Adventure Project - A team project over two months

This video is a look at the final version of the project. The focus of the project was on level design and creating pieces of our own game that we then piece together with different teammates. This was my first group project that involved actually making a game. The key learnings were:

Rewinding, I want to walk through the project from the beginning to the end. The first step of this project was the level design. We did this solo. I decided to base mine off a town in southwest Montana called Nevada City. It's an abandoned ghost town that got it's boom from the days of the gold rush, and I tried to create that atmosphere from the start. I started with a few mood boards. One for each of the zones. I wanted to start at a snowy camp site, then explore into an abandoned ghost town, finally to find a hidden area in the mines that holds a hidden artifact.

Next up was the first block mesh. This was a quick toss together to see what works, establishing flow and layout.  The most notable issues being the looming void all around the player. 

This iteration showed me the merits of the basic layout but then also showed what I needed to work on, such as with the path that the player is guided along, and the final area lacking character. In the second block mesh, I made some changes on that, hid the void. Added grass and more "set dressing"

This last video is a walk through with commentary of my progress through this class. This is also the half way point of the project. The level is functionally complete, but is still pending some asset replacement that is getting held off until the next class, which is integrating our project in with other projects. I was very impressed with how well this was able to look using a bunch of basic geometry, some very basic materials, and a beginner level pass at the landscape tool.

The final phase of the process did not have a requirement for documenting the process near as much and so there are no transition images, and this phase was focused on asset replacement. The final version of this project is located at the top of the page with the video walkthrough. The video is timestamped to begin with my section and my verbal analysis. 

This project was created in collaboration with Trevor Babcock, Nathanael Cristea,  David Erausquin, and Kurt Shumberger.