To start the rail car body we begin with a basic wedge shape.
We the form the curve of the car and define the cockpit using a loft.
Next we add wheel sendoffs and fenders.
Finally we add some fillers and color the body.
Thin wheel rim.
Thin wheel tire.
Thick wheel rim.
Rear wheel tire.
CO2 Cartridge
Front Axle
Washer
Rear Axle
I started with a basic block
Added variable fillets to smooth out the sharp edges.
Channel cut in bottom for string
Final Design
I added a rear fender to help deflect air from the rear tires.
I extruded a fin down the middle.
I smoothed the fin with fillets.
Final design
Surface Plot 1
Flow Trajectories 1
Flow Animation
Surface Plot 2
Flow Trajectories 2
Flow Animation 2
Between the two flow simulations we can see that more air passes over the car generating downforce. The rear fenders also help to divert air away from the tires, preventing dirty air from forming.
Test print of back wheels
Completed Test Print
The final car printed vertically without support so the only post processing was adding wheels.
Finished Car with axles and wheels
In race 1 my car won and achieved a time of 1.080 seconds. It reached a top speed of 65.57 miles per hour.
In race 2 I won again with a time of 1.060 seconds, a small improvement over my first race. It reached a max velocity of 66.30 miles per hour.
In race 3 my car won, achieving a time of 1.024 seconds, my best yet. 67.64 miles per hour.
Race 4 was incredibly close, with a time difference of 0.001 seconds. My car's time was 1.070 while the other car had a time of 1.069. My car reached a top speed of 65.93 miles per hour.
Overall my car had an average speed of 66.36 miles per hour.