About the project
Puppet TV is a game made for ECDD's jam. Is a platformer game with theme "old times". That game was make in Unity and with 7 days of prodution.
General information
Genre: Platformer, Sidescroller.
Platform: PC.
Age Group: Everyone.
Engine: Unity Engine.
Under the theme of "old times", Puppet TV is a sidescroller platform game, which aims to bring back references from the 2000s/90s, and uses the brazilian television aesthetics of the same period as a visual and narrative basis to create feelings of nostalgia in the player. But don't be fooled, besides the cuteness of the art style from Puppet TV, this game can prove be very hard, and sometimes, scary.
My contribution
I've acted in this project as a Game Designer, Level Designer, and Programmer, but, my main hole was as programmer and level designer.
Progreamming: With one week to program all game, this time I really was decided to improve my self. In programming, I did things that I never did before, like programming graphics resolution and audio volume, a noise shader to match with the game aesthetics, and a dialogue system from zero, entirely build by me to atend the project demands.
Game Design: How was a gamejam, again the game design has done by all the team, but I had crucial role in that, bring a thematic, mechanics systems and the dialogue as story telling mode. Another crucial thing that was decided to this project, was to mantain the rhythim and characteristics of a old and classic platformer game, to fit in the gamejam theme.
Level Design: In this project my shine was most for the level design. I projected aand build 7 levels in total, to transmit the narrative and entertain the player. I did evverything for the levels, narrative and dialogues, position of enemies and puzzles, and checkpoints and objectives.
Responsabilities
Programming
Program the UI
Program the levels
Program the dialogue system
Program the enemies AI
Program the animations
Program the music an SFX
Program the settings
Program the save system
Game Design
Create mechanics
Create the AI behavour
Create the power ups
Create the narrative
Level Design
Make the levels
Create the maps
Distribute the gameplay elements