hi uhhh this is eva, this is just the release of this shitty wiki and stuff please dm me for any problems you find or have with this
Baseball Bat
This is only because Red (probably) played TF2. Where do you think she got Zealot's inspiration from, Star Wars?
Lethality - 35%
Strike_Lethality - 70%
Weight_Light_Swing - 150%
Weight_Heavy_Swing - 100%
Effective_Range - 150%
Wounding_Level - 175%
This does not have a heavy swing. It is replaced by throwing a Baseball. Takes 5 seconds to recharge.
Upon landing on an Enemy, they are dealt Tier 3 Cripple.
Landing a Baseball on an Enemy pointblank will instantly recharge the Baseball and deal 150 Damage, while also bypassing Parries and stunning them for 0.25 seconds.
Crowbar
The Freeman is Real.
Lethality - 33%
Weight_Light_Swing - 200%
Effective_Range - 150%
While this cannot give enemies debuffs, nor have a heavy swing, the lethality damage will always be a percentage of the enemy's max health it can take, also rounding up. This can also be buffed by traits, perk pros, and combat stims.
Lead Pipe
lǎo guǐ
Strike_Lethality - 50%
Weight_Heavy_Swing - 150%
Effective_Range - 150%
Unable to perform Light Swings nor give enemies debuffs. However, landing a Heavy Swing will cause a map-wide stun to all Enemies and 25 Damage, and plays the Metal Pipe SFX. Finding another Lead Pipe will allow you to do this anytime you want without being in combat. Yeah, you can dual-wield them. Go nuts, have fun, man.
Police Baton
Now this is what we call a difficulty tweak!
Lethality - 18%
Strike_Lethality - 500%
Weight_Light_Swing - 125%
Weight_Heavy_Swing - 25%
Effective_Range - 150%
Wounding_Level - 200%
Heavy Swings are replaced with gaining +200% Movement Speed for 5 Seconds. Clicking LMB during this duration will allow you to deal 500 Damage to any Enemy you hit, as well as prolonging the duration if you kill an Enemy.
Construction Hammer
forgive me for what i have done
While it's not able to deal damage, it can reactivate the turrets, as well as extending Zealot's turret duration.
Will have it's own page soon.
Frying Pan
NOOO-
Bang!
BAAAAAAA-
Lethality - 60%
Lethality_Strike - 200%
Weight_Light_Swing - 100%
Weight_Heavy_Swing - 100%
Effective_range - 300%
Wounding_Level - 300%
When landing a Light Swing, deal 30 to nearby enemies.
When landing a Heavy Swing, cause a map-wide stun and deal 150 damage.
Bad Business
oh the misery
everybody wants to be my enemy
oh the misery
everybody wants to be, my enemy
Oh, the Lethality - 500%
Oh, the Strike Lethality - 3000%
Oh, the Light Swing - 300%
Oh, the Heavy Swing - 1000%
Oh, the Range - 500%
Oh, the Wounding Level - 500%
When killing an Enemy, turn them into a Bad Business Unit, depending if they're a Melee or a Firearm Enemy. Killing an HVT will turn them into a Bad Business Unit with Akimbo Bad Business AK-47s.
They will however, be a permanent Ally.
Scrapping this will replace the next Night Raid with the Bad Business Boss Wave, regardless of the gamemode.
Additionally, if this is scrapped before ScavWar, it will replace ScavWar and all Enemies during the Scavenging Phase with Bad Business Enemies.
This also applies to other special night events such as Wave 10 or EvacWave. It will replace all Enemies with Akimbo Bad Business AK-47s.
Sledgeahammer
Slow, Heavy, but Heavily Rewarding.
Lethality - 20%
Strike_Lethality - 6000%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 25%
Effective_Range - 500%
Wounding_Level - 1000%
Landing a Heavy Swing will increase the speed of the next Heavy Swing to 3000%.
Pizza Cutter
merged an axe and a sword and got this thing the fuck
Lethality - 20%
Strike_Lethality - 35%
Weight_Light_Swing - 150%
Weight_Heavy_Swing - 75%
Effective_Range - 200%
Wounding_Level - 150%
When killing an Enemy with the Pizza Cutter, gain 6 Health. Additionally, Enemy Ragdolls can be chopped up and picked up, being a consumable and restoring 30 Health.
Combat Knife
So what, are we punching blades now? What, do you want a fucking artery bleed?
