Effective Date: [DATE]
Last Revised: [DATE]
Applies To: All civilian characters, civilian organizations, businesses, criminal groups, and civilian-led roleplay.
Civilian roleplay is the foundation of the City of Justice community. Civilians are encouraged to create realistic characters, businesses, relationships, conflicts, crimes, emergencies, and long-term stories.
The general standard is:
A civilian may roleplay anything that could reasonably occur in real life or has a credible real-world precedent, unless it is specifically prohibited by community rules.
A scenario is not unrealistic merely because it is unusual, rare, reckless, dangerous, or unconventional. Real-life events can be unpredictable and extraordinary.
Civilian roleplay should be evaluated based on:
Whether the scenario is believable
Whether the character’s actions make sense
Whether escalation is proportionate
Whether other players have a fair opportunity to participate
Whether realistic consequences are accepted
Whether the player is acting in good faith
Whether the scenario creates meaningful roleplay
Whether the scenario negatively affects server stability
These rules are not intended to prevent creative roleplay or require staff approval for every unusual situation.
Staff should intervene only when roleplay becomes clearly unrealistic, abusive, exploitative, intentionally disruptive, or harmful to the community.
All civilians must follow the main City of Justice Community Rules.
Civilian roleplay does not excuse:
OOC harassment
Real-world discrimination
Sexual harassment
Doxxing
Real-life threats
Cheating or exploiting
Targeting another player for personal reasons
Deliberate trolling
Malicious disruption
Ban evasion
Attempts to compromise the server or another player’s account
Characters may argue, insult one another, commit crimes, hold controversial beliefs, and participate in mature storylines when those actions remain clearly in character and do not become targeted OOC abuse.
Civilian administrative concerns should normally be handled through the civilian chain of command.
Players should contact:
Their immediate civilian supervisor, when applicable
Civilian Administration
Community Staff
Ownership or the designated appeal authority
Players may bypass the normal chain of command when reporting:
Cheating
Exploitation
Staff misconduct
Doxxing
Real-world threats
Serious harassment
Security vulnerabilities
Immediate safety concerns
Chain of command should help organize the department. It should not be used to silence legitimate complaints or prevent members from reporting serious issues.
The civilian progression structure is:
Civilian I
Civilian II
Civilian III
Civilian IV
Certified Civilian
Civilian rank represents experience, trust, activity, and the ability to organize increasingly complex roleplay.
Rank should be treated as guidance—not as a reason to prevent ordinary, realistic roleplay.
Lower-ranked civilians may participate in advanced scenarios when:
The situation develops naturally
They are invited by an experienced organizer
They are given a suitable role
They understand the expectations
Their participation does not create an unreasonable server risk
Civilian I: 3 characters
Civilian II: 4 characters
Civilian III: 5 characters
Civilian IV: 8 characters
Certified Civilian: 10 characters
Civilian Administration may approve additional character slots for:
Established storylines
Approved businesses
Government operations
Community events
Specialized civilian organizations
Other legitimate roleplay needs
Knowledge obtained on one character must not transfer to another character. No "my cousin told me"
Civilians should act in a manner reasonably consistent with real life.
This does not require every character to behave intelligently, cautiously, or lawfully. Characters may be:
Reckless
Dishonest
Criminal
Emotionally unstable
Corrupt
Impulsive
Inexperienced
Confrontational
Uncooperative
However, the player must still portray the character and the consequences believably.
Examples of unrealistic conduct include:
Treating severe injuries as meaningless
Using impossible physical abilities
Ignoring obvious danger solely to win
Repeatedly surviving extreme events without consequences
Using game mechanics in ways that have no reasonable real-world equivalent
Turning every minor interaction into a pursuit or shooting
Performing actions solely because the game technically permits them
Refusing all reasonable attempts by others to interact
Unusual roleplay is permitted when it is thoughtfully executed and has a reasonable real-world basis.
Scenario levels describe the likely scale and complexity of a civilian scene.
They are guidance for organization and training. They are not strict lists of the only activities civilians may perform.
