The complexities of today’s world require students to be equipped with a new set of core knowledge and skills to solve difficult problems, gather and evaluate evidence, and make sense of information they receive from varied print and, increasingly, digital media. The learning and doing of STEAM- Science & Technology, interpreted through Engineering & the Arts, all based in Mathematical elements- helps develop the mindsets and skills that will be valuable to students across content areas, through higher education, and careers. STEAM education is becoming increasingly recognized as a key driver of opportunity. New York City has persistent inequities in access, participation, and success in STEAM subjects that exist along racial, socioeconomic, gender, and geographic lines, as well as among students with disabilities. Schools working in STEAM quads will:
Explore the inequities that exist within this LFA, the impact of those inequities, and how to be agents of change in addressing those inequities.
Learn strategies for expanding access to quality STEAM teaching and learning, especially to groups of students who have historically been marginalized from such opportunities.
Work within a collaborative community to explore quantitative and qualitative methods of measuring the effects of quality STEAM teaching and learning that has the power to contribute to a citywide and national conversation on what quality STEAM teaching and learning looks like.
Rubric for schools to assess their current and ideal STEM programming
Click on the Project Lead the Way link above to view more curriculum resources.