How to use 81Dojo Desktop Browser Ver.
Contents
【1】Login
Let's start from the top screen of the 81Dojo website(81dojo.com/en). Click on the banner labeled "Entrance" in the center of the screen to access the PC app. If you have not yet completed your account registration, please refer to this page.
- Login screen
This is the login screen of 81-Dojo. Enter your registered account name and password, then click the Login button to log in.
A:Login
Login Name
Enter the 81Dojo account name that you have registered.
Password
Input your password.
Save login info
Check this checkbox if you want to store the above info for the next time you login. But it is not recommended to use on a public computer.
Login button
Push it to login, and you will enter the main lobby.
B:Server
Server
Choose a server. You should choose "EARTH" server basically, which is the one mainly used.
C:Others
Switch opening music
Toggles the login screen with or without opening music. Check the box to have opening music, and uncheck the box to have no opening music.
Language
Choose your language.
- Main Lobby Screen
This is the Main lobby screen of 81 Dojo. You can change the order of players by clicking on the column headings in each list.
A:Message Panel
Lobby chat and system messages are displayed. You can directly watch the game by pressing the message in the notification of a new game.
Main Lobby Chat
After typing your message, press the Enter key to send it. Please be careful with the content of your message as it will be displayed to all logged in users. For private communication, use Private Message. Chats are color-coded by type as follows.
Green(●):System messages
Blue(●):Chats you have sent
Yellow(●):Chats by users you follow
Black(●):Chats by general users
Red(●):"Private Message"(PM)
B:Command Buttons
This is the menu bar where the buttons for each operation are lined up. The explanations are ordered from the one on the left.
Refresh
Refresh all info in the list.
Wait for Game
This creates a game rule, and let you wait for a challenger. The "Game Waiting Rules Setup Window" opens. The "Wait for Game Window" will open.
Find Player
Search for the user you want to find among logged-in users by account name.
Options
Many option settings are available. The "Options Settings Window" will open.
To WEBSystem
A link is provided to the WEB System where you can search for game records, edit your profile, etc.
logout
This logs you out from 81Dojo.
Status
The server you are logged into, your account name, rate, D-miles you have, and premium class will be displayed.
C:Player List
List of all players who are currently logged in is shown. The list is divided according to the number of players. Double-click/long-tap on a player's account name in the list to open the "Player Info Window".
Status
G:The player is playing a game.
P:The player is in post-game analysis.
W:The player is waiting for a game.
M:The player is now monitoring a game.
W M:The player is now monitoring a game while waiting for a game.
Title
Special title name that the player currently holds.
Rank
Dan ranks, which are determined based on the rate, are displayed. Colors are assigned by level: black indicates 7-dan, red 6-5 dan, yellow 4-3 dan, green 2-1 dan, blue 1-3 kyu, purple 4-6 kyu, and gray 7-15 kyu.
Name
Player's nickname is shown. Players starting with "COM_" are Shogi bots. Double-click/long-tap to open the "Player Info Window". The symbol in front of the handle mainly indicates your relationship to the player.
The yellow star mark(★):Indicates users who you are following.
The green circle mark(○):Indicates users who are members of the same circle.
The red target mark(◆):Indicates users who are participating in the same tournament as you but have not played against you yet.
Users whose account name appears in blue(●) have "no invitation" settings, indicating that they are not currently accepting any invitations.
Country
The national flag and the three-letter country code are displayed, and by hovering over them with the mouse, you can see the name of the country.
Rate
The numerical value of the rating is displayed. Ratings are shown. New players have "*" mark before the rating, which means their ratings are not decided yet. Please refer to this link for more information about the rating system.
D:Waiting List
This list shows only the players who are now waiting for a game. Double-click/long-tap on a player's account name in the list to open the "Player Info Window", then press the Challenge button to request a game with that user under the conditions of the rules set by that user.
