Latest Version Trailer
Latest Version Trailer
Summary: Fixed lots of bugs with phases, zombie spawns, and with other things. Updated the quests again. Polish.
TL;DR: More zombies, the Void is now the Depths and it is much better, broken things are fixed, Terralith is back and better than ever, and the TacZ guns have been massively expanded and reworked.
Fixed a few broken recipes by creating two new, craftable items called the circuit board and advanced circuit board to replace the disabled eye of ender in crafting
Unbanned a few items, including the enderpearl.
Added the following mods: trashslot, alltheleaks, explosive enhancement, zombies+, particular reforged, rotten flesh to leather concept (makes it a bit more time consuming to make leather), lootJS, Ecologics Fixes, Bats to Gunpowder, Better Zombie Horse resource pack,
Removed the following mods: we got runners (replaced by zombies+), void fog (functionality more or less replaced by particular reforged), just another rotten flesh to leather mod, CW gun expansion (gun crafts no longer need these parts), Inventory Sorter (issue with corpse mod and other inventories), mob sunscreen (this is handled through scaling mobs now),
Configured zombies+ shrieker zombie to have a lower call range and disabled cave zombies
Removed point blank and replaced it with a variety of tacz addons
configured addons and their recipes and damage outputs for tacz
added the copper lighter resource pack and changed its crafting recipe (WIP)
Added terralith, expanded its biomes and removed some biomes (such as the skylands) and disabled some structures added by the mod as well.
Heavily nerfed max scaled damage, health. Almost completely removed scaling speed. Removed scaling armor piercing. Nerfed scaling mob drops. (Needs testing)
Updated many mods to their newest versions
Reduced maximum light calculations for Create contraptions to 4k (performance increase for large contraptions)
Reduced fly spawn weight
Reduced chance for zombies to spawn with armor, and removed the juggernaut armor for zombies
Disabled crafting of workbenches outside of the tier structure of using the previous workbench to craft the next one up (WIP pond)
Added components for crafting the Defibrillator (totem reskin)
Added resource pack that retextures some mob drops
Added Immersive weathering: vanilla fluid generators mod
Added resource pack that retextures bamboo plane
Added ftb quests, ftb x mod compat, item filters, no poof
removed just enough resources
Configured hordes to spawn better zombies, allow zombie variants to infect players, and slightly increased the infection chance.
Fixed config for Crash Assistant
Removed gold duplication in Create
Removed infinite gold, iron, and coal in Create
Removed Enhanced Hordes (buggy Mcreator mod)
Removed Fresh Animations from force enabled resource packs. Can now be manually enabled in resource packs menu if desired.
Added Tax's Cursed Painter mod, Ohayden's Mob AI mod (which adds back climbing zombies), item scrapper, and item scrapper tacz pack)
Removed table top craft, and Jeff's gibbing mod (both to improve performance), and item banning mod
Nerfed the amount of blood that can spill from killed mobs (to improve performance)
Cleaned up a config file with irrelevant entries
Added access denied to disable the lost cities dimension
Added Item scrapper and two addons for it to scrap tacz guns and tools/weapons/armor
Added item obliterator to replace item banning (works better, plus more functionality)
Removed mob food mod and added a rotten flesh to leather mod to replace it
Added mob spawners to the Carry On mod block carry blacklist
Fixed the config for Crash Assistant so people are pointed to the correct Discord server for help.
Removed more unnecessary config files
Removed the following mods: Zombie awareness (causes TPS issues), Potassium and Sulfur gunpowder mod (spams the log) (will be replaced in the future).
Updated the following: Keerdm's zombie apocalypse essentials, Jeff's Structure mod, Euphoria patches, Sky's Overworld Netherite
Removed the following: Campsite structures (ugly generation), Yung's Better dungeons, TCT flashlight (we are waiting for Keerdm's better one), removed sodium/embeddium dynamic lights mod(and the api for it) (the config options it adds aren't useful really), the "money" mod (we can just use emeralds for currency), removed e4mc (why was that in there?), better fps mod (only slight benefits for noticeable decreases in the quality of rendering), pretty beaches (doesn't work), extra compat, canary, jade, pretty rain (does not play nice with shaders), [Let's Do] Brewery and Vinery, Sit (not compatible with the guns), Strayed Fates: Forsaken (good mod, but the structures generate very rarely, to the point that you can't even find them through commands most of the time),
Disabled wither skeletons and strays from spawning in certain structures
Fixed and updated some tips
CW server is added by default now (.dat file will just be exported from now on)
Removed Crafttweaker and its addons
Updated banned structures list
Added corpse curios compat mod
Updated Marbled's First Aid mod
Fixed zombie scaling config
Added the following performance mods: ImmediatelyFast, FastSuite, Fast Paintings, and Bad Optimizations
Banned the spawning of pillagers with sniper rifles and bazookas
Cleaned up some config files
Disabled listings of banned items and involved recipes in EMI through KubeJS.
Added Paraglider; renamed to Glider
Removed AttributeFix due to it causing issues
Updated many mods to their newest versions
Fixed mob drops for mutants again
Yeeted K-turrets into the void
Added [Let's Do] Brewery, Vinery, and Herbal Brews because why not
Added EMI for a better looking JEI
Added clumps
Added Create Radars
Added the Cubic leaves resource pack
Updated list of shaders
Updated structure mods and added a mod to improve the Void
Removed Dimensional Access Manager and replaced it with Structure Control
Updated title screen
Added Euphoria patches
Removed Lios Overhauled villages mod and added Improved village placement to help with village generation
Added the campsite structures mod
Added Third Person Shoting: Zero for better third person compat with Tac:Z
Added pretty beaches, inventory sorter, pretty rain, simple snowy fix, Sodium/Embeddium Dynamic Lights, ImmediatelyFast, Global Narraration Toggle, Fast Suite, extra compat, crash assistant, bad optimization, canary, no villager death messages, tct flashlight, and jade
Disabled some structures from Philips ruins that were out of theme
Modified damage output by some Point Blank guns
Removed regrowth
Banned another startup message
Stopped Arms dealer houses from generating since they clash with the rest of the village
Removed NoDimensions mod, replaced it with No Nether Portals and Dimension access manager
Added [Let's Do] Blooming Nature mod
Added Simple Traps mod
Removed Mighty Mail mod (this feature is already present in Crayfish furniture mod)
Added Better Block Sounds mod
Fixed mutant zombie spawns
Removed phantom/banshee spawns
Fixed Mutant zombie loot table
Updated Vic's Point Blank mod to newest version
Updated Jeff's Cursed Walking structures to its newest versions
Added Aiycrates mod
Added a cap for max difficulty
Removed old Bismuth recipe
Added Scrapping mod
Added Macaw's fences
Tweaked TaC:Z gun recipes
Tweaked gun damage output
Updated the CW structure mod to it's newest version
Tweaked the main menu
Fixed the keybinds (for real this time)
Added Jeff's Gibbing mod
Improved main menu
Fixed keybinds
Fixed Item banning bug
Updated Forge version
Added the Noisium mod for better world generation performance
Added Jeff's Cursed Walking Structures
Added Controlling for better keybind management
Updated many mods
Improved the main menu