.
You instantly consume Rations, and they restores +25% more. Your Thirst and Hunger drain -80% slower, and you use 1/2 of Rations.
Dexterous
You're the first one to learn the ropes around your backs and fronts, and you're the first one to solve the puzzle.
You only need to wait 0.5 for interactions to complete.
Golden Drum
You're highly alert of your surroundings, and you always know where everyone and everything is.
All Actions done by Enemies will be heard, and they'll be marked. You're easily able to identify what gunshots are from, and you're able to easily mark where Hidden and Skinner Mutants are, though the Skinner will be breathing heavily, and you'll be the only one to hear it.
Memorizer
You've put yourself through several repetitions until you're able to trust your muscle memory. Everything is at the front of your mind.
Seeing an Enemy or Crates will permanently outline them for you.
Night Owl
You know that your eyes are better than even the strongest leaders. You're perceptive, and you see things you're not supposed to see.
When looking at an area, you'll be able to see a UI that displays what Enemies and Containers are in there, as well as the items inside the Containers. However, you need to go there to permanently mark the workbench (if there is one) for the rest of the night.
You're able to see through the Storm. Additionally, the Hidden will be fully visible to you. (I mean, how else do you think we got that image of the Hidden's blockyass head?)