For this session, we’ll have a look at some of the past and new technology trends used in the development of digital spaces and assets. In the world of digital prototyping, software is used to create representations of real-world objects as mathematical models based on polygonal meshes, cartesian coordinate systems, and parametric equations. The back end of software is composed of two elements, the back end is driven by machine language, which is the binary code to send and transfer information between machines. The front end of the system uses assembly languages, which are programs that use human language and graphical user interfaces to process information and give instructions on how to manipulate inputs.
Hardware components are physical devices used to store, process, and communicate information between machines and humans. Output devices, like screens or wearable glasses are used to communicate information to the user. Others like keyboards mouse and touch screens are used to input commands. There are also devices like 3D scanners and optical systems that convert analog signals and real objects into digital forms, as well as haptic devices that use vibration or force feedback to simulate the sensation of touch.
The videos in this section show examples of different types of virtual simulation software and hardware. They also discuss the differences between file formats and modeling techniques, types of display interfaces, scanning hardware and haptic controllers.
Polygonal Modeling (5 min)
Triangles serve as the hidden foundation, efficiently breaking down images into manageable parts for computers to process. This simple shape enables advanced visuals while keeping performance smooth. This video explores how modern video games achieve stunning detail and complexity, thanks largely to the use of triangles in graphics rendering
Meshes vs Voxels (5 min)
What is the difference between polygons vs voxels? What are the advantages of a polygon-mesh based engine in VR? In this video, we share our explanation and demonstrate how polygons and voxels work in Shapelab.
Meshes Vs Surfaces (11 min)
Plasticity and Blender differ in their core modeling approaches: Blender uses mesh modeling, built from polygons (vertices, edges, and faces), offering artistic flexibility ideal for animation, games, and visual effects. By contrast, Plasticity focuses on surface modeling, using smooth, mathematically defined curves suited for precise, design-driven tasks like industrial modeling.
NURB Surace Modeling (9 min)
NURBS modeling creates smooth, precise 3D shapes using mathematical curves and surfaces controlled by points called control vertices. Unlike polygon meshes, NURBS produce continuous, flowing surfaces, making them ideal for industrial design, automotive modeling, and any task requiring accuracy and clean, adjustable geometry.
NURB Surfaces (10 min)
This video offers insights into the process of using T-splines and creating surfaces using Fusion 360. It goes beyond a step by step instruction video and discusses some of the theory behind surface bodies and how to build geometry.
T- Splines (15 min)
basic video showing how to bring a 3d scanned model into fusion 360 and fit a tspline body around it in the sculpt environment. The focus is on using this to fit custom gauntlets for partial hand prosthetic devices.
Pointclouds (3 min)
A discussion with Exact Metrology rep, Tony Sleck, on the differences between parametric and NURBS surfaces, complete with scan data and models for reference.
Medical CT Scaning (4min)
Computed Tomography (CT), a crucial medical imaging technique. It covers what CT scans are, when and how they’re performed, the role of contrast mediums, patient eligibility, radiation exposure levels, and the broad applications of CT scans in diagnosing and monitoring various health conditions.
Photogrammetry (3 min)
Photogrammetry is a 3D scanning technique that creates digital models by stitching together multiple photos taken from different angles. By analyzing overlapping images, specialized software calculates the shape, size, and texture of objects or environments, generating accurate 3D reconstructions. It’s widely used in fields like surveying, archaeology, gaming, and architecture due to its accessibility and detail.
Industrial Structured Light 3D Scanner
Structured light scanning is a 3D scanning technique that projects a pattern of light (usually grids or stripes) onto an object’s surface. Cameras capture how this pattern deforms across the object, and specialized software analyzes the distortions to create a precise 3D digital model of the object’s shape and texture. It’s widely used for accurate, fast scanning in industries like manufacturing, healthcare, and animation.
Large Volume 3D Scanners (4 min)
BIM 3D Scanners are advanced scanning systems used in architecture and engineering to capture extensive, detailed 3D data of entire buildings, construction sites, or large infrastructure projects. These scanners use technologies like LiDAR or laser scanning to quickly create highly accurate digital models that integrate with Building Information Modeling (BIM) software.