Rule
The type of rule is displayed. "Even(Rated)" indicates that the game is a Rated game in which winning or losing affects both the player's and the opponent's rating, while "Even(Practice)" indicates that the game is a Non-Rated game in which winning or losing does not affect both the player's and the opponent's rating. In addition, the shortened name of the tournament may be displayed if it is a tournament, or the name of a special rule.
Time
The time rule that the player is waiting for. The first number shows the thinking time in minutes, and second shows Byoyomi in seconds. For example, "10-30" indicates that both players have 10 minutes each, and that if they run out, they will have less than 30 seconds per move.
E:Game List
This shows the list of game that are being played. Many kinds of important information can be obtained without actually entering the room. The list is sorted by the higher rating of the two players, but a game is listed lower when one of the player has left the room. To watch a game, double click the game in the list.
▲Black △White
Name, rank, and national flag of each player is shown. The winner's name is underlined. The name and flag turns grey(●) when the player leaves the room.
Rule
The rules of the game are shown. The first alphabets indicate the type of game, and the following numbers are the thinking time and byoyomi. "R" represents a Rated game with even handicap, "NR" represents a Non-Rated game with even handicap, "HC" represents a Non-Rated game with handicap, and "VA" represents a Non-Rated game with variant game. In tournament games, the abbreviated names are displayed in brown(●).
Status
This represents the current status of the player. "Start" is displayed immediately after the start of the game, and "End" after the end of the game.
Mon
Number of watchers. By putting the mouse cursor on this number, the names of the watchers will be shown in tooltip. Numbers turn orange(●) for 5 or more people and red(●) for 10 or more people.
Opng
Type of opening strategy. Or the rule type itself if the games is a handicap or variant. In the case of a private game room, a key symbol is displayed. In opposition-form games, the following abbreviations are used.
"▲中":Sente's Central Rook
"△四":White's 4th-file Rook
"▲三":Black's 3rd-file Rook
"△向":White's Opposing Rook
F:World Clock
The current time in various regions of the world is shown. From top to bottom: Los Angeles, Denver, Chicago, New York, Sao Paulo, UTC, Frankfurt, Moscow, Mumbai, Bangkok, Shanghai, Tokyo, Sydney.
【2】Wait for Game
Start from the Main Lobby screen. Press the "Wait for Game" command button at the top of the screen. The "Wait for Game Rule Setting Window" will open.
- Wait for Game Rule Setting Window
This is the "Wait for Game Rule Setting Window".
There are two types of waiting for a match: (1) "Set your rules(Rule-specified waiting)", where you set the desired rules and wait for a challenger under those conditions, and (2) "Auto-pairing(Automatic matching)", where you select multiple acceptable rules from the available options and wait for an automatic match.
After setting the rules, pressing the OK button in the window puts you in the waiting state for a match. Additionally, you can conduct both "Set your rules" waiting and "Auto-pairing" concurrently.
To cancel the waiting state for "Set your rules" waiting, open this window again and select "Stop waiting" and press OK .
A:Set your rules
Rated
In rated games, both the player's and opponent's ratings (rank) change depending on the results, and wins and losses are also counted in the cumulative record. The handicap is only even, and the time rule pattern is selected from the following 4 types.
15min - 60sec, Rated (x1.21)
10min - 30sec, Rated (x1.11)
5min - 30sec, Rated (x1.00)
0min - 30sec, Rated (x0.85)
The number on the right side indicates the impact on rates. The longer the basic time rule, the greater the rate fluctuation due to the result.
Non-Rated(Practice)
In non-rated games, the result does not affect the rating (rank). Various rules can be realized by combining handicap, basic time, and "byoyomi". In handicap games, the player who sets the rules always play as a superior player.
