Non-Gameplay:
Concepts that focus on the non-gameplay aspects of Dragons of War. These are concepts applied to data management, mathematics, errors, and, well, anything else that occurs outside of the main gameplay loop.
Premium is an expensive subscription that will give you many advantages. Without Premium, you lose half of your status when you die; if you die 3 times, you must start all over again. You can also only create one server. There are 10 different levels of Premium:
The most common premium people buy. With this premium, you obtain infinite lives, do not lose any status, and you can create five servers. Cost $80 a month.
Also common, with this premium, players can skip Story Mode, obtain special loot, and create ten servers. Cost $170 a month.
With this premium, a tenth is removed from a player's death rating, and players can create twenty-five servers. Cost $235 a month.
With this premium, players can level up faster, obtain more special loot, and unlock more control over server creation. Cost $310 a month.
With this premium, players unlock more control over server creation and can host Calamity Wars. Cost $360 a month.
With this premium, a fifth is removed from a player's death rating, and they will be able to create infinite servers. Cost $420 a month.
With this premium, a fourth is removed from a player's death rating, and they will unlock more control over server creation. Cost $500 a month.
With this premium, a third is removed from a player's death rating, and they will unlock more control over server creation. They can also add stories to their server. Cost $575 a month.
With this premium, players' death ratings are cut in half, and they unlock further control over server creation. Cost $750 a month. The death rating for a server deletion is also doubled.
Removes death ratings and grants players maximum control over servers. It costs $12,500 a month. Breather29, Bance, and Timmy are the ONLY players in DOW with this premium.
The title of Dragons & Warriors is split into two main menus: A Dragon Side and a Warrior Side. The Dragon Side is for the community, featuring 10,000 community achievements, and options to view servers, trade with other players, and join guilds. The Warrior Side is for the player, featuring 10,000 player achievements, and options to view Story Mode, access your inventory (Veils, Cloaks, etc), and your current premium. Both sides show your username and a view button, which lets you access your profile to view more options. Both sides also feature a settings gear, which changes the usual: Audio, Graphics, Controls, Language, Privacy, etc. It also lets you access the DOW Archives. If someone does not have Wood Premium or higher, the dragon side is locked until they complete Story Mode. Despite cloaks persisting between accounts, dragon and warrior achievements do not.
Levels are complicated in Dragons & Warriors, and there are myriad ways to earn them. Levels can be gained by spending Veils, killing bosses (Main Server or Story Mode ONLY), killing other players and stealing their levels, trading them, getting achievements, etc. Levels make players more powerful and able to unlock certain areas and abilities other players can't (only on some servers: Main Server, Story Mode, Atlantis, etc.) Levels, however, can have their effects disabled on some servers, such as Do War and Cookietin. Only verified servers are allowed to change levels.
Death Rating is a metric of how gruesome and salvageable a player's death was. Painless deaths score a one, while stuff like electrocution and burning alive would score higher in the hundreds range. Death Rating considers two main things: Painfulness and Destructiveness. The actual formula takes in thousands of things, but this formula is a loose approximation:
Z is the overall death rating, p is how many times more painful than normal death (illness), and d is how many times more destructive than normal death (illness). Only works when p≥1 and d≥1:
Critical screens are the administrative screens that immediately halt gameplay and are the highest-level system alerts within DOW. They mostly penalize player wrongdoing, but they can also occur for other reasons. Basically, they are an 'interrupt command' within the game and can halt either one player, all players in a server, or everyone, ending all procedures. There are two types of critical screens: Battery (Hardware Errors), and Heart (Software Errors). The heart errors are far more common than battery errors, and most people will likely never see a battery error.
Heart Error: These errors occur when the software fails or is flagged, and they are the errors responsible for alterations, deletions, etc.
Battery Error: These errors occur when the hardware itself fails or is flagged and are the errors responsible for the client's game being corrupted or becoming rogue and inaccessible to DOW.
Least Severe Heart Screens
Critical Screens that limit game access (red), limit session time (blue), or limit assets (orange), but do not result in a full account deletion.
The software crash screen for DOW.
"Your game session has been unexpectedly terminated due to an error. Please do not attempt to play for the next 48 hours. Any fair-play measures for game abandonment have been ignored. Make sure to check in with DOW administration for a full report. You may or may not be in trouble, but attempting to bypass this cooldown will result in a longer ban."
The corrupted or suspicious asset(s) detected screen.
"One or more of your assets have either been corrupted or flagged as suspicious by DOW. All anomalies have been irreversibly erased by the administration. Do not attempt to damage or alter your game any further, as more severe penalties may apply. If you think this is a mistake, seek the DOW troubleshooting guide."
The game timeout screen for DOW.
