Platform: Windows PC
Language: Blueprint
Completion: 2021Â
Engine: Unreal Engine 4
Duration: 2 Weeks
Team Size: 5
Screenshot of wave one in Swarms of Rigel
Swarms of Rigel was a group project where we started with several different game templates, and we had to choose one and work on the template. For this project, we decided on the top-down template. The project itself was worked on for only two weeks. As for what I made in the project, I worked on all of the enemy types besides the boss, and I also was the one that made the enemy wave system. Another thing that I made for the project was all of the art assets and even added music that was made by Carpenter Brut and Perturbator.
This game was made by myself, Jordan Rauch, Paul Howald, Kenneth Newton, and Marquis Williams while the music was made by Carpenter Brut and Perturbator.