KRISTINE GIRDOSKY

ARTIST

Meet Kristine

Hello! My name is Kristine Girdosky. My main role as an artist was to create some of the 3D models, but I was also a part of designing and creating assets for the main menu UI. Most of the furniture assets found in the scene background were created and texture by me. I was also responsible for the mushroom and ghost units, the Town Hall (tier 2 settlement), as well as the desert, rock, and forest tiles.

One of my greatest achievements of being a part of Conjure Quest was pushing myself in an art style direction that I was not familiar with.

This project was exciting to work on and I am thankful for being a part of such a creative and talented team.

Main Menu UI

For the main menu UI, I wanted to keep things simple but still fitting to the fantasy theme. With the help of Chapin, we created a space to really bring the environment to life.

3D Models

These 3D models were created in Maya and then textured in Substance Painter. For objects such as the book, Photoshop was also used to make the book covers.

Creating Extra Details

Creating the stylized painterly look was a challenge for me, but a challenge that I was excited to take on. In order to achieve this look, I did a lot of research on the style itself as well as learning how to work in ZBrush. A low poly version of the models were created in Maya and then brought into ZBrush where I added dents and cuts into the wooden panels for the tables and bookshelves. Some of the tile pieces were also adjusted in ZBrush to create more detail without adding to the poly count such as the rocks and cactus. These high poly versions were then imported into Substance Painter and then baked onto the low poly. The painted look was achieved by manipulating the ambient occlusion along with a filter.