"Your session has timed out due to maintenance, server lag, internet disconnection, or another reason not mentioned. You are not in trouble and may immediately resume play, but your server session has ended, and a new one must be created. Attempt to bypass fair-play measures with a timeout will result in a ban from play."
The Stereotypical Heart Screens
Critical Screens that either warn of deletion or result in the erasure of a user's account, game, or server.
DELETION WARNING
Warns the user of deletion.
"You have entered a death rating of over 800, and your account could've been deleted. If you enter a death of over 1000, you lose your account; over 4000, however, you lose your entire game. DOW will not refund your account or game if you receive a deletion. Remember, you can contact DOW if you get a deletion by mistake. Be careful..."
ACCOUNT DELETION
Deletes the user's account.
"You have entered a death rating of over 1000, and your account will be deleted in 5 minutes. If you think this is a mistake on DOW's behalf, contact the HQ. Termination of your account will occur with a notice after the specified time has been reached. DOW will not refund your account."
GAME DELETION
Deletes the user's game.
"You have entered a death rating of over 4000, and your game will be deleted in 10 minutes. If you think this is a mistake on DOW's behalf, contact the HQ. Termination of your game will occur with a notice after the specified time has been reached. DOW will not refund your game."
SERVER DELETION
Deletes the user's account and server.
For players on the server: "The server has detected a death rating of over 17000, and the server will be deleted in an hour. If you think this is a mistake on DOW's behalf, contact the HQ. Termination of this server will occur after the specified time has passed; you will not be affected by this, but memories will."
For server owner: "The server has detected a death rating of over 17000, and your server will be deleted in an hour, including your account. If you think this is a mistake on DOW's behalf, contact the HQ. Termination of your account will occur with a notice after the specified time has been reached. DOW will not refund your game or any server purchases."
Both the Worst and Best Heart Screen
Critical Screens that occur specifically to correct or investigate a critical system or administrative failure.
Occurs whenever the game notices that internal game data has been altered.
For players not marked as suspects: "An alteration within game data has been detected. Our anti-cheat did not find any suspicious activity on your account, but DOW will temporarily research the issue. You can close the application, but any software affiliated with DOW will be unavailable. Sorry about the inconvenience."
For players marked as suspects: "An alteration within game data has been detected. Our anti-cheat found suspicious activity on your account, so you will receive a temporary ban until DOW knows you are clear or the culprit. If you are not the cause of this, you will receive a gift that will be best for you according to your activity."
When the DOW administration realizes that a deletion was incorrect.
For cancelled deletions: "The DOW administration has cancelled your deletion because it has been identified as either an error or another specified reason within your call. This does not mean immunity to deletion, and another death rating of over 1000 will result in the deletion of either account or game. Be careful..."
For the April Fools' Prank: "You have entered a death rating, and your account will be... just kidding. You just got pranked by our April Fools' Update, "Nonillion Kills." We disabled the deletion warnings for the day, so have fun doing idiotic things. XD"
The Hardware Corruption Screens
Critical Screens that occur specifically when the user's game is corrupted or goes horribly wrong.
Occurs whenever the game's hardware data becomes corrupted or glitched.
"ATTENTION. The application is unable to process due to corrupted data. The game will be uninstalled in two minutes. DO NOT TOUCH YOUR COMPUTER!"
Occurs whenever the game's hardware is no longer under DOW administration.
"WARNING. THE APPLICATION HAS BECOME ROGUE AND DOW CANNOT ACCESS IT. GET RID OF THIS COMPUTER IMMEDIATELY."
A Basidine Worm occurs when the player's game's code suffers a complete failure in cycling properly within the Basidine coding system. Instead of the code following its proper cycle, it detaches and basically unravels, spilling its code and becoming whatever it makes, potentially comprimising the player's computer, network, or worse... DOW's internal code itself. Because all the players are part of the wheel, if just one spills, it will latch onto the entire wheel, destroying the entirity of Dragons & Warriors, which is obviously bad. When a game goes 'rogue,' it means that DOW cannot control it, and the code is running wild, easily able to be exploited. The wheel 'halting' is also the game going rogue.
When a rule in the TOS is violated, they get banned for a certain time. The bigger the violation or disturbance, the higher the penalty. This image shows another type of ban players can get; a forever ban. Forever bans prevent players from using DOW for the rest of their lives, meaning they must've done something severe. Ban screens also prevent custom DOW computers from being used, and if a player tries to jailbreak the computer to bypass it, AntiJail will detect it and kill the computer.
