Tech Art, Modeling, Texturing, Animation, Design
djhudon@wpi.edu
I modeled and textured all the environmental assets used to construct the train, as well as the breakable items inside them. I also modeled, textured, rigged, and animated the three main enemy types, as well as the titular dragon. I also created the outline shader used in the game, and textured the gnome player character.
You may notice that the textures files are a lot more grey than on the model - this is because the underlayers of the head as well as the eyes are emissive with different colors, despite sharing similar textures to the metal found elsewhere on the dragon's head.
Enemy Animations
Destructible Props
Train Car Environments
Gnome Textures
Texture only - model created by Jay
Outline Shaders
Outline shader shown on an untextured train car and a completed, textured model in-game
Turnaround of Enemy Models