HOLO EmitterÂ
"I find it crazy how we're partnered with Ulacylon and RIS, but whatever, we need the resources anyways, so who cares."
Two Uses, permanent duration.
On default, summon a Hologram with the same stats, perk, and trait as you. However, they cannot use HOLO Emitters. Depending on their current weapon and perk, their behavior will change. Additionally they can communicate with Holograms and Players via the Chat and by Pinging. They also have names.
Holding C will allow you to select a Hologram's Perk, Auxiliary Equipment, and their Traits before summoning them. Holograms cannot be given debuffs, nor will they be affect by or afflict Death Morale to other Holograms or Players. Additionally, they regenerate 10 Health per 0.5 seconds. They won't be affected by Systemic Infection. They can spawn with any Equippables you were wearing when you summoned them.
Behavior
They won't use Medical Equipment, but they will use Stimulants unless a different Hologram or a Player needs that Stimulant. They may also take only certain Stimulants that fit their Perk. An example is that an Immolator won't take a Pyrovalerone Stim, but may take a cbSTM.
If a Hologram is holding an explosive or a Remote Detonator, they won't use it unless the front is cleared, or has units at the front with explosive and/or fire immunity, including if they have Pyrovalerone.
They'll usually avoid going near dangerous areas, like the Castle or the Lab, or even the Scavenger Headquarters in the former Trading Square.
In Holdout Mode, they'll all drop their scrap for either one Hologram or a Player to pick up to buy upgrades, and mainly it's the Prophet who buys them. If an Artillerist or a Riskrunner are in need of ammo, then the Prophet will drop them scrap for them to make ammo, and the Riskrunner will dr
UNIT COMMAND
Press B while hovering over a Hologram to bring up a Command Menu. Otherwise, the Command Menu will have a list of the Jobs below. You can select a certain Perk to prioritize Hunting, Scavenging, just anything, really. You can select individual Units to do the jobs instead too. Pressing B again will close the Command Menu.
Defending Units will stay at the Safe Zone and watch out for any incoming Enemies. Of course, their positions change depending on what Perk they are. This is the default command when they are summoned, and all Units will be set to Defend when the Storm is coming, and during Raid Waves.
Hunting Units will look for Enemies to take out, and they'll take Rations, their Ammo, and their Firearms to take them back to the Storm Shelter. Usually, they're the Frontliners to go hunting, and occasionally Support Units will go with them to assist in Survivability or Offensively.
Scaveng(e)ing Units will go out to areas to get items to take back to the Storm Shelter if their Inventory is full. If they find things that aren't seen as important, or already have an abundance of items that are much stronger than the item they found, they'll just scrap it. If they find a Workbench, they'll ping it for others to use. If one doesn't have resources to take out enemies in the scavenging area they're in, then they'll ask for a Unit with resources to take them out, and usually they'll go with each other into those areas to make there to take out any stragglers. If they do have the resources however, then they'll take them out. After they get back to the Storm Shelter, they'll put the items in their categorized piles.
Showdowner will have a Frontliner with a good melee to lure Sledgequeen. Usually, this is the only time they'll be able to use HOLO Emitters, however they're the ones that were used before there was a new UMG Ceo. However, if it's a Drifter or an Arbiter, then they won't use HOLO Emitters. Any nearby Units near the Showdowning area will attempt to defend them at a safe distance, making sure no Raiders can get to them. Similarly to Player Showdowners, every fifth parry, they'll move back while still staying in range, and running away to get better distance after they grapple SledgeQueen's Knuckleboom or Projectile Boost.
Otherwise, if it's any other perk that isn't a Frontliner, they'll need to have a Dynamite and a KSG or Modded AKM, depending on their Perk. They'll move back while shooting and aiming at SledgeQueen, and will get close and then back away if she goes into her Parrying Stance.
MASS COMMAND
While the Command Menu is up, holding B will bring up a larger command menu.
EDEN requires 5 Units. One Unit will first go to the Mountain to pick up the Shadow Dagger, while one other will lure SledgeQueen into the Safe Zone as the 4 Units who aren't showdowning will push back the Raiders from interrupting this process. After killing SledgeQueen, all Units on EDEN and Defense will start raiding the Castle, taking out all of the Enemies. They will also go into the Basement to take the keycard, taking out the Cultists. this is literally raider of eden lmao
LAB will all Units to raid the Lab, this is unlocked until the the Keycard has been taken, SledgeQueen AND THE RAIDERS are all dead. However, one Unit will stay behind and do Red's Guitar Quest, buying them time. The LAB Units will also perform the Evacuation Protocols. If they raid the LAB again and the EvacRoute has already been enabled, they'll just take out all of the Cultists while opening the Crates for resources.
Communication
Holograms are able to communicate via Chat and Pings. They'll ping any Enemies they are unable to kill due to a lack of resource, and will wait for a someone else to take out the Enemy. If they hear the Hidden, they'll constantly ping around them, and units on Defend will ping as well. A single Ping that has landed will cause them to kill the Hidden. If they hear a Sickler, all Units excluding ones already in combat will charge at it. Usually, it's a Damned or an Apostle that's parrying the Sickler.
They'll also ping strong firearms, and will give them to whoever specializes in firearms. (e,g Riskrunners, Artillerists), and this also applies to Crafted Melees as well.
As they're able to communicate with both players and other holograms, they'll usually try and get each other to cooperate, especially those on a Support Perk.