History

Making Conjure Quest

A look at the development

Pre-Alpha

  • Map Generation

  • Player and Camera Creation

  • Unit, Settlement, and Building Creation

  • Tile Creation

  • First UI Iteration

  • Networking

  • Menu Music

  • Basic Sounds

Alpha

  • Refactoring Map Generation

  • Refactoring Node System

  • Refactoring Player Systems

  • Refactoring Movement

  • Tile and Settlement models implemented

  • Faction Description Pages

  • Trade Implemented

  • Building scripts created

  • Background Props

  • Updated Sounds

  • Sound Controller

  • Button Interaction Script

  • Game Controller

  • New UI Iteration

  • Building and Unit UI Scripts

  • Turn System Created

  • Unit Models implemented

  • Settlement Models implemented

  • Score System added

  • Research Tree Added

Beta

  • Camera Rework

  • Updated Shaders

  • Post Processing and Lighting

  • Story Video

  • Lobby Menu Reworked

  • Added Map Options

  • Final Iteration of in-game UI

  • Tutorial Implemented

  • Additional Sounds Added

  • Building and Unit Icons implemented

  • New Main Menu

  • Win/ Loss screens implemented

  • UI finally no longer click through

  • Load Screen

Gold Master

  • Trailer + interviews

  • Website

  • Itch.io page

More Details