Project 1: X-Intercept of a Line
All non-horizontal lines will have exactly one x-intercept. The x-intercept is the x-coordinate for where the line crosses the x-axis. For the line shown below: y = 3x -2, the x-intercept is 2/3 or around .6667.
Algebraically, you can determine the x-intercept of a line by setting y equal to 0 (since that is the y-coordinate of the point when the line crosses the x-axis).
0 = 3x – 2
2 = 3x
2/3 = x
Project 1: Variables 'm' and 'b' have been initialized. This means they already have a value (but the value is unknown).
'm' represents the slope of the line (3 in the example above)
'b' represents the y-intercept of the line (-2 in the example above)
Task: correctly initialize a variable called 'zero' that represents the value of the x-intercept (zero) of the line.
**If your code works for 5 test cases, you can enter your e-mail address
Universal Computational Math Methods:
pow(5,2) returns 25.0
abs(-3.0) returns 3
sqrt(49.0) returns 7.0