Last Updated: 07/12/2026
Applies To: FiveM, Discord, community websites, applications, and all official community platforms.
City of Justice is an immersive roleplay community focused on realistic stories, character development, and fair interactions.
Whenever reasonably possible, mistakes and conflicts should be resolved through in-character roleplay. Staff intervention should not replace roleplay simply because a scene did not end in someone’s favor.
Out-of-character staff action may be used when conduct:
Seriously disrupts roleplay
Intentionally targets or harasses another player
Involves cheating, exploiting, modding, or ban evasion
Creates an unfair gameplay advantage
Threatens the safety or security of the community
Shows repeated disregard for prior guidance
Not every bad decision is a rule violation. Characters are allowed to make mistakes, commit crimes, lose confrontations, and face in-character consequences.
All players must treat others with reasonable respect.
The following are prohibited:
Harassment, bullying, or targeted hostility
Racist, sexist, homophobic, transphobic, or discriminatory conduct
Sexual harassment or unsolicited sexual content
Real-life threats or intimidation
Doxxing or sharing private information
Encouraging self-harm or violence against another person
Repeated personal attacks disguised as roleplay
Trolling intended only to upset or disrupt others
Public arguments designed to create community drama
Roleplay does not excuse conduct that would otherwise violate these rules.
Friendly disagreement, character conflict, criminal rivalries, and verbal confrontations are permitted when they remain part of legitimate roleplay.
Players should remain in character during active scenes.
Minor technical issues should be worked around whenever possible. Do not immediately abandon a scene because something unexpected happens.
Use out-of-character communication only when necessary for:
Technical problems
Safety concerns
Staff instructions
Clarifying an unavoidable game limitation
Do not use information your character could not reasonably know.
This includes information obtained through:
Discord
Streams or videos
Another character
Private messages
Staff tools
Spectating
Outside voice communication
Information learned on one character cannot automatically be used on another character.
Do not force outcomes on other players without giving them a reasonable opportunity to respond.
Examples include:
Declaring another player injured, restrained, unconscious, or dead without allowing interaction
Using unrealistic animations or mechanics to gain an advantage
Performing actions your character could not reasonably accomplish
Ignoring roleplay consequences because the game technically allows it
Players must act in a way that reasonably fits the situation, their character, and the server environment.
Examples include:
Treating serious injuries as meaningless
Ignoring weapons pointed directly at your character without a believable reason
Using obviously unrealistic tactics solely to win
Deliberately ruining an active scene
Refusing to participate in reasonable roleplay
Characters must show reasonable concern for their own survival and the lives of others.
This does not require immediate surrender in every dangerous situation. Players may resist, flee, negotiate, or fight when the circumstances reasonably support it.
After being fully killed and respawning, your character should not immediately return to the same scene or act on detailed information from the events leading to their death.
Medical treatment, temporary incapacitation, or being revived does not automatically erase all memory.
Staff may determine the appropriate memory loss or scene restrictions based on the circumstances.
Attacking or killing another player without a reasonable roleplay basis is prohibited.
Conflict should have believable escalation, context, or an immediate threat.
Using a vehicle as a weapon without reasonable roleplay justification is prohibited.
Accidents, pursuit tactics, emergency maneuvers, and justified attempts to escape are not automatically vehicle deathmatch.
Players must use vehicles in a reasonably believable manner.
Prohibited behavior includes:
Repeatedly launching vehicles from large jumps without consequences
Driving severely damaged vehicles as if nothing happened
Using inaccessible terrain solely to avoid roleplay
Intentionally exploiting vehicle physics
Ramming without a legitimate roleplay reason
Hostile roleplay must have understandable context and reasonable escalation.
Players may not:
Start major violence over trivial disagreements without escalation
Camp hospitals, spawn locations, or character-selection areas
Repeatedly target the same player without a continuing roleplay reason
Use emergency services as bait without legitimate planning and roleplay
Force another player into permanent character death
Execute restrained or incapacitated players without strong story justification
Robberies, kidnappings, gang conflicts, and violent crimes should create roleplay for everyone involved, not simply function as methods to collect money or kills.
Criminal activity must be reasonable for the server population and available emergency-service presence.
Players should avoid:
Repeating the same robbery continuously
Starting several major crimes at once to overwhelm police
Using unrealistic hostage situations
Using friends or alternate characters as fake hostages
Beginning major scenes immediately before a scheduled restart
Exploiting low player counts to farm criminal rewards
Coordinating criminal groups through unauthorized outside communication
Criminal characters must accept that investigations, arrests, property seizures, court cases, and imprisonment are possible outcomes of their actions.
Emergency-service and government characters are held to higher roleplay standards because their actions affect the entire community.
Members must follow applicable:
Department policies
Chain of command
Uniform regulations
Vehicle restrictions
Weapon policies
Training requirements
Communication procedures
Subdivision requirements
Department-policy violations should generally be addressed through in-character supervision, discipline, investigations, courts, or termination.
OOC punishment may be used when a player:
Abuses access or permissions
Intentionally disrupts scenes
Uses department tools to target another player
Shares restricted information
Repeatedly ignores department or staff direction
Uses their position to gain an unfair advantage
An in-character termination affects the character unless otherwise stated. An OOC department removal may restrict the player from immediately creating a replacement character.
Corrupt government or emergency-service roleplay must be approved when required by department policy.
Unapproved corruption may include:
Selling restricted equipment
Giving confidential information to criminals
Intentionally destroying evidence
Releasing prisoners without justification
Misusing department funds
Abusing police or government databases
Using official powers to benefit another character
Staff may stop corruption storylines that threaten server balance or rely on OOC coordination.
