Game Designer and QA in Orlando Florida

In Pit Crew, I created minigames using Unreal Widget Blueprints and assisted with asset integration. This was a 48-hour game jam. During this project, I focused on UX/UI and gained more experience with the widgets tool within Unreal and what it is capable of. I also handled several parts of asset sourcing and integration.

In The6 I created the dice and their communication systems while rolling, HUD, player package including camera and movement control tuning, implementing a dash and another throwable teleport ability, and creating and tuning the player's main attack.  This game jam received more work over the following months.

In Honored I worked on the inventory system, most of the items that went into it, level design, enemy AI, player package including interacting with the world and fall damage, throwable items that interact with enemy AI, code optimizations, UI, and game balancing. 

The focus of the project was on level design and creating pieces of our own game that we then piece together with different teammates. This was my first time making a game with other people, and learning how to work with people within the context of a games environment.