I’m an instructional designer, educator, and creative technologist with a passion for building engaging, purposeful learning experiences. With a background in K–12 education, curriculum development, and game design, I specialize in transforming complex ideas into interactive, learner-centered content that meets both pedagogical and technical standards.
I hold extensive experience developing standards-aligned digital curriculum, leading classroom instruction in video game development and computer science, and producing interactive learning modules using tools like Articulate Rise, Captivate, and Google Workspace. My work is grounded in evidence-based design frameworks such as ADDIE, Backward Design, and Mayer’s multimedia learning principles while integrating innovative strategies like game-based learning, simulation, and scenario-based instruction.
Whether I'm scripting a micro-course, designing a digital escape room, or coaching educators on integrating technology into their classrooms, my goal is always the same: create learning that’s not just effective but memorable.
Summary of Highlights
10 years of professional experience in game development
5 years in instructional design and K–12 educational technology
Magic School AI Certified Educator Levels 1-4
Designer of immersive, standards-aligned learning experiences
Specializes in game-based learning, curriculum integration, and digital interactivity
Tools: Articulate Rise, Captivate, Storyline, Google Workspace, Unity, Godot
M.S. in Learning Technologies (focus on Instructional Design)