Founder and primary developer of independent games studio, creating 3D action platform game in Unity.
Designed and programmed all core mechanics, including player controller, level progression, enemy behavior, etc.
Sole level designer and environment artist.
Collaborating with additional artists and developers as needed for miscellaneous assets and tasks.
Lead technical development on competitive multiplayer game in Unity.
Scripted essential gameplay mechanics and UI elements, providing design input to ensure gameplay loop was fun, satisfying, and easily understood.
Worked with producer, creative director and other team members to build, refine and polish the overall experience.