This was my favorite time during my degree program at Full Sail. This project was a collaborative project where you had a team of 3-5 other people and you were supposed to independently create a part of a level with its own set of objectives and ways for the player to solve problems and get through your part of the level, as well as create a way to transition to the other part of the level that your teammates created.
My Level (Part):
Fresh off starting to grasp scripting doors from the previous class, I incorporated a few doors in the second portion of my level. But I went a little step further and created a "teleport" that was available after you open a trap door to move the player to an underground area sperate from the space where you entered.
I attempted to create a theme with my portion of the level where you are fixing power and saving a fish in the underground laboratory. so you had to fix power and break off sprinkler heads to put out fires to have the options to open or reach doors.
I also set the environment for the entire level because I wanted to have a body of water in the level, which in return fit well into a jumping puzzle in another part of the level and scenery lookback in other portions of the level.
Load and Stability Problems:
After creating our large body of water to fit the entire level there needed, we found we began to have loading and framerate and general level stability problems. AS we began to troubleshoot what we could do to fix this problem we decided to implement occlusion culling which was the perfect conclusion to our problem. This taught us that even though you think you know what you need to know you will have unseen problems that require solutions that you didn't even think where required and to always think on you feet as best you can.
In the video link below, My team and I walk through each of our created levels of our map as we explain the interactions the player must take to either pass onto the next area or conditions that need to be met before proceeding. This work shows my ability to create an interactable environment that may need or not need specific conditions to be met.
My part of the level is from 0:00 to 3:16 in the video