Basic time(60min, 40min, 30min, 20min, 15min, 10min, 5min, 0min)
"Byoyomi"(60sec, 30sec, 20sec, 10sec)
Handicap(Even (Practice), Fixed-black, Lance Down, Bishop Down, Rook Down, 1.5p Down, 1.75p Down, 2p Down, 3p Down, 4p Down, Left-5p Down, Right-5p Down, 6p Down, Left-7p Down, Right-7p Down, 8p Down, Left-9p Down, Right-9p Down, 10p Down, Dragonfly+NL, Dragonfly+L, Dragonfly, Three Pawns, Naked King, Lance Gained, Bishop Gained, Rook Gained, 1.5p Gained, 2p Gained, 4p Gained, 6p Gained, 8p Gained, Open-air, Mini Shogi, Goro-Goro, Judkins, Kyoto Shogi, Dobutsu, 9-square)
In 10-sec shogi, Goro-Goro, Mini Shogi, Dobutsu, and Kyoto Shogi, there is a point system called "EXP system". If you win, you will earn 3 to 5 points, and if you lose, you will earn 1 point, and your rank starting with "EGG" will increase. However, games that end in an extremely short number of moves will not be counted. Also, in games other than 10-sec shogi, games with a basic time of 0 minutes and a byo-yomi of less than 30 seconds will not be counted.(Source)
Tournament Room
This room is mainly used for tournament games. Select the tournament you wish to play and you will be put on the waiting list for the tournament. Only participants of the same tournament can challenge the tournament game. The result of the game will be reflected automatically.
Study Room
Immediately after creation, it becomes a "Post-Game Analysis Mode" where you can freely move pieces, and it is a special game room that can be used for lessons and other purposes. The user who created the study room becomes the "host" with the authority to move pieces freely. If you want to load a game record(kifu), you need to select the same handicap as that game record. You can also enter the string you want to display as the name of the ▲black(first) and △white(second) players. When loading any game record or game position, click the "Load Kifu/Board file" button in the "Kifu" command button.
Stop waiting
To stop the waiting state, select "Stop waiting" and press OK .
Private game room
Only for non-rated games, you can restrict access to the game room by setting a password.
B:Auto-pairing
Auto-pairing is available only for rated games. Unlike "Set your rules", "Auto-pairing" automatically starts the game as soon as the game is approved.
You cannot cancel the auto-pairing for 30 seconds after turning it on. In addition, if a match is made after 3 minutes after auto-matchmaking is turned on, an enrollment confirmation dialog box will be displayed. If you do not respond to this dialog within 10 seconds, 5 D miles will be consumed. It is recommended to turn off auto-matchmaking
Rules you accept
You can select multiple acceptance from among 4 different time rule patterns.
15min - 60sec, Rated
10min - 30sec, Rated
5min - 30sec, Rated
0min - 30sec, Rated
In actual matching, the shortest time pattern among the options that both you and your partner have set to be accepted will be given priority.
Rate difference you accept
Specify the range of rate differences to be allowed, respectively. However, a minimum of 200 points can be set.
For premium users only
Only premium users can avoid new users("新鋭棋士").
(Source)- Challenge Alert Window
Other players can challenge a player who is waiting for a rule to be specified. When a player is challenged, a "Challenge Alert Window" will appear, displaying the challenger's information. If the player presses the "Accept" button within a maximum of 20 seconds, the game will be concluded and the game will begin automatically.
- Invitation Alert Window
If you are waiting for a game and want to challenge a player who is not waiting for a game, you can send an invitation for a game with the rules set as waiting for a game.
The invited player will see the invitation window as shown in the image below. To accept the invitation, click the "Challenge" button.
Note that users whose account name is blue(●) in the player list cannot be invited. Invitations cannot be sent.
- Player Info Window
Double-click/long-tap on the player's account name from the respective list to open the "Player Info Window".
Avatar Image
You can change the image to one you have prepared in exchange for D-miles in the "Web System".
Player Info
Displays (1) Country/Region, (2) Rating, (3) Rank, (4) Manner Rating, (5) Playing Style and Results.
Button
The button regarding the host is displayed only if you are the host.
