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The item's name is posted at the top of the card
Below that is the item's picture
In the corner of each picture is a small logo, this logo is the same for all cards in the same set.
The main body of the card has the item's unique effect
Below that you can see the name of the set the item is apart of
At the very bottom, you can see the sell and buy values
Trellia, Randolf, Augustus, and a secretive woman were traveling along the countryside together for a while now and out of nowhere like the flash of lightning the group was surrounded by thugs.
"Give me all your coin and no one gets hurt", yelled a street thug.
"Ok, Ok!" said Randolf, as he handed out his satchel
A soft female voice, the mysterious traveling companion said "No, don't give these thugs anything" as she removed her hood, revealing a young elf.
There was a sudden chill in the air, everyone was stunned to see an elf.
The thug ignoring the young elf in front of him, yelled this time, " Give me everything you got"
Again a soft-spoken "No", came from the elf girl
The thugs closed in all around them, the elf girl said, "you aren't getting anything, you are going to leave, and we are all going to go our own way"
The thugs laughed as they approached, "Alright you're coming with us then" yelled the largest thug.
A great Fire burst around the traveling group. The thugs all dove back shortly to avoid being burned.
The elf said, "A fire can heat a room, just as dousing the flame will cool the room. Why is this important you ask? Well, this simply means there's no such thing as cooling, just removing heat" In that instant, the elf had done something that would forever change the world, she blew the flames outward to engulf the thugs. As the flames dispersed one would expect charred remains, but instead the thugs were frozen solid.
The elf girl understood the world around her and as a skilled flame mage had just invented a new school of magic, the 6th school.
Giants are known in the lands as terrors of the forest, some say that these are just stories to keep the children from going into the woods, but if you ask me they're just so strangers can boast about their vigor.
Anyone who knows a thing or two knows that giants are just like you or me.
Don't believe me?
What actually makes a giant terrifying?
Why do the details always illude those in the business of storytelling?
I can tell you the giants tell the same stories of man.
Blood magic is one of the 5 recognized magics of the world.
Its distinguishing factor from the others is that it draws on the user's own strength.
Many think of blood magic-users as a part of a dark order, who seek to dominate, but in reality, those who use blood magic are typically of a timid nature who give up their strength to simply endure.
That's why many blood magicians will typically imbue their power into physical items so they may call on stored energy rather than relying on other means.
Divine Magic is one of the 5 recognized magics of the world.
Unlike its name would suggest there is not any proof of divine power in any divine spell, however, do note that it is known that all magic must come from an individual.
Divine magicians will claim that only those who are righteous enough may perform divine spells.
What that means, I don't know.
Stealth magic is one of the 5 recognized magics of the world.
The ability to conceal oneself is considered to be one of the most difficult spells to accomplish.
While most stealth magicians can easily conceal their weapons, arrows, bags, or other items they can typically only do it while stagnated.
This leads to the ability to not only conceal physical things but alongside their intentions until it's too late.
Perspective magic is one of the 5 recognized magics of the world.
Perspective magic is the most unreliable school of magic, as perspective spells rely on an individual's own traits.
Perspective magic is, however, the most common magic to be used to imbue items to protect from theft.
It is said that the magic imbued in these artifacts control the weight, and when worn change based on the perception of how heavy they are.
Those who see themselves not truly worthy will feel the weight, while those who know themselves worthy will suffer no more than a few pounds.
A true magician typically spends half a lifetime training to master all 5 recognized schools of magic.
Most who study magic do not fully commit to learning all 5 schools of magic, making those who do a rare occurrence and typically have the ability to hybridize spells drawing from 2 or more schools of magic.
Hybridized magic is a rare occurrence due to its difficulty to perform and can twist the effects into truly unique effects never before seen.
"In another life, these served me well, but that was a long time ago, now I offer them to you" -The last merchant of Cinder Shire
Only the most skilled magicians can imbue magic into items, that's what makes Cinder Shire a unique place, where the fabled dungeon seems to imbue various magics into artifacts left within.
The last merchant of Cinder Shire is the only one to be able to prove this.
Either that or the merchant is a very powerful magician.
Some warriors will lay claim to the title 'Paladin', those who do will surely have magically imbued armor, weapons, and trinkets.
While they themselves may not be a magician and most are not, every Paladin has earned the title.
Every Paladin started from nothing and has earned his or her own in their own right.
This sword is clearly from elvish design, their stunning craftsmanship, four blades placed in a curved branch from a gnar-oak tree.
The inscription along each blade loosely translated reads, "Only when you've given a piece of yourself you will gain true power" - Unknown Blacksmith, Presumably Elvish
It's clear that this sword has been imbued with a hybridized spell of blood and divine magic.
Weak imbuements can be made stronger by limiting the spell cast by requiring certain constraints be made.
Many have trained to set timers for their weak spells to allow them to be stronger in return.
Be sure to know what a spell does so you don't have to rely on it when you need it.
Email: dexter@spenikgames.com
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