Virtual simulations and digital prototyping revolutionize design and development by offering immersive, risk-free environments. These technologies replicate real-world scenarios, allowing iterative testing and refinement without physical constraints. From architecture to product design, virtual simulations enable intricate modeling, enhancing creativity, minimizing costs, and expediting innovation, fostering a dynamic platform for refining ideas and products.
Digital prototyping, integral to this process, facilitates rapid iterations, visualizing concepts in detail, streamlining collaboration, and accelerating the path from ideation to production. Together, these tools redefine innovation, empowering users to ideate, iterate, and perfect designs in a virtual realm before materializing them in the physical world. In the virtual realm, consciousness plays a pivotal role in knowledge generation. It serves as the lens through which experiences are processed, interpreted, and transformed. Perception, introspection, and cognition generate awareness advancing our understanding, and fueling new knowledge generation.
We'll start by exploring the development of digital augmentation and how technology and human capabilities are combined to create visual interfaces. We also discuss the role of social referencing and the uncanny valley and consciousness in the design of virtual simulations
Arduino Animatics Motion Control Rasberry PI Code my robot - DIY kit Robot DK - simulator Python RUBY HTML - Scripts EPFL Virtalis VR software
Evolution of Computer Graphics (12 min)
An overview into the evolution of Computer Graphics (CG) from its earliest digital beginnings to the sophisticated visuals we see today. It traces key technological advancements and milestones that transformed simple bits of data into complex, vivid pixels, shaping how we experience digital imagery.
Xerox PARC & User illusion (10 min)
User illusion is the concept where user interfaces simplify and hide complex computer processes, creating an intuitive experience. By showing only essential information and abstracting technical details, it helps users focus on their tasks without needing to understand the system’s complexity, effectively connecting human cognition with digital technology.
GUI Explained (15 min)
Before the mid-1980s, computers relied on command line interfaces that were efficient but not user-friendly for casual users. The introduction of Apple’s 1984 Macintosh, the first mainstream computer with a graphical user interface (GUI), revolutionized computer adoption by making technology accessible, building on innovations by Douglas Engelbart and Xerox PARC.
Uncanny Vallley (8 min)
The Uncanny Valley theory describes the eerie feeling people get when human-like depictions in games or animations fall between stylized and fully realistic, making them look unsettling. Game animators address this by carefully balancing realism and stylization to avoid that uncomfortable “off” feeling and keep characters relatable.
ULO interface (4 min)
Ulo is an interactive home monitoring owl featuring a 2MP camera, motion sensor, microphone, and expressive LCD eyes that display emotions. It connects via Wi-Fi to a smartphone app, supports IFTTT, offers night vision, local video storage, and operates on rechargeable batteries for privacy-focused, playful security monitoring.
Social Referencing (7 min)
In the BBC Horizon video "Where's my robot?", Leonardo the robot uses social referencing as a way tp interpret human emotions to guide its behavior. When the human shows positive feelings toward Elmo, Leonardo reacts excitedly, but when negative signals are given about Cookie Monster, it retreats, showing how it relies on human cues to respond to new experiences.
Consciousness (5 min)
Neuroscientist Michael Graziano examines the enduring mystery of where consciousness originates and how the brain creates a conscious experience. It highlights patient P.S., who, after a stroke damaging her brain's right side, is unaware of her left side yet reacts instinctively.
The Function of Dreams (5 min)
In the 3rd millennium BCE, Mesopotamian kings recorded and interpreted their dreams on wax tablets. In the years since, we haven't paused in our quest to understand why we dream. And while we still don’t have any definitive answers, we have some theories. Amy Adkins reveals the top seven reasons why we might dream. Lesson by Amy Adkins, animation by Clamanne Studio.
The illusion of Consciousness (12 min)
The video explores why brains, unlike hearts, generate consciousness and subjective experience—the “movies of our minds.” It questions how brains produce this mental magic and whether a complete understanding of physical laws can explain consciousness. Featuring insights from Daniel Dennet, it delves into the deepest questions about the nature of the mind.
Evolution of UX Design (12 min)
As the volume of world knowledge became too vast any one person to know or catalog, a passion to organize, cross-reference, and share information arose in the hearts of some visionary technologists. Discover the ideas, inventions, broken dreams, and altruistic visions that led to today’s hypertext world.
Display Evolution (14 min)
Traces the development from early mechanical and CRT displays to modern LCD, LED, OLED, and microLED technologies. It highlights key innovations over eight decades that improved visual quality and shaped the screens we use today, providing historical and technical insights.
Video Game Invasion (90 min)
"Video Game Invasion: The History of a Global Obsession" is a 2004 documentary hosted by skateboard legend Tony Hawk that explores the evolution of video games—from their beginnings in arcades to modern consoles like the Xbox. It offers an in-depth look at gaming's rise to global cultural phenomenon.
AR & Medicine (2 min)
Case Western Reserve University, in collaboration with the Cleveland Clinic and powered by Microsoft HoloLens, developed the HoloAnatomy® Software Suite, a mixed-reality platform that transforms medical education by allowing students to interact with detailed 3D holograms of the human body. This technology accelerates learning, improves retention, and supports remote instruction, proving especially valuable during the COVID-19 pandemic.
Robotic Surgery (3 min)
Robotic surgery is a minimally invasive surgical technique where surgeons use robotic systems to perform precise and controlled operations. These systems provide enhanced visualization, dexterity, and accuracy, allowing for smaller incisions, reduced pain, faster recovery, and improved outcomes compared to traditional surgery methods.
Medical Robots (8 min)
Diligent Robotics, funded by the National Science Foundation (NSF), developed “Moxi,” an autonomous robot designed to assist clinical staff in hospitals by handling logistical tasks like delivering supplies. This support helps reduce nurse burnout by freeing staff to focus on patient care. Founded by Andrea Thomaz, who received multiple NSF awards for robotics research, the company has grown through NSF funding programs aimed at turning scientific discoveries into impactful commercial products.
OCTOPUZ Offline Robot Programming (OLRP) software enables complex robot applications to be programmed in a virtual, offline environment, without disruption to your manufacturing process and without the need for an onsite robot programming expert.