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In the middle of the card, you can see the picture of the consumable
Below the picture the name is listed; in this case, this item is the health potion
Below the name is the effect of the consumable card, the health potion allows you to restore half of your health
At the bottom the sell and buy values are listed
This is a special consumable card that allows players to force another player to wager a gear card.
Once played, the player who used this card chooses one of their gear cards and one of another player's cards.
Then both players roll two dice, the player who rolls the higher combined roll takes both cards.
Both players now double up the ante, with the most recent player to use this card deciding which cards to wager.
This can continue back and forth until either player decides to stop using enraged dwarf cards or runs out.
Each player can double the ante at any point during the wager or even if a player has lost the wager, as long as that player has an Enraged Dwarf card.
There are two consumable cards; Joker's First card, and Joker's Second Card.
Each of these cards counts towards completing all sets.
For example, if you have 4/5 of a set, but also have a joker's card you would actually have 5/5 of a set and win.
Use these wisely to win.
Email: dexter@spenikgames.com
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