Countless little value changes and bug fixes throughout the week.
Flipped the main menu to be on the right side so that the player starts the game looking to the right.
Added an engine car, to win.
Added a win screen.
Added a little bit of camera control, where you can mouse to the left of the character to change your view to the left, or mouse to the right to show the right.
Modeled, textured, and implemented gnome staff
Created animations for the Potion Rack enemy
Finished modeling the dragon head, as well as modeled the engine car it's attacked to and textured both. The car also has a furnace adorned with a golden dragon head, which when destroyed lets you win the game.
Created and fully implemented the potion rack enemy, which just fires potions at the player until it needs to reload.
Completely functionality for potion throw ability, as it's now actually used.