History
Making Conjure Quest
A look at the development
Pre-Alpha
Map Generation
Player and Camera Creation
Unit, Settlement, and Building Creation
Tile Creation
First UI Iteration
Networking
Menu Music
Basic Sounds
Alpha
Refactoring Map Generation
Refactoring Node System
Refactoring Player Systems
Refactoring Movement
Tile and Settlement models implemented
Faction Description Pages
Trade Implemented
Building scripts created
Background Props
Updated Sounds
Sound Controller
Button Interaction Script
Game Controller
New UI Iteration
Building and Unit UI Scripts
Turn System Created
Unit Models implemented
Settlement Models implemented
Score System added
Research Tree Added
Beta
Camera Rework
Updated Shaders
Post Processing and Lighting
Story Video
Lobby Menu Reworked
Added Map Options
Final Iteration of in-game UI
Tutorial Implemented
Additional Sounds Added
Building and Unit Icons implemented
New Main Menu
Win/ Loss screens implemented
UI finally no longer click through
Load Screen
Gold Master
Trailer + interviews
Website
Itch.io page