References to expected numbers of police officers, firefighters, EMS personnel, dispatchers, or other responders are suggestions only.
There is no required minimum or maximum responder count for an otherwise valid scenario.
Level 1 scenes generally involve everyday civilian activity or incidents requiring a limited emergency response.
Examples include:
Traffic stops
Traffic violations
Vehicle breakdowns
Minor crashes
Medical calls
Welfare checks
Noise complaints
Disturbances
Verbal disputes
Minor fights
Trespassing
Shoplifting
Vandalism
Loitering
Suspicious activity
Reckless driving
Driving while impaired
Petty theft
Drug possession
Hunting or fishing incidents
Workplace accidents
Landlord and tenant disputes
Civil disagreements
Nonviolent protests
Small fires
Missing-person reports
Animal-related calls
Minor fraud
Public intoxication
Panhandling or solicitation
These examples are not exclusive.
Level 2 scenes involve more serious crimes, greater risk, or a moderate coordinated response.
Examples include:
Vehicle pursuits
Armed robbery
Burglary
Serious assault
Street racing
Drug distribution
Vehicle theft
Organized theft
Significant property damage
Barricaded individuals
Kidnapping of one civilian
Small hostage situations
Behavioral-health emergencies
Hazardous-material incidents
Structure fires
Smuggling
Extortion
Fraudulent businesses
Illegal gambling
Organized fencing operations
Counterfeit-goods operations
Cargo theft
Insurance fraud
Chop-shop activity
The presence of a weapon does not automatically determine the scenario level. Its use, context, and likely effect should be considered.
Level 3 scenes may require specialized units, multi-agency coordination, a prolonged investigation, or substantial public-safety resources.
Examples include:
Shootings with limited casualties
Armed vehicle pursuits
Kidnapping of multiple civilians
Kidnapping of a first responder
Major bank robberies
Armored-vehicle robberies
Major structure fires
Industrial accidents
Aircraft emergencies
Maritime emergencies
Train or mass-transit incidents
Organized gang violence
Large fraud or corruption cases
Dangerous fugitive operations
Major hazardous-material releases
Hostage incidents involving several people
Coordinated criminal raids
Infrastructure sabotage
Large smuggling operations
Complex organized-crime investigations
Level 4 scenes are likely to affect a large part of the server or require extraordinary coordination.
These should normally be organized by an experienced civilian and coordinated with staff when they involve special scripts, widespread destruction, or significant server impact.
Examples include:
Large armed standoffs
Coordinated incidents at multiple locations
Major riots
Large wildfires
High-rise fires
Mass-casualty transportation incidents
Major gang conflicts
Large prison disturbances
Wide-area bomb threats
Sniper incidents
Major infrastructure failures
Large public-event emergencies
Severe natural-disaster roleplay
Coordinated organized-crime operations
Large-scale civil unrest
Major airport or port emergencies
Coordination is intended to protect server performance and scene quality, not to prohibit unusual roleplay.
A player does not automatically violate the rules when a routine scene unexpectedly becomes more serious.
Real incidents are unpredictable.
Examples include:
A traffic stop becoming a pursuit
A domestic dispute becoming an assault
A suspicious-person call becoming an arrest
A vehicle crash becoming a major rescue
A burglary becoming a barricade
A routine warrant service becoming a standoff
Natural escalation is permitted when:
It results from character decisions
It is proportionate to the circumstances
It is not forced solely to generate action
The player portrays the consequences realistically
It is not an intentional attempt to bypass progression guidance
It gives other players a meaningful chance to respond
Players should not treat every inconvenience, citation, arrest, or disagreement as justification for maximum escalation.
A priority incident is any major scene likely to require substantial or coordinated emergency resources.
Examples include:
Major robberies
Serious pursuits
Hostage situations
Active threats
Large fires
Major crashes
Significant public disturbances
Dangerous hazardous-material incidents
Other large public-safety emergencies
There is:
No limit on the number of active priority incidents
No mandatory waiting period between priorities
No one-priority-at-a-time rule
No required minimum number of police officers
No automatic prohibition based on low emergency-service staffing
No requirement to obtain permission merely because another priority is active
Multiple emergencies may occur at the same time, as they do in real life.
