Design Goal:
Use a poem from a provided list as the theme of a level in Minecraft: Education Edition.
Poem picked: untitled haiku by Basho
“the pity of it …/trapped underneath a helmet/a cricket chirping”.
Idea: an abandoned bunker the player escapes from, only to arrive in a wasteland (theme of “escaping from a bad situation into a worse one without knowing”)
Work done on project:
Acted as a Project Manager for the group by making sure teammates met deliverable deadlines and organizing communication between team members both in-person and remote via Discord.
Built the central hub of the level according to the concept the team came up with using the tools available in Minecraft: Education edition.
Challenges:
Reduced functionality of Education Edition compared to normal editions of Minecraft, such as most redstone contraptions not functioning. This was overcome by designing the level in a way that didn’t rely on those redstone interactions as much.
Several team members fell ill during the week, putting them out of commission. Their workloads were shuffled onto the team members who felt they could both handle their tasks and the additional workload.
Some indisposed team members reached out and asked to continue working anyways, which required another reshuffling of the work as well as relaying of information and feedback acquired in-person to those team members.
Lessons learned:
It’s important to stay flexible to allow yourself to adapt to sudden crises while working on a project.
Never discount the feedback you get from someone who is wholly foreign to the genre or game system you’re working on, their unfamiliarity helps reveal the largest flaws.