hi uhhh this is eva, this is just the release of this shitty wiki and stuff please dm me for any problems you find or have with this
Amoxicillin Tablets
"Where are the pills?! Where?! WHERE?!"
Spawns with, and stacks up to 8 Uses.
Delays Systemic Infection back to the start.
AI-2 First Aid Kit
"The ones we find randomly, but now they're literally the ones Ulacylon made for that one show."
Stacks up to 6, spawns with 2 Uses.
Restores 30 Health and regenerates 5 Health per second for 30 seconds.
Advanced IFAK
"Don't use- Oh my fucking god, can we get rid of the damn newbie Agent already?!"
Stacks up to 12, spawns with 1 Use.
Restores
Multi-IFAK
"Looks like we don't need a Lazarus anymore! Buh-bye!"
BANG!
Only obtainable by reaching 12 Uses on an Advanced IFAK.
Deploys an AoE Healer, which heals all Agents and Allies in the area by 50 Health per second. This will also remove and prevent all Debuffs, but not Death Morale. Lasts for 2 Hours, and the timer is paused if no Agents are in the area, and will still heal Allies.
Augmentin Antibiotics
"Gummy vitamins are unironically alot healthier than these stone tasting things."
Spawns with, and stacks up to 16 Uses.
Delays Systemic Infection back to the start of the previous level, as well as halting progression for 180 Seconds.
Crude Splint
Removes both Cripple and Fracture. Afterwards, they will then be prevented 5 times separately.
Immobilising Splint
"Throwing run again..."
Removes and prevents Cripple and Fracture for 30 Minutes.
Crude Bandage
Removes Bleeding, and is prevented 5 times.
Heals 5 Health if you're not bleeding, or if you have Arterial Bleed.
Aseptic Bandage
"Using immediately after finding... Throwing run...
Removes and prevents Bleeding for 10 Minutes. This will also remove Arterial Bleeding, but will be afflicted if you're dealt 60+ Damage. Being given Arterial Bleeding will instead remove it after 60 Seconds.
Esmarch Tourniquet
"PLEASE FREE ME OF THIS ARTERY"
Removes and prevents both Bleeding and Arterial Bleeding for 30 Minutes.
Stimulants are one of an Agent's closest friends when it comes to Survival. There's quite a large variety in these, and there's hardly any downsides, thanks to our R&D Branch after a false lawsuit from UMG's new CEO. Not only do they permanently boost a certain aspect of yourself, but they last for the rest of the operation, even after your death. It's intentionally designed like that, because we found out that if they last for too long, you can die permanently. That means no revival machine, no matter if we recover your AgentWatch or even use your brain. It literally melts your brain into fucking mush and destroys your consciousness. We're not joking about that, it's how Karo died, and we did an autopsy, and his brain was all black, plus there were already hornets in his skull. So yeah, don't let it last for a month and drink water or something after the operation. This ESPECIALLY APPLIES TO THE CALAMITY SERUM. It's alot more dangerous, and addictive compared to all the other Stimulants. What happens is that the User's body will start to decay at an extreme rate, and will at one point, reanimate and start swinging at those it considers as the "Impure". We have no idea why this happens, and we don't want to, as performing an autopsy on those things will cause it to become much more aggressive, and they'll just disintegrate into dust if they die.
Despite that, we also found out that we can stack multiples of one stimulants, adding all of the effects to each other.
Hemostatic Zanustin
"For some reason, everyone completed hated it, so I had to do a bit of tweaking on it."
Permanently prevents Cripple and Bleeding.
Cocktail 'Perithesene'
"This is mine now! There are many like it, but this one is mine!"
Permanently increases Max Health by +50, and prevents Arterial Bleeding.
Iron 4 your Skin Defensive Riot Stimulant / I4S-DS
"Nanomachines, Son."
Permanently increases Defense by +35% and regenerates 25 Health per 0.2 second for 30 Seconds.
Speed For Life / S44-UL1
"We accidentally put too much caffeine in one of these, but it was even more powerful, so who cares."
Permanently prevents Exhaustion and increases Melee Swing Speed, Aiming Speed, Reloading Speed, and Movement Speed by +66%.
Buttery Lungs / BL1 (Neloprephine)
"Finally, ANTI-MORALE!"
Permanently increases Stamina by +50, and decreases the Death Morale Cap by -2. Using it again will fully prevent Death Morale from being afflicted on you.
3-(cbSTM)
"Redbull gives you WIIINGS!!!"
Permanently prevents Fracture and increases Shove Speed and Melee Damage by +150%.
Resist the Heat! / RST 'Pyrovalerone"
"Looks like we don't need an Immolator anymore! Buh-bye!"
