As a developer, I've mainly focused on technical design, contributing to the overall design, gameplay programming and UI implementation of several projects.
Current Game Development Resume Available Here
Have worked on games for many years in personal, academic and professional capacities.
I have extensive experience using multiple game engines and programming languages, as well as other digital media tools used in game development.
Primary Programs:
Unity (C#)
Visual Studio Code
JetBrains Rider
Adobe Suite (Photoshop, Premiere, After Effects)
Microsoft Office (Word, PowerPoint, Excel)
Additional knowledge in:
GameMaker (GML)
Unreal Engine (Blueprints)
I've remained heavily involved in gaming spaces in my local community, participating in GameDev Knights while at UCF and attending indie game dev meetups and game jams in the Central Florida area. My teams have won cash prizes across various categories in multiple Orlando game jams in the past!
I have attended the Game Developer's Conference in San Francisco for several years, and served as a Conference Associate for the show in 2026. I've also brought my own games to multiple conventions in the past to collect player feedback in-person. I love meeting people face-to-face, answering questions, solving problems, and being excited about games together!