Hand over Host status
tAllow Sub-host status
Block
Do not accept chats, challenges, etc. from this player. This will only be in effect until you logout.
- Private Message
Player Detail Info
Challenge
#Info Private Message
When you click the "Private Message" button in the player information window, you can use private messaging. Unlike the chat on the main lobby or game room screens, only you and your opponent can see the contents.
Your messages will be displayed in blue (●) and your opponent's messages will be displayed in red (●). Private messages can only be used while both you and your opponent are logged in.
【3】Game
As explained so far, in addition to (1) "Set your rule" waiting and (2) "Auto-pairing", you can also (3) challenge a player who is waiting for rule specification from yourself to play a game, as another option.
Start from the main lobby screen of 81Dojo. Look for a player who is waiting for a challenger by specifying the desired rule conditions in the game waiting list, then double-click or long-tap on the account name. The "Player Info Window" will open, and you can apply for a game by clicking the "Challenge" button. If the opponent accepts, the game will be established and automatically move to the game room screen.
- Game Room Screen
This is the Game Room Screen. When the game starts, you do not need to do anything in particular, and you will automatically move to this screen. Press the "Greetings" button to send "<(_ _)>お願いします。(Onegai-Shimasu.)" and start the game. Shogi has a unique etiquette. Please visit the official 81Dojo website.(here)
A:Board
The board, pieces, and "koma-dai"(piece stand) will be displayed. Click/tap the piece you wish to move or click/tap the square you wish to move. If the piece can be completed, a confirmation dialog box will appear.
Please note that a player will lose immediately if he or she plays a foul move such as "Nifu"("Double Pawn").
B:Player Info and Game Clock
In the upper right, your information is displayed, and your opponent's information is displayed in the lower left.
The player whose turn it is will be indicated by a frame highlighted in orange (●).
If the account name is highlighted in brown (●), it means that the 81dojo window is inactive because you are using another window or app, and if it is grayed out (●), it means that you have left the room. In addition, if it is highlighted with a yellow (●) marker, it means that you have won.
The first large digit on the chess clock represents the total time allotted for each player(basic time), while the second small digit represents the time increment per move(byoyomi). The background color changes as the time is consumed: white (●) when there is still have basic time, yellow (●) when entering the byoyomi, orange (●) when running low on time, and red (●) when time has expired.
If the chess clock displays "delay", it means that one player's move has not yet arrived due to a communication delay on either their own or their opponent's end. It does not mean that the opponent is deliberately delaying their move despite their own time running out.(Source)
C:Message Panel
System messages or chat will be displayed.
Game Room Chat
To send a message in the game room chat, type your message in the input field and press the Enter key. If one of the players is typing a message, "is typing..." will be displayed.
Black(●):Chat from the player playing with black pieces
Gray(●):Chat from the player playing with white pieces
Brown(●):Chat from spectators.
By default, during a match, the chat is one-way communication from the players to the spectators. While spectators can see the players' chat, the players cannot see the spectators' chat.
During a game, each player can only see the chat messages from their opponent.
After the game, both players and all watchers can see all chat messages.
Watchers can see the chat messages from both players and other watchers.
If a player in a non-rated game has enabled "Receive watcher's chat", they can see the chat messages from their opponent and all watchers.
D:Auto Translation Template Button(Greet Button)
The "Greet" button sends an automatically translated fixed phrase that is displayed in the translated form to players in different languages. If pressed at the start of the game, "<(_ _)> お願いします。(Onegai-Shimasu.)" will be sent. If pressed at the end of the game, "<(_ _)> 有難うございました。(Arigatou-gozaimashita.)" will be sent. If pressed at any other time, a window will appear where you can choose from 15 types of fixed phrases that can be automatically translated.
Fixed phrases will have "<Template>" at the beginning.
E:Command Buttons
This is the menu bar where the buttons for each operation are lined up. The explanations are ordered from the one on the left.