If AntiJail detects that jailbreaking is being attempted on a custom DOW computer, a kill screen will be launched onto the computer and send DOW the AntiJail code: 009:6022V4. This code means confirmed jailbreaking attempts have been caused on the hardware or software. Fatal Code 0C is the termination code DOW uses. DOW computers are built with extension codes: AJ (AntiJail), BG (BanGhost), BL (Batlink), etc. Around 0.3% of kill screen launch termination with another code: 000:1000V5. This code is when AntiJail malfunctions due to corruption on the PC, which also causes 0C to be executed. The number after the V usually means severity. V0 is harmless execution, and V1 is used for detection. V2 is for abnormality assumed to be malfunctions. V3 is suspicious activity, V4 is confirmed jailbreaking, and V5 is for extension malfunctions.
Server Ranks are a smart ranking of different servers based on several factors. For example, Do War is the highest rank, since it is the most loved, viewed, supported, etc. Meanwhile, servers like Atlantis are lower since they have less fame.
Satisfaction is a rating servers get for how good they are. Ratings go from Stellar to Atrocious, and a certain ratio: (Likes / Dislikes) is required to obtain them. The rating is verified once 20,000 people have left a like or dislike on the server. If a rating downgrades a server, DOW reads the review very closely to see if it follows guidelines and is legitimate. These are the minimum percentages required for all 9 ratings:
Stellar: 99.995% (19,999x Likes; ~0.00005x Dislikes)
Awesome: 99.3% (~142x Likes; ~0.007x Dislikes)
Good: 91.6% (~11x Likes; ~0.09x Dislikes)
Alright: 75% (3x Likes; ~0.33x Dislikes)
Neutral: 50% (Likes = Dislikes)
Iffy: 33% (~0.5x Likes; ~2x Dislikes)
Bad: 20% (0.25x Likes; 4x Dislikes)
Horrible: 11% (~0.12x Likes; ~8x Dislikes)
Atrocious: 0% (0x Likes; ∞x Dislikes)
If a server owner were to lose their account, they are still able to recover their server(s) (unless the server was deleted by a server deletion), but must pay a fee to recover it. The recovery cost of a server depends on its server rank, and the recovery cost follows this formula: R(z) is the server recovery cost, where z is the rank of the server being recovered. (Rank 1 costs $750 000; Rank 2 costs $250 000)
The Server Rating is how safe a server is for a certain audience to play. There are four different ratings:
Kids (Zero blood, gore, inappropiate content, etc.)
Teens (Decent blood, no gore, very minimal inappropiate content, etc.)
Mature (Full blood and gore, no gore explosions or very strong inappropiate content, etc.)
Constipacted (No violence limit)
The Constipacted rating is a rating that removes the limit on violence and any inappropiate content. Constipacted got its name since it means "Con-pacted" or "Bad packed." Bad Packed just means loads of things that are bad and violent. Obviously, if a server is Constipacted, the owner can put whatever they want in it, usually meaning that it's never safe for kids.
ERROR: You Must Accept Your Fate is a measure to stop people from leaving the game when they are in a survival situation to avoid getting killed. For example, if you are in a battle with a group of villains, you can't simply rage-quit to avoid losing a life or getting a deletion.
When someone without Premium runs out of lives, they are brought to this screen. People on this screen have ten minutes to buy premium, or else they will lose EVERYTHING; it's not a joke; you will lose all Cloaks gained on the no-premium account. People can either purchase premium, which will automatically charge $80 and send them to the premium purchasing screen, or they can accept their fate and lose everything. If they don't decide within 10 minutes, the screen glitches out and sends them to a creepy screen with a red eye, telling the player to leave and that everything they did on the account won't be refunded. However, because of the creepiness and psychological manipulation to get people to buy premium, DOW has gotten into major trouble due to provoking PTSD in several children, which forced them to add an option to disable the screen and immediately delete the account. Lives are persistent, and removing Premium will send them back.
A KNO is a file type that can either be permanently implanted into your brain or temporarily send electrical signals to your brain, which is much safer and more recent. The game uses AI to adjust your movement style and statistics. Unfortunately, there have been cases where a KNO was hacked, causing people to become murderers or go insane. Now, it is protected under organizations and laws, and the crime of modifying a KNO without proper license is called "Knowledge Disruption," which is a life sentence. Yes, KNO files exist in reality. The average KNO costs around $250,000; people must pass complicated exams and checks before getting one permanently implanted. KNO stimulations don't control the entire brain so people can still have the conscious that they are using one, allowing them to turn it off. KNO Stimulations inside a headset automatically turn off once removed, and KNO stimulations outside KNO-trusted software cost around $150 - $25000 per hour. KNO files have many variants; sKNO, dKNO, cKNO, etc. View more information about KNO files in Products.
Gameplay:
Concepts that focus on the gameplay aspects of Dragons of War. These are concepts applied to items, in-game events, in-game terminology, transformations, etc.