Players must not intentionally:
Spam major incidents
Coordinate unrelated priorities solely to overwhelm responders
Start repeated scenes only to attract police attention
Exploit low staffing to farm rewards
Interfere with another established scene without a roleplay reason
Create server-wide chaos without meaningful story development
Emergency services may:
Prioritize the most serious call
Delay their response
Send fewer units
Request mutual aid
Clear lower-priority incidents
Respond in whatever manner command considers appropriate
A civilian scene does not become invalid simply because emergency services cannot respond immediately.
Criminal roleplay is permitted and encouraged when it creates believable stories and meaningful interaction.
Civilian characters may realistically participate in:
Theft
Robbery
Burglary
Vehicle theft
Smuggling
Drug trafficking
Counterfeiting
Fraud
Extortion
Bribery
Organized crime
Money laundering
Illegal gambling
Street racing
Illegal businesses
Gang activity
Fencing stolen property
Chop-shop operations
Insurance fraud
Corruption
Cybercrime roleplay using approved server systems
Other realistic criminal conduct
Criminal roleplay should not be used solely to:
Farm money
Farm police responses
Generate repeated shootings
Harass another player
Avoid normal character development
Exploit game mechanics
Destroy the server economy
Criminal characters must accept realistic consequences, including:
Investigation
Surveillance
Arrest
Search warrants
Asset seizure
Business closure
Prosecution
Probation
Incarceration
Gang retaliation
Loss of property
Damage to reputation
Long-term character consequences
Violence must have believable context and proportionate escalation.
Players may defend themselves, protect others, resist arrest, flee, fight, or use weapons when those actions make sense for the character and circumstances.
Players should not:
Begin shootings over trivial disagreements without escalation
Attack restrained or incapacitated characters without a strong story reason
Use violence solely to end unwanted roleplay
Repeatedly target the same player without continuing IC justification
Treat every police encounter as a reason to flee or fight
Use game mechanics to avoid realistic defensive reactions
Conduct indiscriminate attacks with no developed roleplay basis
Violent scenes should create interaction and consequences—not merely kills.
Weapons must be acquired through legitimate server systems or believable roleplay.
A character’s weapon possession and use should consider:
How the weapon was obtained
The character’s background
Applicable laws
The purpose for carrying it
Whether its use fits the escalation
The risk to bystanders
The likely legal consequences
Unusual weapons are not automatically prohibited when they have been realistically obtained and are used appropriately.
The following require staff coordination when they may cause substantial server impact:
Large explosives
Rocket-propelled weapons
Major destructive devices
Devices affecting a wide area
Military-grade equipment not ordinarily available through server systems
Scenarios involving widespread structural destruction
Weapons may not be obtained through:
Unauthorized menus
Exploits
Item duplication
Resource injection
Staff-tool abuse
Unauthorized spawning
Kidnapping and hostage roleplay are permitted when supported by believable circumstances.
Players may not:
Use cooperative friends as fake hostages solely to guarantee rewards
Repeatedly use the same character as a hostage without a storyline
Force another player into an excessively prolonged scene without meaningful participation
Use hostages only as disposable bargaining objects
Make demands that are clearly impossible under server mechanics
Refuse all reasonable negotiation solely to force a shooting
Kidnap players repeatedly for OOC reasons
Use protected or newly spawned players as convenient hostages
Hostage scenes should allow:
Negotiation
Communication
Character development
Reasonable tactical options
Multiple possible outcomes
No player may force permanent death or permanent injury on another player without consent.