- Resign
Resignation. This is followed by an automatic "<(_ _)> 負けました。(Makemashita.)" and "<(_ _)> 有難うございました。(Arigatou-gozaimashita.)" and a chat will be sent.
Impasse Status
The 27-point declaration method is used to automatically calculate the number of points to be held in the game. If the conditions are met and the player's own ball is not an Ote, the player can press the Declare Win button.
Flip Board
Clear Arrows
Clear all arrows on your board.
Hand over Host status
The "host", who can lead the board operation, is transferred to the opponent. By default, the losing side in a standard game and the superior side in a handicap game will be selected as the host.
Rematch Standby
Pressing this button after the game will allow you to play again with the same opponent under the same rules. Except in handicap games, the order of play will be switched. If you press it first, it will be announced as "Ready for rematch," and if your opponent agrees and also presses it, the rematch will begin.
Position
"Piece value calculation","Positional theory","Twitter share" and "Facebook share" are available for use.
Kifu
'Copy to Clipboard in KIF format', 'Download as KIF file', 'Print on a score sheet', 'Share on Twitter', 'Share on Facebook', and 'Load KIF or BOD file' available for use. Loading files can only be done in the study room.
Option Settings
Many option settings are available. The "Options Settings Window" will open.
See Lobby Temporarily (while NOT leaving this game)
While you're in the game room, you can check the main lobby screen without leaving the room. Please note that it is very similar to a regular exit operation, so be careful. If you don't leave the game room, you won't be able to start a new game or anything.
- Exit Game Room
Leave the game room. If you are the only player in the game room, the game room is deleted when you leave.
F:Watchers List
The players you are watching are displayed. Double-click/long-tap on a player's account name in the list to open the "Player Info Window".
In the case of non-rated games, you can enable the option to receive spectator chat by checking "Receive watcher's chat". However, if it is a game where you should not receive advice or any other form of help, please leave the option unchecked. Enabling the option will notify your opponent.
G:Kifu Window
Displays the game record(Kifu) and time consumed. You can jump to the game by pressing any move.
If you select the "Follow latest position" radio button, the shared board, which is visible to everyone in the game room, will display the latest position. By selecting the "Replay/analyze locally" radio button, you can switch to using a local board that only you can see and use freely without anyone else being able to see it.
【4】Watch Game ・ Post-Game Analysis
Start from the main lobby screen of 81Dojo. Select the game you want to watch from the game list at the top of the screen, and double-click/long tap it. You will be taken to the "Game Room Screen".
- Post-Game Analysis Mode
81Dojo has devised and developed its own phase study function to enable interactive research and feedback games by multiple users.
Post-Game Analysis Mode
When the game is over, it enters the "Post-Game Analysis Mode"(Kanso-sen Mode). In this mode, players have the permission to freely move the pieces and a "host" is selected to manage the consideration of the position, who is usually the player who lost in a hirate game, or the upper-side player in a handicap game. The host is marked with a doctoral cap icon. Additionally, there is a "sub-host" who has the permission to move the pieces only on the host's board.
Host
On the shared board: You can use functions such as (1) rewinding/sending the analysis position, (2) moving pieces freely in the analysis position, and (3) drawing arrows/circles.
On the local board: Host cannot use the local board.
Sub host
On the shared board: You can only (2) move pieces freely in the analysis position and (3) draw arrows/circles.
On the local board: It is a board only for yourself, and you can use it freely.
Other users
On the shared board: You can only (3) draw arrows/circles in the analysis position.
On the local board: It is a board only for yourself, and you can use it freely.
The host can transfer their host authority and appoint a sub-host, which can be done not only for the opponent player but also for the spectators. To do this, open the "Player Info Window" of the target user, and press the doctor's hat mark for the host or the plus mark for the sub-host. However, when transferring host authority to the opponent player, it can also be done through the command button of the doctor's hat mark.
