Consall Wood Scout Camp is 26 acres of mixed woodlands and stretches across two steep hills.
The interior of the site is accessible via a single-track, gravel road with a relatively gentle incline.
There are several smaller footpaths, which utilize cut earth steps in places and include some steep climbs.
Drainage is poor in some areas and mud should be expected in wetter weather.
Three buildings, located across the site, will be used for the event:
Gibson ("bottom base") is at the entrance to the site, adjacent to a paved forecourt. It has two steps at its ground level entrance. The ground floor has one 2-person bedroom, along with toilet and shower facilities and a kitchen area. Upstairs are large shared bunk rooms. There is no lift. It has full lighting, running water, radiators and electrical outlets.
Pointon ("top base") is up the hill from the Gibson building, 600m along the gravel road, less if you use the paths. It has a kitchen, and a seperate block with a toilet and shower 50m away. It has full lighting, radiators, running water and electrical outlets.
Werrington ("mid base") is located 300m from the Gibson building, along the gravel road. It is unpowered, unheated and has no running water (and won't be used for sleeping in!)
For information on accommodation, food and drink arrangements, see the Practical page.
The design of the game does not require players to be constantly travelling throughout the site, but we expect that you will get the most out of the game if you are able to cover the 600m gravel track from bottom base to top base and back at least once per day.
The game has been written with the understanding that some players may choose to rarely leave bottom base, by focusing their play on the "Authority" side of the game. However the "Zone" side of the game will be spread across the many woods and hills in the surrounding areas, both on and off the site's main roads and paths. The full experience of this game lies in how these two forces interact, but it would be possible to play the larp without stepping into the Zone.
As this is a game with horror themes, and the possibility of in-character violence, there may be times when your character wants to run, hide, or crawl through undergrowth. However you will suffer no serious consequences for being unable to do so. (There may still be consequences, but they will be designed to add to your game, rather than limit it.)
The site does have areas with steep ravines and thick undergrowth, but these will not be used and we actively discourage people from trying to cross them.
After sundown, players may find themselves in locations that are completely unlit. We strongly recommend that you bring a torch to use in the dark, and move around carefully. While none of the roads or paths are directly next to steep drops, you may come upon them when going off the paths.
This game contains a lot of written material, all of which will be:
Sans serif fonts
14 point size
Most of the written material will be passed around a lot during play (especially the cards that make up your character deck.) This mean we cannot provide cards and documents in different formats.
The game also contains an element of writing in an in-character journal, however this is optional.
We expect it will be very rare that characters are under pressure to read something quickly, and there should always be time to internalise written information before continuing with play. Many interactions in the Zone involve reading and shuffling character cards, which represents the character entering a hynotic trance which can last as long as the player needs it to.