Lethality - 15%
Strike_Lethality - 50%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 75%
Effective_Range - 150%
Wounding_Level - 375%
Grappling is replaced by tossing the Knife into the air.
When tossing it into the air, press R and time a punch to cause it to fly to an Enemy and deal 300 Damage. If it kills an Enemy, it will ricochet towards another Enemy. Otherwise, return back to the User.
If the timing is missed, then it'll just drop onto the ground and deal 15 Damage and given Bleed. Don't worry though, it's really easy to time compared to Arbiter's Projectile Boost.
Wakizashi
Why are people still glazing over Old Earth?
Lethality - 30%
Strike_Lethality - 45%
Weight_Light_Swing - 125%
Weight_Heavy_Swing - 25%
Wounding_Level - 200%
Nothing about it seems special at first glance, but when holstered, grappling will instead perform a parry. If it's timed correctly, deal 600 damage on the parried enemy.
Short Sword
Simple, Fast, Clean Slashes.
Lethality - 60%
Weight_Light_Swing - 150%
Effective_Range - 150%
Although this doesn't have a Heavy Swing and is uncapable to afflicting debuffs, holding LMB will cause it to swing infinitely, consuming no stamina.
Military Machete
The Void is with you.
Lethality - 15%
Strike_Lethality - 60%
Weight_Light_Swing - 50%
Weight_Heavy_Swing - 50%
Effective_Range - 200%
Wounding_Level - 200%
Clicking RMB will allow the User to charge forward. Has a cooldown of 5 seconds.
However, holding RMB will charge up the Heavy Attack, and a flash will occur as an invincible shield will surround the player.. Releasing right at the flash will deal 600 Damage, allowing the player to recharge.
If the player charges for too long, the shield will simply go away, leaving the player extremely vulnerable.
Hidden Knife
I See You.
Strike_Lethality - 60%
Weight_Heavy_Swing - 200%
Effective_Range - 150%
Wounding_Level - 200%
Heavy Swinging is instead bind to LMB. RMB will turn the Player invisible. Lasts for 3 seconds.
During this duration, backstabbing an Enemy will deal x20 damage instead of x3 and prolong the duration by +2 seconds.
Cooldown of 30 seconds.
Karambit
Absolutely Radical!
Lethality - 50%
Strike_Lethality - 25%
Weight_Light_Swing - 150%
Weight_Heavy_Swing - 50%
Effective_Range - 50%
Wounding_Level - 200%
No Light Combo. Instead, repeatedly clicking will swing.
Being hit will automatically parry the Melee Attack, as well as parrying bullets. While attacks won't consume stamina, parrying does. However, killing an enemy will restore 45 Stamina and 15 Health.
Rapier
Yeah, I don't know. Please give me ideas, I have no idea what to give this at all.
Lameo-Blade
I'm not making this stronger like I did with all the others. It's Hyper Lame, so why would I make it strong?
Great Sword
THERE CAN BE ONLY ONE!!!
Strike_Lethality - 70%
Weight_Heavy_Swing - 200%
Effective_Range - 200%
Heavy Swings replace Light Swings.
While this isn't able to give enemies debuffs, clicking RMB will allow the Player to charge forward. Killing an Enemy will give you Heads. Charging has a cooldown of 15 seconds and a duration of 0.5 seconds.
Heads will increase the Sword's Damage by +5%, the player's max health and movement speed by +15%.
However, after reaching 10 Heads, the Player won't be able to sprint. The Head Buff Cap is 20.
The buffs will persist even if the Player isn't using the Great Sword anymore.
Cleaver
And they say my hunger's a problem.
Lethality - 50%
Strike_Lethality - 125%
Weight_Light_Swing - 125%
Weight_Heavy_Swing - 75%
Effective_Range - 125%
Wounding_Level - 250%
When killing an Enemy, gain +25% Hunger and Thirst.
Tomahawk
Despite it's negligence, the imbuement it keeps is still powerful.
Lethality - 10%
Strike-Lethality - 35%
Weight_Light_Swing - 50%
Weight_Heavy_Swing - 150%
Effective_Range - 150%
Unable to give enemies debuffs. Extremely weak Light attack damage.
However, landing a Heavy Swing will either stun an Enemy for 10 seconds or prolong their Stun Duration by +6 seconds. Landing a Light Swing on a Stunned Enemy will give the Lethality +80%.
Additionally, Grappling Range is heavily increased by +325%, and will stun an Enemy for 45 seconds.
