Platform: Windows PC
Language: Blueprint
Completion: 2021
Engine: Unreal Engine 4
Duration: 4 Months
Team Size: 9
Screenshot of the first level in Honored
Honored was our last project at Full Sail University where we had to pick a reference game and attempt to recreate it. Our team decided that the reference game would be the action-adventure stealth game called Dishonored. The project itself was worked on in the span of four months. What I worked on in this project was the whole combat system, most of the abilities like the blink and dark vision ability. I also made 3 levels for this project as well as the health and mana system.
This game was made by myself, Trevor Babcock, Liam Crowley, Paul Howald, and James Clingan. Art assets were made by Jennifer Anichowski, Gary St.Louis, Deyquan Wilson, and Ryan Angiuoli.Â