Unit of work: Sports and free time activities
Target Students: Teenagers
Level: Pre-Intermediate
Objectives: To use language as everyday language. To use technologies in a meaningful way. To practice present continuous. To learn how to create comics online. To have students create their own content and share it with a real audience.
Note: This lesson is planned to be delivered online. Students have already worked on the present continuous and this lesson is thought to be the final outcome of the project/unit.
(3 minutes)
T will begin the class by showing some pictures of people doing activities and ask sts what they see. T will elicit from students some sentences in the present continuous form.
Practising the present continuous
Order the sentences https://wordwall.net/play/3160/574/9671
Verb to BE, choose the correct option https://wordwall.net/play/3160/710/26508
Match the subjects with the correct activities https://wordwall.net/play/4592/609/8436
What are they doing? https://wordwall.net/play/3610/738/6466
T will show a comic about an adolescent and start a discussion about what questions adults usually ask them. T will ask students what is the typical answer to the question “What are you doing?” and if they remember any situation in which an adult asked them this question. (When they are locked in the room, when they are not paying attention in class, when they are on their phones, when they are a lot of time in front of the screen, etc)
Afterwards, T will introduce general ideas about comics by asking students what type of text is the one about Jeremy (a comic) and what characteristics they know about comics. (Story told with pictures, very short texts).
T will tell students that they are going to learn how to create a comic.
Brainstorming: T will ask students what steps they think are essential to create a comic. Afterwards, T will create two break-out-rooms and share with students the steps to create a comic strip. The steps will be disorganized and, in groups, students must put them in order. Once they finish, we’ll compare the results.
Step ___ : Add detail to your cartoon.
Step ___ : Go over your comic in pen.
Step ___ : Write your ideas for your comic. A comic strip is no different from writing a short story.
Step ___ : Draw the frames. (drafting stage)
Step ___ : Use basic shapes to draw.
Step ___ : Add in the speech and lettering.
T will tell students that they will create their own comic. T will share the screen and show the chosen tool for this activity: http://www.makebeliefscomix.com/
Before the drafting stage, Ss will watch a short tutorial on how to use the tool:
Drafting stage: T and students will work together to create a comic following the necessary steps. Ss will learn and practice how to use the tool by trying all the features available.
Task: Ss must create a comic using the target language. At one point of every comic, the question “What are you doing?” must appear and Ss should answer this question using present continuous. At the same time, they should be as creatives as possible. (We will devote one class to drafting and two more classes to the actual creation of the content. If necessary, the students will be given more time. The teacher will be there for them in all the instances of the project)
The ministry of education and Sports developed a digital competence framework as part of “Plan Nacional Integral de Educación Digital” which aims at promoting digital literacy in the school system (development of the necessary competence skills so that people can integrate in the digital world)
- Creativity and innovation: students create and construct knowledge using technology. In this case, they are creating an original comic strip based on their experiences and interests.
- Communicating and sharing: students will communicate through online tools when posting on the Padlet. They will be able to see each other’s work, evaluate it and comment on it.
- Critical thinking: Students need to create a comic strip related to their lives. Therefore, they will be critically adapting a situation to a comic strip, which needs to be suitable.
This theory is adaptation of the original Bloom's taxonomy to a new millennial generation. It is a hierarchical set of cognitive processes which are designed to structure an appropriate learning experience. The aim is to inform instructors of how to use technology and digital tools to facilitate student learning experiences and activities. Connecting characteristics of bloom’s taxonomy is necessary for creating online learning activities that are in accordance with students’ needs.
Students have to make use of their analytical skills before creating the comic strip. Since they will analyse the way a comic works, brainstorm ideas, draft and check to see if it’s valid. In addition, the students will have to apply the new knowledge (of the new tool) when creating the comic. They will also be evaluating, as they will see their classmates’ work and post on the Padlet the comments they have about it. What is more, they will reach the highest level of the taxonomy, creating, by not only creating an original piece of work, but also by blogging about it in the Padlet, sharing it to a real audience.
After having done some research about what other teachers say about this tool, I’d like to share with you some of my findings, ideas and conclusions.
Make Beliefs Comix is a great tool to foster creativity and a fun way of including material in the learning environment. What is more, as the social media editor of Education World, Jason Tomaszewski, claims, “When put in the hands of a talented teacher, it can be even better. English language arts lessons will take on a whole new dimension with this site, as students can create visuals to match original stories, or craft the images to fit existing prose.”
One of the points that I find very important to highlight is that this website provides plenty of ideas for teachers to include in their lessons. Moreover, it provides support for teachers that work with children with special needs which complies with the theory of Differentiated Instruction. In this sense, the article written in Education World states “Educators serving special-needs students will appreciate the area of the site designed especially for them. There, users can read ideas and tips sent in by teachers of students with an array of learning challenges.”
Another teacher, Jennifer, from Community Reviews says, “The option to use Make Beliefs Comix incentives students to write complete and interesting vocabulary sentences. Homework and word study became more meaningful and enjoyable. Students were able to use the reasonably sized (for a free program!) graphic library to create a surprisingly large variety of contexts! When I realized the unanticipated potential of this straightforward creative tool, I started using it in other areas as well.”
Having analysed some research on the website chosen and after having used it for the sake of the creation of the project, it is possible to say that Make Beliefs Comix is a wonderful way of including technology in the classroom or Language Learning Environment since it provides the possibility of creating content in a fun, engaging and motivating fashion.
References:
Community Review of Make Beliefs Comix. (2017, 1 enero). Common Sense Education. https://www.commonsense.org/education/website/make-beliefs-comix-teacher-review/4140241
Site Review: Make Beliefs Comix.| Article by Jason Tomaszewski, EducationWorld Social Media Editor Education World. (2012). Education World. https://www.educationworld.com/a_tech/site-reviews/make-belifs-comix.shtml
Bloom’s Digital Taxonomy Verbs For 21st Century Students (2016) https://www.teachthought.com/critical-thinking/blooms-digital-taxonomy-verbs-21st-century-students/
Hockly, N., & Dudeney, G. (2007). Chapter 3: Using websites. In How to Teach English with Technology. Essex: Pearson.
H.L. (2017). SAMR Model: A Practical Guide for EdTech Integration. Retrieved from: https://www.schoology.com/blog/samr-model-practical-guide-edtech-integration
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