Ice Axe
A traditional agreed upon by Hikers.
Lethality - 15%
Strike_Lethality - 45%
Weight_Light_Swing - 100%
Weight_Heavy_Swing - 100%
Effective_Range - 150%
Wounding_Level - 175%
When landing a Heavy Swing against a wall, you are immediately launched up. During this, you cannot take fall damage.
Good Damage, Good Utility.
Pickaxe
Mi~ne, Dia~, Mo~nds!
Lethality - 15%
Strike_Lethality - 30%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 100%
Effective_Range - 200%
While it's not good for combat, it's very good for assisting the player in crafting.
Using the Pickaxe to scavenge from both Stone and Wood piles (for some reason) much easily.
TL;DR - -2 hits required to get a piece of wood or stone.
Splitting Axe
Scrap the Melees you don't need. Just not yours.
Letahlity - 15%
Strike_Lethality - 66%
Weight_Light_Swing - 25%
Weight_Heavy_Swing - 100%
Effective_Range - 175%
Wounding_Level - 200%
Killing a Melee Enemy will reward you with salvage, being how much max health they have.
If you were to kill SledgeQueen with this, you'll get over 2k.
Military Axe
Who's the Hunter now?
Lethality - 25%
Strike_Lethality - 50%
Weight_Light_Swing - 175%
Weight_Heavy_Swing - 50%
Effective_Range - 150%
Wounding_Level - 150%
Upon killing an Enemy with a Light Swing, they're not really killed. Instead, they're just downed indefinitely until an Enemy gets to their spot. Agents can pick up enemies in this state.
Killing an Enemy with a Heavy Swing will allow the User to perform a Glory Kill, restoring all Agents' and Allies' Health by 80% and stunning nearby enemies with intimidation.
Fire Axe
Not only does it chop fires, but it creates them now.
Lethality - 20%
Strike_Lethality - 100%
Weight_Light_Swing_ 50%
Weight_Heavy_Swing - 200%
Effective_Range - 175%
Wounding_Level - 200%
Hitting an Enemy with a Light Swing will set them on fire. During this, killing them with a Heavy Swing will spread the fire to all nearby Enemies and then chain the 100 damage to them.
Halberd
Slash, Thrust, Hook them away.
Lethality - 20%
Strike_Lethality - 60%
Weight_Light_Swing - 75%
Weight_Heavy_Swing - 75%
Effective_Range - 200%
Wounding_Level - 175%
Landing a Heavy Swing will stun the Enemy for 0.5 seconds and instantly recharge the weapon's cooldown.
Pitchfork
i guess we're stabbing bullets out of people now
Lethality - 40%
Strike_Lethality - 33%
Weight_Light_Swing - 175%
Weight_Heavy_Swing - 50%
Effective_Range - 175%
Wounding_Level - 200%
Swinging at an Ally will restore +35 Health and remove Arterial Bleeding, Bleeding, Cripple, and Fracture.
Scissors
"Yo, is that blackface?"
"What- No, no, I'm an actual Demoman."
Lethality - 10%
Strike_Lethality - 45%
Weight_Light_Swing - 50%
Weight_Heavy_Swing - 125%
Effective_Range - 150%
Wounding_Level - 200%
Killing an Enemy will allow you to "enter" and control their body, which will allow you to use the enemy's weapon. Other Enemies won't suspect you.
yeah you can do this with bosses and mutants too lmao
Boar Spear
Y'all got the Joker Skill?
Lethality - 15%
Strike_Lethality - 50%
Weight_Light_Swing - 50%
Weight_Heavy_Swing - 150%
Effective_Range - 200%
Wounding_Level - 125%
Cannot kill an Enemy. However, lowering an Enemy's health to 50% will allow you to intimidate them. You can damage them further and then hold them hostage, using them as a meatshield. Otherwise, you can convert them into an Ally.
You can convert Yosef, but the Scavs will not be converted unless Yosef kills enough Scavs. This will also convert Shirose. Yeah, she's still canon.
Converting SledgeQueen will convert the rest of the Raiders.
However, you cannot convert Mutants or any of the SIN Cultists, as they will attempt to kill you no matter what.
Military Fork
don't have any ideas for this, sorry :(
don't worry though, will try to come up with one that fits this
Throwing Javelin
Used to be too heavy, until we learned that Agents were too stupid to even solo an entire operation. What kind of mediocres did we train?
