For my educational game project, I designed a mobile game concept called EcoQuest: Save the Planet, aimed at teaching kids about environmental sustainability and proper waste sorting. This game is intended for students ages 8–12 and would be played on tablets or smartphones, either in the classroom, in eco-clubs, or at home with parent guidance.
The game’s core mechanic is a simple drag-and-drop interface. Players are shown a rotating carousel of everyday items like banana peels, batteries, or paper, and must drag each item into the correct bin: Recycle, Compost, or Trash. If an item is sorted correctly, the player earns points. If not, a fun fact appears to explain the mistake, helping the player learn through feedback (e.g., “Batteries don’t belong in the trash because they can leak harmful chemicals.”).
The goal of EcoQuest is to teach students how to make informed decisions about waste, understand the difference between types of disposal, and develop sustainable habits in a fun and engaging way. It also encourages critical thinking and real-world problem-solving, making the learning both interactive and memorable.
Designing this game helped me see how simple mechanics and relatable content can be used to create powerful learning experiences. EcoQuest combines education and entertainment in a way that’s accessible, effective, and relevant to students’ everyday lives.