Changed the atmosphere of the train to be more void-coded.Â
Added a ton of models and textures to the game, including a model for the gnome, textures for the train car, and models and textures for enemies and destructible objects, the latter of which are set up to break upon being hit with abilities via Unreal's chaos system. For more detail, see the Midterm Art Review.
Work on abilities this week was for the three main abilities used by the enemies.
Designed to be used by the mimic
Affectionately named the rebar ability, due to the visible colliders.
Designed to be used by the mimic
Spits a simple coin projectile (at roughly the speed of sound)
Designed to be used by the pot
Applies destruction damage in a field around the caller.