Lethality - 15%
Strike_Lethality - 85%
Weight_Light_Swing - 50%
Weight_Heavy_Swing - 25%
Effective_Range - 200%
Wounding_Level - 200%
Holding Q will allow the Player to charge up a throw. Pressing any other button will cancel it.
If it lands on an enemy, it'll deal 900 damage and return back to the player.
Otherwise, it just become a Throwing Javelin Scav, and you have to kill it to get your melee back.
Pike
Suck the Blood out.
Lethality - 20%
Strike_Lethality - 45%
Weight_Light_Swing - 100%
Weight_Heavy_Swing - 25%
Effective_Range - 175%
Wounding_Level - 150%
While held, all damage dealt to Enemies will heal you by 33% of that amount.
Flagpole
All Together Now!
Lethality - 15%
Strike_Lethality - 45%
Weight_Light_Swing - 25%
Weight_Heavy_Swing - 100%
Effective_Range - 150%
Scroll to swap between modes. MMB to use Mode Ability.
Offense - Increases Lethality by +55%. The Ability causes the User to dodge all bullets and automatically parry passively. Cooldown of 45, Duration of 15.
Defense - Increases Damage Resistance by +75%. The Ability causes the User and nearby Allies to gain +95% Damage Resistance.
Support - Parry window increased to 6 seconds. The Ability causes the User and nearby Allies to gain +65% on all Stats.
Yari
Well now you can be an actual dragon, I guess.
Lethality - 35%
Strike_Lethality - 85%
Weight_Light_Swing - 150%
Weight_Heavy_Swing - 125%
Effective_Range - 200%
Wounding_Level - 175%
Landing a full Light Combo will increase the User's Movement Speed by +200% and allow them to set Enemies on fire during this duration.
Estoc
don't have any ideas for this, sorry :(
don't worry though, will try to come up with one that fits this
Musket
Used to not be loaded, but now it is.
Lethality - 17%
Strike_Lethality - 53%
Weight_Light_Swing - 125%
Weight_Heavy_Swing - 25%
Effective_Range - 200%
Wounding_Level - 200%
Grappling is replaced by swapping to the ranged variant.
If the Musket is already loaded, charge forward. Landing on an enemy will deal 1k Damage and afflict Arterial Bleed, as well as severe knockback.
Tactical Spear
N/A
Lethality - 20%
Strike_Lethality - 50%
Weight_Light_Swing - 175%
Weight_Heavy_Swing - 50%
Effective_Range - 200%
Wounding_Level - 175%
Performing a full light combo and landing it will either stun the targeted enemy, or prolong their stun duration by +2 seconds.
Additionally, it will also set the Light Swing Speed to 400%. It will go back to 175% if no enemies are hit after 2 seconds.
The Decimator
The Flinch in your Eye, calls your Bluff! Feel Free to Die, when you've had Enough!
Lethality - 20%
Strike_Lethality - 150%
Weight_Light_Swing - 150%
Weight_Heavy_Swing - 250%
Effective_Range - 250%
Wounding_Level - 600%
Upon landing a Heavy Swing, deal 250 AoE Damage to all nearby enemies. Additionally, this will allow you to perform another Heavy Swing immediately, as well as allowing you to parry.
This will give you rations from those you explode. Finally!
The Merci-Fall
With your First Step you will Burn, Step Twice you Invite and Welcome Death!
Lethality - 20%
Strike_Lethality - 150%
Weight_Light_Swing - 150%
Weight_Heavy_Swing - 250%
Effective_Range - 250%
Wounding_Level - 600%
Upon landing a Heavy Swing, it will not create an explosive, Instead, you'll be allowed to perform a chain of Heavy Swings, each Heavy Swing's Damage increasing by +50 until you stop. There is no cap.
'Maria'
All Shall Fear You, as You Wield Her.
Lethality - 100%
Strike_Lethality - 300%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 400%
Effective_Range - 400%
Wounding_Level - 400%
Upon landing a Heavy Swing, apply Arterial Bleed, Cripple, and Fracture.
Heals you by the damage you deal to enemies.
'Abbie'
I don't have any other ideas, sorry.
Dropsliding with Abbie deployed will cause the User to teleport to where their crosshair is.
The Executioner Sword
I'm going to ULTRAKILL you! You in, significant, FUCK!
Lethality - 15%
Strike_Lethality - 6000%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 25%
Effective_Range - 200%
Wounding_Level - 200%
Heavy Swing Speed cannot be increased or decreased.
The User heals 50% of their max health if they land a Heavy Swing.