The following civilian roleplay is prohibited:
Sexual assault
Sexual exploitation
Sexual roleplay involving minors
Detailed self-harm scenarios
Doxxing or real-world stalking
Torture intended primarily for graphic shock value
Hate-group roleplay designed to target real members
Real-world terrorist propaganda or recruitment
Roleplay designed to reproduce a recent real-world tragedy for shock value
Forced permanent character death
Forced pregnancy or similar permanent bodily consequences
Deliberate cruelty intended only to upset another player
Scenes that rely on nonconsensual explicit content
Staff may stop any scene that becomes excessively graphic, personally targeted, or harmful to the community.
Players must reasonably portray injuries.
The severity of roleplay should reflect:
The type of crash
Vehicle speed
Weapon used
Number and location of injuries
Falls
Fires
Explosions
Environmental conditions
Medical treatment received
After a major collision, players should not immediately exit the vehicle and run away unless the circumstances reasonably support it.
Players are not required to permanently injure or kill their characters because of every major event.
Medical outcomes should remain believable while preserving reasonable player control over long-term character consequences.
Fire and hazardous-material roleplay is permitted through approved server systems.
Players may create realistic:
Vehicle fires
Trash fires
Kitchen fires
Structure fires
Brush fires
Industrial incidents
Gas leaks
Chemical spills
Electrical fires
Wildfires
Explosion aftermath scenes
Large or widespread incidents should be coordinated when they could:
Affect server performance
Require map modifications
Block major areas for a prolonged period
Require special scripts
Cause widespread destruction
Create a statewide event
Fire scripts and spawned fire objects must not be spammed or used to crash the server.
Vehicles must be operated in a reasonably realistic manner.
Players may:
Flee from police
Use off-road routes when the vehicle and terrain reasonably allow it
Drive through fields, alleys, construction areas, trails, or private property
Use vehicles defensively when justified
Participate in street racing
Commit traffic crimes
Operate damaged vehicles when their condition reasonably permits it
Players may not:
Exploit unrealistic vehicle physics
Repeatedly launch vehicles from extreme jumps without consequences
Drive underwater or through inaccessible terrain using exploits
Continue driving a completely destroyed vehicle as though undamaged
Use mountains or terrain solely because police vehicles cannot follow
Ram other vehicles repeatedly without believable justification
Intentionally desync or teleport vehicles
Use unauthorized vehicle modifications that provide an unfair advantage
Pursuits are not restricted only to paved roads.
A fleeing driver may use:
Public roads
Dirt roads
Trails
Alleys
Parking structures
Fields
Construction areas
Off-road terrain
The route must be reasonably possible for the vehicle being used.
A standard passenger car should not be treated as a purpose-built off-road vehicle without realistic consequences.
Players may tow, transport, recover, or attach vehicles when:
They use an appropriate vehicle
The attachment is physically reasonable
The action is supported by the script
They are not exploiting game physics
The operation fits their character or job
Special supervisor permission is not required for ordinary realistic towing.
Civilian players may not use whitelisted department assets through unauthorized permissions or menus.
However, realistic impersonation, theft, or unlawful possession may be roleplayed when:
The items were obtained through valid roleplay
The scene has believable context
The player accepts serious IC consequences
The equipment does not provide unauthorized OOC access
The player does not use restricted staff or department systems
The roleplay does not create OOC confusion about actual staff authority
Players may never impersonate staff members out of character.
Emergency lights, sirens, badges, uniforms, radios, and restricted equipment should be treated as serious controlled property.
Aircraft may be used for legitimate civilian roleplay.
Pilots should have an appropriate character background, license, training, or approved certification when required by community aviation policy.
Aircraft may be used for:
Transportation
Business operations
Tours
Flight training
Search operations
News coverage
Medical transport
Cargo operations
Criminal activity
Escapes
Emergency scenarios
Recreational aviation
Aircraft may not be used solely to:
Cause destruction
Ram players or structures
Interfere with unrelated scenes
Exploit inaccessible locations
Crash repeatedly for entertainment
Create unreasonable server-performance problems
Major aircraft incidents should be coordinated when they require large-scale emergency response or special server setup.
Boats and other watercraft may be used by civilians without a civilian-rank restriction.