BANG!
Permanently prevents Burning and will increase Melee Damage by +66% if you're on fire. This can stack with the Immolator Buff, but this doesn't set Enemies on fire if you deal damage to them.
Backpack
Permanently unlocks 5 extra Inventory Slots. You no longer need to wait to use an item or swap out. You can also use scroll wheel to swap between Inventory Slots.
This will last even if you die.
Tactical Backpack
"I guess we're escaping from Tarkov now."
Permanently adds another Inventory System. Pressing 0 will open an Inventory worth 30 Inventory Slots. However, this requires Backpack to already be equipped.
Tactical Vest
"Praying I find another, because I can't beat ScavWar without this."
Permanently increases Defense by +66%. This will last even if you die.
Tactical Armor Set
"Guess we're merging Zealot and Lazarus and turning it into an item."
Permanently increases Defense by another +150%. Will literally overheal you.
Crafted Quivers
Only obtained by crafting Crtafted Knives and Rocks. On contact with a surface, 4 Quivers will spawn. Using them while holding a Bow will instantly restore all Arrows.
Steel Caltrops
On contact with a surface, spawn 30 Steel Caltrops. Enemies that step on them will be given Arterial Bleed and Tier 4 Cripple, losing 30 Health per second and -80% Movement Speed.
Steel Punjis
"We gotta make FF harder, it's too easy now!"
Stacks up to and spawns with 4 Uses. A long Row of Punjis will be deployed in front of the player, and have infinite durability.
Enemies that step on Steel Punjis will be dealth 60 Damage, Tier 2 Bleed, and Tier 2 Cripple. They'll lose 10 Damage per second and -40% Movement Speed. Additionally, Enemies will then be stunned for 2 seconds.
Steel Snares
"stunlocking sq gg ez no re"
Stacks up to and spawns with 12 Uses. A Post will be deployed in front of the player, creating Snares when near other Posts.
Enemies that step on Steel Snares will be stunned for 30 Seconds, and this does not have a limit to who they can stun. Steel Snares also take 0.5 seconds to regenerate.
Crafted Pavises
Only obtained by crafting Wooden Scraps and Rocks.
When used, an indestructible barrier, similar to the barriers in Holdout. Only you and your Allies will be able to walk through them, including throwables and bullets from you and your Allies. Enemies won't be able to shoot through the pavises, nor walk through them.
Hunting Axe
When landing on an Enemy's head, instantly kill this. This does not apply to Bosses, and will only deal 1k Damage.
When landing on the torso, apply Arterial Bleed and cause them to lose 30 Health per second.
When landing on an arm, apply Tier 4 Fracture, causing them to lose -80% of their Melee Damage permanently.
When landing on a leg, apply Tier 4 Cripple, causing them to lose -80% of their Movement Speed.
Remote Explosive
Stacks up to 30, spawns with 1 Use.
When being detonated, deal 3k Damage and apply Arterial Bleed and Tier 4 Cripple.
When exploding directly under an Enemy, deal 30k Damage and a way worse Arterial Bleed, dealing 1k Damage per second. Additionally, literally makes everything impossible for the Enemy. However, direct explosions are unable to kill Enemies.
Impact Grenade
On contact with a surface, explode and deal 300 Damage in a large radius. Direct hits deals 900 Damage.
M67 Grenade
Pulling the pin will set the Grenade on a timer, exploding after 3 Seconds.
Exploding near an Enemy deals 1k Damage. However, exploding directly an Enemy deals 3k Damage.
Molotov
After the Fuse is set off, the Molotov will explode and spread Fire after 3 Seconds. The Fire lasts for 60 Seconds, and deals 300 Damage per second.
Directly hitting an Enemy will dealt 100 Damage and Arterial Bleed, dealing a total of 130 Damage per second.
Dynamite
Dynamite + AKM 🗣🔥🔥🔥
Setting the Fuse off will set the Dynamite on a timer, exploding after 3 Seconds. It will explode 7 times.
Exploding near an Enemy will deal 1k Damage each, dealing a total of 7k. However, exploding directly under an Enemy will deal 5k Damage for each explosion, dealing 35k in total.
Proximity Mines
Stacks up to 30, spawns with 2 Uses. After being deployed, they have a 1 second cooldown for them to arm.
When detecting a nearby Enemy while armed, they immediately explode and deal 750 Damage and apply Arterial Bleed and Tier 4 Cripple.
Exploding directly under an Enemy while armed will deal 1.5k Damage, and a buffed Arterial Bleed which deals 100 Damage per second, and literally makes moving impossible for the Enemy.