Handheld Scanners (14min)
Handheld 3D scanners are portable devices that capture the shape and texture of objects by moving the scanner around them. Using technologies like structured light, laser, or photogrammetry, they quickly create detailed 3D digital models in real time. Their portability and ease of use make them ideal for scanning complex or hard-to-reach areas in fields like design, manufacturing, healthcare, and cultural heritage
Virtual Office (5 min)
Meta is transforming traditional workspaces by replacing computer monitors with augmented reality (AR) headsets. These headsets project interactive holograms that employees can use for their tasks, creating a futuristic, immersive workplace that blends digital information seamlessly with the physical environment, enhancing collaboration and productivity.
Virtual Displays (11 min)
Microsoft researchers Eyal Ofek and Mike Sinclair explore the future of haptics in virtual and mixed reality, emphasizing the importance of touch feedback for immersive experiences. Their work focuses on advancing rendering techniques that simulate realistic tactile sensations, enhancing user interaction and presence within VR/MR environments
VR Walls (16 min)
This video gives you a crash course on virtual film production, covering its Hollywood history, key technologies involved, and practical tips for independent filmmakers to integrate virtual production into their projects, helping them create immersive and efficient filmmaking experiences.
Intro to Haptics (3 min)
TORC (TOuch Rigid Controller) is a new haptic device prototype that simulates virtual object textures and behaviors like compliance. Users hold and squeeze TORC with their thumb and fingers, using a trackpad for interaction, while vibrotactile motors create realistic sensations of squeezing, shearing, and turning. It debuted at CHI 2019.
Demo Haptics (2min)
Haptic technology recreates the sensation of touch through forces and vibrations. In this clip from the 2014 CHRISTMAS LECTURES "Sparks will fly: How to hack your home", Danielle George and a young audience member experiment with haptic technology. This piece of kit recreates the feeling of touch by using tiny speakers to create precise ultrasonic vibrations and mould the shape of an object.
Haptic Gloves (2 min)
Scientists from EPFL and ETH Zurich have developed an ultra-light glove – weighing less than 8 grams per finger– that enables users to feel and manipulate virtual objects. Their system provides extremely realistic haptic feedback and could run on a battery, allowing for unparalleled freedom of movement.
Motion Tracking (13min)
In the Smarter Every Day episode titled "The Infinadeck Omnidirectional Treadmill" (Episode 192), engineer Destin Sandlin explores the Infinadeck, a pioneering omnidirectional treadmill designed to enhance virtual reality (VR) experiences. Unlike traditional VR setups that limit movement to stationary controls, the Infinadeck allows users to walk, run, and move freely in any direction within a virtual environment.
Sensory Farbric
EPFL researchers have developed fiber-like pumps that allow high-pressure fluidic circuits to be woven into textiles without an external pump. Soft supportive exoskeletons, thermoregulatory clothing, and immersive haptics can therefore be powered from pumps sewn into the fabric of the devices themselves.
Haptic Boxes
The MIT Media Lab’s Tangible Media Group developed inFORM, a dynamic tactile interface that physically reshapes its surface like a high-tech Pinscreen. Created by Leithinger and Follmer under Professor Ishii, inFORM lets users interact with digital content in physical space and even “hold hands” remotely, blending digital and real-world touch
Disney's Hololite
The Holotile developed by Disney Research Lab is an interactive display that combines physical tiles with dynamic digital projections. Each tile can sense touch and movement, allowing users to manipulate virtual objects projected onto the surface. The system uses sensors and projectors to create seamless, tangible interactions, blending real-world physicality with immersive digital content for engaging experiences.
Walktrough Attraction
The original Sleeping Beauty Walkthrough at Disneyland invited guests to journey through a series of dioramas inside Sleeping Beauty Castle. The experience combined detailed miniature sets, lighting effects, and narration to immerse visitors in the fairy tale, offering a quiet, reflective storytelling experience unlike typical rides or shows. It was a unique, artistic way to bring the classic Disney story to life inside the iconic castle itself
Sleeping Beaty VR Walktrough
Reimagined in 2008, the Sleeping Beauty Castle Walkthrough at Disneyland, offers guests an immersive journey through Princess Aurora's tale. Drawing inspiration from Eyvind Earle's original 1957 designs, a virtual experience was created in the castle's ground floor, providing a high-definition, narrated tour for those unable to navigate the castle's stairs .
Augmented Intelligence Documentary (60 min)