They may be used for:
Transportation
Fishing
Tourism
Diving
Cargo movement
Smuggling
Rescue
Recreation
Police evasion
Maritime emergencies
Restricted law-enforcement vessels may only be used when obtained through authorized department access or legitimate roleplay.
Players must not abuse watercraft physics or operate vessels in impossible locations.
Civilians may use approved props and placement systems to improve roleplay.
Examples include:
Traffic cones
Barricades
Furniture
Construction equipment
Business displays
Camping equipment
Accident debris
Event decorations
Evidence or scene objects
Players may not:
Spam objects
Block major roads without a roleplay reason
Trap players inside objects
Create invisible barriers
use unauthorized object-spawning menus
Leave excessive props after a scene
Use props to crash or degrade the server
Spawn restricted or destructive objects without permission
Players should remove temporary scene objects when the scene concludes.
Animal roleplay is permitted through approved server systems and available models.
Animals may be used for:
Pets
Wildlife encounters
Hunting
Farming
Search-and-rescue roleplay
Service-animal roleplay
Animal-control calls
Criminal scenes
Environmental incidents
Players may not:
Spam animal models
Use animals to grief players
Exploit animal attacks
Create excessive server load
Use restricted models without authorization
Any designated patrol area is guidance intended to concentrate roleplay when the server population is low.
Patrol areas should not be treated as invisible walls.
Civilians may leave the designated area when:
Their job requires it
Their character lives or owns property elsewhere
The scene naturally moves outside the area
They are traveling
They are participating in an established storyline
A realistic reason supports the location
Players should avoid consistently creating scenes far away from all available responders solely to prevent interaction.
When server population is sufficient, roleplay may be treated as statewide.
Civilians may contact emergency services through:
The server’s 911 system
Phone applications
Dispatch systems
Approved commands
In-character communication
Direct contact with responders
Emergency calls should contain information reasonably available to the caller.
Players may provide:
Location
Nature of the emergency
Suspect description
Vehicle description
Known injuries
Weapons observed
Direction of travel
False or misleading 911 calls are permitted as criminal roleplay when used reasonably. Repeated calls intended only to spam dispatch or disrupt responders are prohibited.
Players may become involved in another scene when they have a reasonable in-character basis.
Examples include:
Witnessing the event
Knowing one of the involved characters
Being called for assistance
Working nearby
Responding as an employee
Being affected by road closures or danger
Participating in an established storyline
Players should not attach themselves to every traffic stop, pursuit, robbery, or emergency merely to gain action.
Involvement should add meaningful roleplay rather than distract from the original scene.
Players should remain in character during active scenes.
OOC communication may be used when necessary for:
Technical problems
Clarifying game limitations
Immediate safety issues
Staff intervention
Consent or boundary concerns
Serious desync
Confirming whether a player disconnected
Resolving an impossible mechanic
Minor mistakes should be worked around in character whenever practical.
Players should not break character merely because:
They dislike the outcome
They are being arrested
They lost property
They believe another character acted unfairly
The scene is not going according to plan
Rule disputes should normally be handled after the scene.
Civilians may not unilaterally cancel, reset, or disregard a scene simply because they dislike its outcome.
A scene may be suspended or reset by:
Staff
Mutual agreement of all materially involved players
A severe technical failure
A confirmed exploit
A major server interruption
A situation where continuing would violate community rules
Staff should preserve as much valid roleplay as possible when resolving technical issues.
Civilians are encouraged to participate in lawful employment and ordinary community life.
Possible careers include:
Business owner
Airport employee
Bank employee
Bartender
Mechanic
Reporter
Store employee
Taxi driver
Tow operator
Tour guide
Wilderness guide
Limousine driver
Bus driver
Miner
Truck driver
Construction worker
Delivery driver
Real-estate agent
Attorney
Insurance agent
Security guard
Private investigator
Photographer
Farmer
Fisher
Contractor
Event organizer
Property manager
Salesperson
Restaurant employee
Healthcare worker through approved systems
Other realistic professions
This list is not exhaustive.
