About the project
The Most Commic FPS is an academic project of a FPS (First Person Shooter) game. That game was make in Unreal 5 and with 6 months of prodution.
General information
Genre: FPS, Survivor.
Platform: PC.
Age Group: 10+.
Engine: Unreal 5.
How the name of the project says, this is a project of a FPS game, with a commic tenor. A zombie game like the Call of Duty: Black Ops classic zombie mode, we tried to substitute the seriousness with a commic tenor, with funny costumes for the zombies, random scenary elements, and of course, funny weapons.
The Weapons
The objective of the project was transform a genre that normaly is more adult in something more funny and commic for the players, and the weapons had a special part in that, everyone having your own peculiarity. But, the tree weapons that are really different of the normaly are:
Hand Gun
The origin of the inspiration of the all game, my most beautiful creation, the hand gun. Is the default weapon you have in the game and imagine, which other game you've seen that you fire with your fingers???
Egg Launcher
The egg launcher, how the name says, is a gun that fires eggs that explode when touch something, including you. And that isn't all, when you fires with the launcher, it's make a sound of a chicken! I've forgoten to say, but you can evolve your weapons and increase your power, and the egg launcher is very cool evolved!
Banana
Yes, you didn't read wrong, we have a banana as a weapon. That probably the most random weapon we have but, is very cool you fire with a banana in your hand! And when you evolve that weapon, the banana turns mature!
My contribution
I've acted in this project as a Game Designer, Level Designer, and Programmer, but, my main hole was as programmer.
Progreamming: Again I made all programming, but this time, in Unreal 5, a engine completely unknown for me. But wasn't that so bad, I learned faster thant thebeggining, and in 6 months I was able to program an entire survival FPS game. And that include the weapons system, zombies AI, power ups, and purchasing system for the doors and power ups (that include the random boxes, ammo box, and power up machine).
Game Design: The game design this time was the most part in my hands too. The most part of the mechanics, AI behaviour, and systems I designed, thats include the theme of the game and the idea of transformation from the Call Of Duty zombie mode to something more "commic".
Level Design: In this game my work was more for balancing than something else. Since this game wasn't have levels and is a survival with stages, I had to balance to not trn the game so hard, despite my difficult to not do hard games. So I can say that my main work at level designer was make a fun and balanced game flow.
Modeling: Yes! In this project I made modeling and 3D animation too. Wasn't so good as my others contributions but I did the hand gun model and animation!
Responsabilities
Programming
Program weapon systems
Program the UI
Program the game flow
Program the enemies AI
Program the animations
Program the music an SFX
Program the VFX
Game Design
Create mechanics
Create the Boss Fights
Create the enemies
Make the balance
Level Design
Make the game flow
Balance the enemies and flow
Distribute the prices