These are all of the item ranks:
Common (The most common item in the Main Server)
Uncommon (Slightly rarer than common, but still appears frequently)
Rare (Harder to find, but every boss in Main Server has to drop an item with this rank or higher)
Epic (Even harder to find, but most bosses drop this)
Legendary (Nearly impossible to find by pure chance, some bosses and side-missions drop items with this rank)
Unique (Can only be found by boss drop or side-mission)
Void (Only bosses on Master and very-rare side-missions grant this rank)
Dragon (Can only be acquired on Super Master. Nearly every Super Master thing you do drops Dragon)
Mythic (The rarest one to find, can only be obtained in the Superpost Mythic Islands)
Special Item Ranks can only be obtained by either buying a product, waiting for an event, or doing specific actions:
Fairy (Can only be obtained by winning the duel against The Tutorial Fairy)
Galaxy (Can only be obtained through the Mythos Galaxy Variant)
Scarlet (Can only be obtained through the Mythos Scarlet Variant)
Glitch (Can only be obtained by using a System Glitch)
Demon (Can only be obtained through the Demonslayer)
Angel (Can only be obtained through the Angelslayer)
Rainbow (One in a billion chance for an item to randomly turn into this rank)
Super Mythic (One in a million chance for a mythic item to turn into this rank)
Snow (Can only be obtained on Christmas Day)
Hacked (Can only be obtained by entering the room with hackers)
First (Players can get this rank by being the first player to get an item no one else got)
Shadow (This one is weird... no one actually knows how to get this one...)
After re-beating The Demonslayer's brother on Super Master, you unlock Superpost. During Superpost, the player gains access to the Mythic Islands, the only place players can obtain Mythic items. During Superpost, the places that have weird fog covering them disappear, allowing the player to unlock secret rooms of certain areas.
Power of the First Player grants the first player to join a server incredible powers. Since Breather29 was the first player in both "Main Server" and "Do War," she has almighty abilities in both servers.
Linked Servers are two or more servers that can directly communicate with each other. For example, Cookietin and Plushmania are linked, each having exits that lead to the other server(s). The linked servers; Cookietin and Plushmania, each preserve every trait of the original character data when transitioning. Plushmania uses a door to enter Cookietin, and Cookietin simply requires someone to leave the Cookietin.
A Calamity War is when the owner starts a server-wide war, and whoever wins becomes the new owner of the server. The most famous calamity war was "The Last Soul," occurring in the server "Do War." Calamity Wars are very violent and cause lots of accounts and game deletions. A server deletion can not happen during Calamity Wars.
A coreem is a possessive being that lives inside magical artifacts. A coreem can't exist on its own, only inside other things. Coreem are also intangible, but visible. Coreems can't interact with anything, but they can control inanimate objects. Coreems, in other words, are ontologically parasitic, meaning they only exist with something else and cannot exist independently.
A survival situation is a situation where your life is at risk and you could possibly die because of the issue. Survival situations include getting trapped inside a room with a dozen AOE goons or having the Swiftmen called on you. Different songs may play during survival situations, the main one is Hoshe.
Overcharge occurs whenever someone goes past the power threshold their body is capable of. This usually occurs to villains, and can actually be caused in many different ways: gaining too much knowledge, gaining too much energy, using an unstable artifact, etc. Prime examples of overcharging occurring are when the AOE gains too much knowledge from B.G.G.E, a villain using an unstable artifact to try to defeat Bimmy, and when Indice gives Eginouleaiean an overload of energy, causing his body and power souls to crack.
A fusion is the mixture of two or more electromane gods although they usually only happen as segment gods. Some important fusions are Kimetta, Octodice, Encatta, and more. In a fusion, the number of segments gets too large, and the segments from all gods involved slowly dissipate, eventually leading to both segments falling out of the fusion and dying if they stay in that fusion for too long. The power of the gods is also not added together but magnified to a high degree.
A monster is the ultimate transformation of an entity that grants the maximum power it can reach without any external power sources; it usually grants special abilities and looks for that entity. However, if an entity turns into a monster and gets into a survival situation, it can not turn back, but entities can transform into a monster during a survival situation. If a player happens to die as a monster, they will automatically receive a special "Monster Deletion," which does not erase their account, but erase them from the server. In other words, all data about that player is gone, and they will likely be unable to retain access to that server on their account, but this is not true for every server. For NPCs, dying usually does not result in them getting effaced. Some servers also set up "Monster Timers," which force the player to wait a specified duration of time before rejoining.
For some servers and certain people, dying can result in them turning into a special form called "Ghost." In "Ghost" form, they are classified as dead, still drop loot, but do not vanish until they are defeated or opt to respawn themselves. For example, the Dabb Ghost is a "Ghost" form and can not be killed in normal circumstances; this form also contains multiple ghosts, showing how strange and diverse this form can get. There is also a time limit for most "Ghost" forms.