Completed May 7th, 2025, this build contains a simple, but complete, core gameplay loop of fighting through 10 cars with progressively more enemies in each in order to reach the final, engine car and "derail the dragon". Since the alpha build, we added a new enemy, a new car type where the dragon engine fires at the player, particles, music, and additional polish.
Completed April 20th, 2025, this build of our game had the player's three abilities, two types of cars that spawned two types of enemies, and destructible furniture. It also had no ending and many, many bugs. Our classmates playtested the build over the next week and filled out a questionnaire, giving us valuable data to improve the game for the beta.
Completed March 26th, 2025, this document laid our roadmap for the game. Although we did not create everything as we initially intended, creating this helped us agree on a vision for the general mechanics, emotional feel, and artistic direction of the game.