GDP
Game Design Portifolio
Game Design Portifolio
OVERVIEW
Name: Christiano Walter Prates de Lemos
Contact: chris.w.lemos03@gmail.com
State: Rio de Janeiro, RJ
Synopsis: The main character is Christiano Walter. He is a game and level designer from Rio de Janeiro, Brazil. He always has loved creative games and development, and that's why he has studied and upgraded himself to work with it.
Main Roles: Game designer, level designer, development.
Engines repertoire: Unreal Engine, Unity 3D.
Projects
He has been working with game development and design since 2019, when he first got into the field during high school. Since then, he’s been involved in a variety of projects—some academic, others from game jams, and even a few professional ones.
Throughout these experiences, he has taken on roles such as Game Developer, Level Designer, and Narrative Designer. However, his main focus is Game Design and all the smaller tasks that come with it.
You can check out some of his projects below.
Puppet TV
Overview: A game jam project, under the theme of "old times", Puppet TV is a sidescroller platform game, which aims to bring back references from the 2000s/90s, and uses the television aesthetics of the same period as a visual and narrative basis to create feelings of nostalgia in the player.
Engine: Unity.
Genre: Platform, adventure.
Project Position and contributions
Game Designer: Sidescroller mechanics; Create challenge mechanics; Create the player power ups.
Programmer: Program the game structure and core mechanics; program the dialogue (from 0); program the game settings.
Level Designer: Plan and build the levels in Unity.
or
The most comic FPS
Overview: An academic project for a 3D FPS game. The main character has worked as a game, level and narrative designer, programmer and a little in modelation and animation. The first time working with unreal and blueprints, with some study, he could give a great and funny game. Inspired in COD zombies but with gameplay and atmosphere most comic.
Engine: Unreal.
Genre: FPS, survivor.
Project Position and contributions
Game Designer: Adapt weapons and gameplay for the game's theme; create power ups.
Programmer: Program the weapons system; program the enemies' AI; program gameplay structure.
or
Terra de Ninguém
Overview: An academic project made by our main character, for an adventure game. He has worked as a game, level and narrative designer, and programmer. He made 3 bosses and 3 different type of levels with more than 10 scenes in unity, including a hidden scene with a short puzzle.
Engine: Unity.
Genre: Adventure, platform, metroidvania.
Project Position and contributions
Game Designer: Sidescroller mechanics; Create puzzles, Create Boss fights.
Programmer: Program the player core gameplay; program enemies and bosses; program UI and inventory.
Level Designer: Plan and build the levels in Unity.
or
PaleoHorror
Overview: A project made by our main character and some friends for a game jam. He has worked as a game and level designer, and programmer. With the half time of the jam, he had to do a horror game, with dinossaurs and time traveling. Based on Dead By DayLight gameplay, he made two different enemies and have worken with cutscenes at the first time too.
Engine: Unreal.
Genre: Survivor Horror.
Project Position and contributions
Game Designer: Create the enemies behaviour; adapt the mechanics.
Programmer: Program the dialogue; program the enemies AI; program gameplay systems.
or
Summer Break
Overview: The first academic project of our main character, for a serious game. He has worked as a game, level and narrative designer, and programmer. This game is about social anxiety, he has tried to transmit the experience and problems of this theme through the narrative and mechanics.
Engine: Unity.
Genre: Serious Game.
Project Position and contributions
Game Designer: Create imersive Mechanics with the anxiety theme; Keep contact with the college's psychologist to obtain knowledge and aporoval for the mechanics based on the theme of anxiety.
Programmer: Program the anxiety mechanics; program the game structure.
or
Experience
Besides the projects that our character has already done, he's got experience working in game studios.
There, our character work in indie game projects with a group of big and excellent professionals who want to do great games as our protagonist. He still work there until today and want to continue that way.
Start: jan/2024.
Projects with my contribution: Sheep Spectrum.