Objectives
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
This is an example of a circular pattern
These are examples of fillets
This is an example of a drawing view
Objectives
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Objectives
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
`This is an example of a shell feature
These are examples of filets.
Objectives
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
This is an example of changng the material of a model.
This construction is made up of two separate parts. Once these parts are added to the assembly they are mated together to form a larger construction. The two separate parts are modeled separately. The two separate parts are highlighted in blue here.
Objectives
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
The objectives of this tutorial was to learn how to use complex fillets and mirror parts. Mirroring allows parts to remain symmetrical even if they have complex geometries.
Creating Variable fillets.
Mirroring the part.
Finished Part
After sketching and extruding the outline of the part, I used a face fillet to smooth the edge between the back and top.
I used edge fillets to smooth the top and bottom of the part
I used variable fillets so that the inside of the arcs would have a fillet of 3 while the outside would be only two
After all of the fillets were completed I used a mirror operation so that all of the fillets remained symmetrical in the completed part
The finished product is a simple grip with cutouts for fingers.
The objectives of this tutorial were to learn how to use revolve and sweep functions to create complex parts.
Example of using a revolve function
Example of a sweep function
Finished product
First I created the basic shape of a mug by using a revolve function.
Next I created a Handle by using a sweep function
Finished Product
After the handle is done the mug is completed.
Objectives for this lesson were to use linear and circular patterns as well as equations.
First a linear patern is used to duplicate these holes with even spacing
Next a circulat patern is used to revolve the holes around the body
Finished product
First a linear pattern is used to create a row of holes
Next that row is created is a circle using a circular pattern.
Finished product
The objective for this lesson was to learn how to use lofts and flex functions to create a complex part
First lofts are used to create the complex geometry of the hammer head.
Next the hammer is bent using a flex function to give it a curve.
Finished hammer head.
First planes are created to set up the loft profiles
A loft is used to join the circle profiles on the different planes
A flex is used to bend theobject into a handle.
Finished handle.
Example of the mouse gesture wheel
I really like the mouse gestures. I find that they make it way easier to do simple things without having to dig through menus to fine what you want. After I got used to them I was able to model much faster and they saved me a lot of time.
Oven Rack made using 3D sketch
My Initials
3D Sketching
This lesson introduces you to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features