Players may not exploit the economy or transfer assets in ways that bypass intended progression.
Prohibited conduct includes:
Duplicating money, items, weapons, or vehicles
Keeping rewards gained from a known bug
Using alternate characters to transfer wealth improperly
Selling or transferring server assets for real-world money
Abusing refunds or chargebacks
Manipulating businesses through OOC agreements
Using shared accounts without authorization
Intentionally creating negative balances or invalid transaction values
Players must promptly report serious economy exploits. Knowingly benefiting from an exploit may result in removal of assets or account sanctions.
The following are strictly prohibited:
Mod menus
Aimbots
Wallhacks
ESP
Trigger bots
Artificial recoil control
Unauthorized freecam
No-clip
Speed modifications
Damage modifications
Invincibility
Lua executors
Resource injectors
Unauthorized texture or visual modifications that provide an advantage
Exploit tools
Attempts to bypass anticheat systems
Players may not test cheats, exploits, or vulnerabilities on the live server without explicit owner authorization.
Cheating-related violations may result in immediate permanent removal without progressive discipline.
Do not disconnect, respawn, change characters, enter protected menus, or abuse server mechanics to avoid an active roleplay consequence.
When disconnected unexpectedly:
Return as soon as reasonably possible
Notify involved players or staff when possible
Continue the scene unless staff determines otherwise
Repeated suspicious disconnections may be treated as combat logging.
Characters must have:
Reasonable names
Distinct personalities and backgrounds
Believable motivations
Appropriate separation from the player’s other characters
Players may not:
Use joke or celebrity names that damage immersion
Create characters solely to transfer assets
Use multiple characters to influence the same investigation or conflict
Hold conflicting positions that create unfair access
Use one character’s knowledge to benefit another
Immediately recreate a permanently deceased character under a slightly different name
Permanent character death must be voluntary unless an approved rule, court process, or staff decision states otherwise.
A working microphone may be required for active roleplay, patrols, and official community events.
Players must:
Use push-to-talk where required
Limit excessive background noise
Avoid voice changers that make communication impossible
Use appropriate radio channels
Avoid music or disruptive soundboards in public channels
Keep emergency radio traffic reasonably clear
Outside communication cannot be used to coordinate active scenes unless the communication method is an approved in-character system.
Official community platforms are extensions of the server.
Members may not:
Spam channels
Advertise other communities without permission
Share pirated or malicious files
Sell goods or services without authorization
Post explicit or prohibited content
Impersonate staff or another member
Abuse support tickets
Tag staff repeatedly for non-emergencies
Publicly argue about active reports or disciplinary matters
Private disagreements should be addressed through the appropriate report or appeal process.
Streaming and recording are permitted unless restricted for a specific event or department.
Content creators must not:
Stream snipe
Use delayed footage to gain information
Reveal confidential staff or department information
Harass players through an audience
Encourage viewers to interfere with the server
Publish private personal information
Use recordings to threaten or intimidate others
Players should assume that public roleplay may be recorded.
Do not stop an active scene to argue about rules unless there is an immediate safety, cheating, or severe disruption concern.
Finish the scene when reasonably possible, gather evidence, and submit a report afterward.
Players must follow reasonable staff instructions during an active intervention.
Disagreeing with a decision is permitted. Disrupting the server, insulting staff, or refusing to comply is not.
Staff decisions may be appealed through the designated process.
Appeals should include:
A clear explanation
Relevant video or screenshots
Approximate time and date
Names or server IDs when available
The specific decision being challenged
Public arguments are not substitutes for an appeal.
Knowingly submitting false information, edited evidence, or misleading claims may result in disciplinary action.
Ranks, permissions, and staff tools are privileges.
Members may not use their position to:
Intimidate others
Protect friends from consequences
Target players they dislike
Access information without a legitimate reason
Influence scenes involving their own characters
Grant unauthorized money, items, vehicles, or permissions
Bypass normal applications or promotion procedures
Punish someone for personal disagreements
Conflicts of interest should be disclosed and transferred to another staff member whenever possible.
Do not share or request another person’s:
Home address
Phone number
Financial information
Login credentials
Private photographs
Legal identity
Workplace or school information
IP address
Private messages without a legitimate reporting purpose
Never ask another member to download unknown software or provide account credentials.
Suspected account compromise, malware, or server-security issues should be reported directly to ownership.
Department members should follow their department’s activity requirements.
Unless otherwise specified:
A leave of absence should be submitted for extended inactivity.
Members absent for more than 30 days without notice may be removed from departmental roles.
Returning members may be required to complete refresher training.
Leadership roles may have stricter activity expectations.
Staff should consider:
Severity
Intent
Previous history
Effect on other players
Whether the issue could reasonably be resolved in character
Cooperation during the investigation
Whether assets or progression were unfairly gained
Possible outcomes include:
In-character correction or consequences
Verbal guidance
Documented warning
Removal of improperly gained assets
Temporary restriction from a job, department, or activity
Temporary suspension
Character reset or permanent character consequences
Permanent community removal
Severe violations may skip progressive discipline.
Examples include:
Cheating or modding
Ban evasion
Doxxing
Credible real-life threats
Malicious attacks against server systems
Serious harassment
Deliberate economy destruction
Distributing malicious software
Repeated intentional disruption
These rules cannot describe every possible situation.
Players are expected to use reasonable judgment, protect the quality of roleplay, and avoid technical loopholes.
Staff should enforce the spirit and purpose of the rules rather than searching for reasons to punish ordinary roleplay mistakes.
The goal is to preserve roleplay whenever possible while taking firm action against serious OOC misconduct, cheating, exploitation, harassment, and intentional disruption.