Tomoka's combo structure is extremely straight forward. You will be doing series of normals and always followed by 5AB. This is where you have options to go for depending on the situation. You can aim for Perfect Shot to get meterless hard knockdown into oki or you can use your assist to extend the combo for more damage and potentially more oki. 5AB is the staple in her combo structure so be sure to mess around with it as much as you can! Tomoka's "corner" combos are generally the same whether its midscreen or corner so there won't be a lot of corner specifics. Combos ending in 236AB or j236AB can also be canceled into 41236BC for more damage instead of Oki.
Important Note: Perfect shot or 236AB will not cause hard knockdown if there is a lot of hitstun in your combo. Do be mindful of that. Having tools like combo blast, trump or certain assist like Dokuro that force hkd no matter what are your alternatives if the hitstun is too high.
Combo Note: Orange = Perfect Shot Red = Double Player Ignition Blue = Trump Card mode
5A 2B 5C 5AB~5AB
Basic bnb that sends the opponent away
5A 2B 5C 5AB~5AB Powerup Blast
Corner only, Power blast combo
5A 2B 5C 5AB 5AC
Corner only, trump card combo. If there is a lot of hitstun this will not connect
5A 2B 5C 5AB~5AB-5AB
Causes HKD. Go-to meterless combo into oki
5A 2B 5C 5AB~5AB-5AB 66 2B 5C 214B
Oki setup
5B jc j.B .jC jc j.B j.C j.236AB
Anti-air to air combo. Falling it can let you do assist call or 214 series to do more
4AB X Powerup Blast
Overhead into Power Blast confirm
4AB X jB jC jc Powerup Blast
Overhead into Power Blast confirm, higher damage
5A 2B 2C jc jA jB jC 28 jA jB jc jB jC
Ground to Air. End on the ground to start setting up with assist or specials
5A 2B 2C 5C jc jB jC jc jB jC
Same as above
HKD OTG 5C 2C 5B 2B 5AAA 2AA 214B (Oki)
Trump card specific. This can be done after a grab, 2C HKD or HKD with low hitstun
5A 2B 5C 5AB 236AB
Causes HKD
5A 2B 5C 5AB 214AB A+B+C
Power Blast Combo. Go-to round start combo
5A 2B 5C 5AB 236AB A+C
Trump card Combo. Beneficial if done in the corner
4AB X jB jC jc jB jC j236AB
Does not cause HKD
5B jc j.B .jC jc j.B j.C j.236AB
Anti-air to air. Does not cause HKD
5A 2B 5C 5AB~5AB jc j.B j.C jc j.B j.C j.236AB
Corner. Does not cause HKD
5A 2B 2C jc jA jB jC 28 jA jB jc jB jC j.236AB
Ground to Air. Does not cause HKD
5A 2B 2C 5C jc jB jC jc jB jC j.236AB
Same as above
5A 5B 5C 5AB 41236BC
Basic Climax Art confirm
5A 5B 5C 5AB 214AB jB jC jc jB jC 236AB
Does not cause HKD
4AB X jB jC jc jB jC j236AB 63214BC
Overhead into ranbu
4AB X jB jC jc jB jC j.236AB 41236BC
Delaying normals to be as close to the ground as possible will allows Shiny gift to connect
5A 2B 5C 5AB 236AB 41236BC
Climax Art confirm
5A 2B 5C 5AB 236AB 63214BC
Ranbu confirm
5A 2B 5C 5AB Combo Blast 214A 662C 5AB 236AB 41236BC
Combo Blast combo into Climax Art
5A 2B 5C 5AB Combo Blast 214A 662C 5AB 236AB 63214BC
Combo Blast combo into Ranbu
5B jc j.B .jC jc j.B j.C j.236AB 41236BC
Anti-air to air combo. Climax Art ender
5A 2B 5C 5AB~5AB jc j.B j.C jc j.B j.C j.236AB 41236BC or 63214BC
Corner only, leads into Climax Art or Ranbu
5A 2B 2C jc jA jB jC 28 jA jB jc jB jC j.236AB 41236BC or 63214BC
Ground to Air Climax Art ender
5A 2B 2C 5C jc jB jC jc jB jC j.236AB 41236BC or 63214BC
Same as above
5A 2B 5C 5AB 214AB jc jB jC jc jB jC 236AB 63214BC
Ranbu confirm
5A 2B 5C 5AB 214AB jc jB jC jc jB jC 236AB 41236BC
Delaying air normals will allow you to connect Climax Art
5A 2B 5C 5AB 236AB Combo Blast 214A 662C 5AB 236AB 41236BC
Combo Blast combo into Climax Art
5A 2B 5C 5AB 236AB Combo Blast 214A 662C 5AB 236AB 63214BC
Combo Blast combo into Ranbu