Arrow・Circle
During spectating or post-game analysis, you can communicate by drawing arrows and circles on the board. The color of the arrows can be changed in the options settings.
Arrow : Drag/swipe the mouse from one square on the board or from the captured pieces to another square.
Circle : On Windows/Chromebook, press the Ctrl key, and on Mac, press the Command key while clicking on a square on the board.
Share With...
During the game : Only watchers can use them, and they are shared only with the spectators.
Post-Game Analysis Mode : Everyone in the game room can use them, and they are shared with everyone in the room.
However, in either case, if you select "Replay/analyze locally", it will become your own local board, and it will only be displayed on your screen. You can use it for personal image and video creation.
Loading "Kifu" in the Study Room (Desktop Browser only)
The corresponding game record files have extensions ".kif" and ".kifu", and the position files have an extension of ".bod". An extension is a suffix added to the end of a file name that indicates the type of file. For example, ".mp3" is a well-known extension for music files.
Please create the file using "Kifu for Windows". We cannot guarantee the operation if it is created with other software due to differences in the format, etc.
The file must be in the format of character code "UTF-8". In the case of "Kifu for Windows", check "Save in UTF-8" from the menu at the top of the screen, then "Tools" -> "Various Settings" -> "Game Record".
【5】Option Settings
Start from main lobby screen or game room screen. Press the "Option Settings" command button. The "Options Settings Window" will open.
- Option Settings Window
The Options window, consisting of four tabs, allows you to change various settings. The settings can be saved by pressing the OK button. Some settings are available only for D-mileage system users with higher ranks.
A:Piece Tab
Board Size
Choose from Standard, Large, and Huge.
Piece
One-kanji, Red-promotion (HiRez)
Ninju, Red-promotion
Hidetchi's Internationalized
Shogi.CZ (HiRez)
Simplified Ryoko, Red-promotion
Kinki, on peacock
Makino-Ryoko, on peacock
Genbee-Kiyoyasu, on tiger
おおきな森のどうぶつしょうぎ(pieco)
Blind Mode, Middle(for Blindfolded Shogi)
Blind Mode, Hard(for Blindfolded Shogi)
Blind Mode, Extreme(for Blindfolded Shogi)
Dobutsu by pieco(for Dobutsu Shogi)
81Dojo European pieces(for Dobutsu Shogi)
Prove your using Blind-piece Mode
Grab piece when moving
Highlight movable squares
The squares where the piece you are trying to point can move are displayed. This is a feature for beginners.
B:Sound Tab
The sound effects for each scene can be turned on and off individually.
Button sound
Game start/end sound
Incoming lobby chat sound
Incoming game room chat sound
Byoyomi Sound
Chime
Ladies Professional Byoyomi (Madoka Kitao)
Ladies Professional Byoyomi (Yamato Takahashi)
yetAnother 萌えるチェスクロ voice sample
Volume
C:Communication Tab
Interest in post-game analysis
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level 0 : I never do it online
level 1 : I don't do it very often, but I'd basically do it if the opponent wants to
level 2 : I like post-game analysis, always want to do it if the opponent agrees to
English Skills
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level 0 : No English!
level 1 : My English is bad, but I could try and do it a little bit
level 2 : I can basically communicate without big problem (or higher)
Notation Style
Choose from Japanese, Western, or Chess notation. You can change the time to be represented in cumulative time.
Arrow
Select whether you want to display arrows and circles drawn by others in the post-game Analysis Mode. You can change the color of your own arrows and circles.
Others
Auto-open window on receiving private message
If you turn it OFF, private messages will be displayed on the "Message Panel".
Receive e-mail when my kifu is commented
Reject game invitation
D:Theme Tab
IORI 庵
AIE 藍絵
URUSHI 漆
OEDO 御江戸
ASAHI 旭
MOMIJI 紅葉
RIKYU 利休
KABUKI 歌舞伎
MIYUKI 深雪
SHINOBI 忍