Deo Volente
Under the Divine Cross of the Life of Life, we pay it Tribute through the Art of Violence.
At the cost of no health on kills, parrying will cause the User to immediately perform a Heavy Attack, dealing x6 more than it's original damage.
Knight's Honor
Did we steal this from SIN Cult or from a different Universe?
Landing a Heavy Swing will buff the User and all allies with "Morale", giving +100% to all stats. This will also remove Death Morale.
Fireier Axe
I wonder what will happen if we put another two blades on this. Will it just be a Mace?
Lethality - 150%
Strike_Lethality - 50%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 25%
Effective_Range - 175%
Wounding_Level - 200%
Completing a Light Combo will increase Lethality by x2.
Malice
Let's see how many Pawns you can take down.
Lethality - 25%
Heavy_Damage - 200%
Weight_Light_Swing - 75%
Weight_Heavy_Swing - 200%
Effective_Range - 200%
Wounding_Level - 200%
Depending on how many people you've killed, you can use those kills to perform powerful moves.
1-3 - Triple Head / Three consecutive Heavy Swings. Heavy Swings that land will increase the damage of the next by +450.
4-8 - Blazing Eruption / Slash at the ground as flames erupt from the ground, similarly to one of Jericho's moves.
9-15 - Slamming Embers / The User is launched into the air, causing a large shockwave upon impact and setting all nearby enemies on fire. Direct Slams deal 10k Damage.
16-25 - Final Stance / The User begins sending an endless stream of slashes on an individual. Deals 100k Damage.
Artisan's Hook
The Artisans gaze at the Hook with Pride.
Lethality - 75%
Strike_Lethality - 375%
Weight_Light_Swing - 200%
Weight_Heavy_Swing - 100%
Effective_Range - 200%
Wounding_Level - 200%
Stuns targeted Enemies on hit. Prolongs their Stun Duration if they already are stunned.
Snake Eyes
Let's go Gambling!
Landing a Hit on an Enemy will either heal the User by 5, give the Armored Buff, Armored Vest Buff, a random Stimulant, a random Firearm, or ammo.
All items will be spawned at the Base.
Many mechanics or descriptions of the weapons here are references to other games.
The mechanic of the Crowbar is a reference to Half-Life's Crowbar.
The Hidden Knife's description is a voiceline from The Hidden, a HL2 Mod.
The Karambit's mechanic is from A-888, another game by Red.
Knight's Honor's description references to how AA and A-888 aren't the same Universe as UMG, SOF, and DW. No, the VSM9 does not connect AA and DW. The AJM9 is from Far Cry, not from DW. Idiot.
The Frying Pan's description is a reference to the 100 ways to die in Team Fortress 2 video series (death 298).
The Great Sword references the Eyelander, as well as the description being one of Demoman's voicelines.
The Fire Axe's mechanic is based on The Third Degree, a Melee Weapon for Pyro.
The Ice Axe is based on a weapon from the Advanced Weaponizer mod, the Camper's Climber.
The Scissor's Description is based on a TF2 Parody of a scene from Smiling Friends.
The name used for the description in the Lead Pipe is a reference to Yakuza 0, the introduction cutscene for the character using the Metal Pipe SFX.
The description of the Police Baton, as well as it's mechanic, is a reference to the Payday game series' Cloaker.
The Boar Spear's description references to the Joker Skill inside of the Mastermind Skill Tree.
The Shovel uses a voiceline from Plants VS Zombies.
The entirety of the Bad Business is a reference to both the Bad Business game, and the lyrics being from Enemy by Imagine Dragons. This is also a callback to the Bad Business joke Boss Wave for Holdout Mode.
The Decimator references to Taste the Blood and Merci-Fall referencing Suffer, both songs being from DMC3.
The Combat Knife's mechanic is a reference to the Marksman Pistol and Parrying mechanic from ULTRAKILL.
The Executioner Sword's description is a line voiced by Gianni Matranago, the voice actor of Gabriel.
Deo Volente's description is from the book in 7-1. This is because "Deo Volente" can be mistaken as "The Violent" while it actually means "God Willing".
The description for Pickaxe is a reference to a Minecraft parody of Take on Me, "Mine Diamonds".
Weapon Reskins such as the Merci-Fall, Malice, or Abbie were turned into actual weapons.
Despite the Military Machete's description, there's no actual lore regarding the "Void". It's simply there because Zealot Void uses it during his second phase.