Any realistic profession may be roleplayed unless it requires restricted permissions, department access, or unavailable server mechanics.
Civilians may create businesses, nonprofit organizations, clubs, companies, partnerships, and other realistic organizations.
Businesses may include:
Owners
Partners
Managers
Supervisors
Employees
Contractors
Interns
Security
Legal representatives
Accountants
Other suitable positions
Formal incorporation may be required for:
Business ownership protections
Government contracts
Licenses
Property ownership
Employees
Society accounts
Legal recognition
Court disputes
Regulated industries
Players may begin informal or proposed business roleplay before formal approval, but they may not claim government recognition, licenses, exclusive property rights, or protected society funds until approved.
Business limits should be enforced only when needed to prevent:
Asset hoarding
Inactive ownership
Conflicts of interest
Economy abuse
Unreasonable monopolies
Administrative overload
Civilian Administration may approve exceptions for active and well-managed businesses.
Civilians may form:
Clubs
Associations
Neighborhood groups
Political groups
Unions
Charities
Religious organizations
Advocacy groups
Gangs
Organized-crime groups
Motorcycle clubs
Private-security companies
Other realistic organizations
Organizations must not be used for:
OOC harassment
Excluding players for protected personal characteristics
Coordinating cheating
Sharing exploits
Evading punishments
Controlling the server through OOC pressure
Targeting specific players without IC justification
Group conflict should remain in character.
Civilian characters may receive:
Arrest warrants
Search warrants
Seizure orders
Restraining orders
Court summonses
Probation
Parole
Fines
License suspensions
Business sanctions
Asset forfeiture
Other lawful court orders
Warrants remain active until:
Served
Withdrawn
Dismissed
Expired under applicable law or policy
Resolved by a court
Serious crimes may produce long-term consequences.
Courts and staff should balance realism with the player’s continued ability to participate.
Possible outcomes may include:
Reduced sentences
Probation
Parole
Plea agreements
Work release
Character retirement
Appeals
Transfer to another character when appropriate
No character should be permanently removed without a clear process and reasonable notice, except where required by a voluntary storyline or serious OOC violation.
Whenever possible, civilian mistakes should be addressed through in-character consequences.
Examples include:
Arrest
Citation
Lawsuit
License suspension
Employment termination
Business closure
Probation
Property seizure
Reputation damage
Court action
OOC discipline may be used when conduct involves:
Cheating
Exploiting
Intentional fail roleplay
Repeated rule violations
OOC harassment
Deliberate disruption
Staff-tool abuse
Refusal to follow staff instructions
Malicious server activity
Serious community misconduct
Possible OOC actions include:
Coaching or verbal guidance
Documented warning
Scene removal
Temporary restriction
Retraining
Civilian-rank reduction
Temporary suspension
Permanent removal
Serious violations may skip progressive discipline.
All disciplinary decisions should clearly state whether they are:
In character
Out of character
Both
Staff should evaluate civilian roleplay based on:
Realism
Intent
Proportionality
Character history
Scene context
Player cooperation
Effect on other players
Server impact
Whether the matter can be resolved in character
Previous documented conduct
Staff should not punish a player merely because:
The scenario was unusual
The character made a poor decision
Emergency services were understaffed
Multiple priority scenes were active
A scene was not included in an example list
The player lawfully challenged an officer in character
The scene produced an unexpected outcome
A character behaved recklessly in a believable way
Rules should be enforced according to their purpose, not through technical loopholes.
These rules cannot list every possible civilian scenario.
When deciding whether conduct is permitted, ask:
Could this reasonably happen in real life, or is there credible precedent for it?
Does it make sense for the character and circumstances?
Is the player giving others a fair opportunity to participate?
Is the player willing to accept realistic consequences?
Is the conduct creating roleplay rather than simply disrupting it?
Does it avoid prohibited content, exploits, and server instability?
When the answer is yes, the roleplay should generally be permitted.
The goal of Civilian Operations is not to limit creativity. It is to encourage believable, fair, varied, and memorable roleplay throughout San Andreas.