I create customized learning experiences for higher education faculty and students to help them achieve their goals. Below are some of my favorite instructional design projects, along with descriptions of how I supported specific learning needs through interactivity, multimedia, assessment, and other evidence-based strategies.
ENG1105: 100-word Memoir Narrative Writing Experience
In my ENG1105 Writing and Research course, I designed an interactive Canvas assignment template for writing and research courses that presents instructions, resources, and submission requirements in a streamlined, student-centric manner. The layout incorporates UDL principles by allowing customizable and accessible engagement with materials based on user needs.
Strategic content chunking via collapsible tabs/sections helps manage information flow for enhanced comprehension and task focus. Instructional elements are concise and transparently communicated.
This purposeful design template demonstrates my ability to develop and share materials leveraging inclusive pedagogy tailored for student variability. The scaffolded layout is adaptable and reflects evidence-based formative assessment and feedback integration for reduced cognitive load to help support mastery of the skills and concepts assigned.
EdTech Tools Used: Canvas LMS, Gamma AI and Camtasia (video on personal narrative), Microsoft PowerPoint (narrative arc), MS Word (template), Camtasia (assignment directions video), Anthropic Claude (make assignment information more concise)
I worked with a marketing professor to develop a series of three scaffolded assignments to walk MBA students through an individual project in an online Digital Marketing course as part of a new course design process.
Each of the week-long assignments builds skills in reviewing their own personal brand and setting goals to further develop their brand. The assignments feature consistent, colorful banner headings and emojis to clearly designate sections to students on the purpose, goal, instructions, rubric, and resources for each assignment. This visual clarity of expectations, paired with the scaffolded skills and incremental deadlines, helps improve student comprehension, confidence, and quality of work.
The structured 3-part assignment arc culminates in sophisticated individual campaign development and presentations. The MS Word template contains placeholder text to guide the development of the project over the three-week time frame.
EdTech Tools Used: Canvas LMS, Anthropic Claude (to refine scaffolded directions), MS Word (template with additional directions to guide project-building)
The "Research Smarter, Not Harder" handout and "Tips for Reading Scholarly Articles" video provide foundational information and media-informational literacy strategies for students. Created for an ENG1105: Writing and Research course that I taught in Fall 2023, these materials help build core capabilities to:
Identify research purposes
Explore and select questions to help to develop a search strategy and find needed information
Connect information needs with source types
Consider generative AI use and where it fits in the information literacy process
Locate, evaluate, and efficiently read sources
Apply findings from reputable literature appropriately when developing informational writing
Thinking about bias shaping the information literacy process
Handouts guide students to formulate strong research questions, select appropriate search tools, develop targeted keywords, qualify search results for "smart" selection, fact check outlets, and assess how to filter and extract research useful to a specific analytical writing purpose. Paired instructional videos review how to tactically read complex scholarly articles, comprehend academic writing elements, and extract notes on theories, methods, results and discussions.
The research and reading literacy skill-building content equips students with knowledge central to writing mature, well-supported analyses grounded in evidence from credible publications. Resources scaffold university-level rigor expected when utilizing outside evidence.
In 2019, I was asked to develop interactive e-learning modules to teach K-12 educators the fundamentals of the Backward Design Process instructional framework. Using Articulate Storyline, I created engaging modules embedded in a Google Site for educators to access during the conference day training. The Articulate 360 modules have been removed from the server, but the website is still active.
The modules included activities, questions, and narration to guide educators through key concepts. Teachers worked through the material independently or in small groups over a 30-day period, appreciating the flexibility and interactivity. I collaborated with the district's Director of Curriculum and Instruction to determine module content and checked in periodically during development.
Microsoft Forms allowed me to capture learner responses to assess comprehension. I also recorded narration with Audacity. Teacher feedback was overwhelmingly positive, highlighting the modular format that enabled self-paced and manageable learning. The interactive e-learning experience was well-received for efficiently developing educator skills.
Designed an innovative narrative writing lesson for middle school students centered around popular video games. Students take on the perspective of characters from games they actively play to craft short stories, allowing them to draw from rich environments they find intrinsically engaging.
Grounded in social learning theory and research on gaming and motivation, the interactive lesson aims to spark student interest in writing by tapping into existing knowledge versus more traditional prescribed prompts. Aligned to NYS standards on narrative writing in ELA, the lesson plan details key instructions, graphic organizers, collaborative peer activities, and rubrics to teach and assess.
I met with third-grade teachers at an elementary school in the Horseheads Central School District to discuss ideas for a lesson I could develop to help students with a topic, concept, or skill that is frequently a struggle for them. They chose multiplication because their students struggle to answer questions related to multiplication on standardized tests and classroom assessments. This lesson provides a strategy to support teaching multiplication skills at this level using Gagne's Nine Events of Instruction model.
When students participated in this lesson, they had already received an introduction from their teachers about multiplication. I developed a breakout game for them to do in small groups to save a dog that had been turned into a spider using their knowledge of multiplication. Groups had to reach a consensus before we attempted to unlock each lock.
By the end, the classes would erupt in applause that they saved the dog and figured out all of the locks. I did this lesson with all of the third-grade classes at the school where I developed this lesson, and then teachers in other classes wanted to try it out. The students enjoyed it very much!
Link to lesson materials to play the game