The Oshbri Chronicles, an action-based shoot-'em-up game available for free on web browsers scheduled for a final release soon (it was going to be 23rd June 2017, but when the game was finally judged on 8th May 2017 after presumably numerous delays (the students in my whole computing class judged it, along with my teaching assistant, by the way), the game didn't make it into the next round of Scratch Off 2017, which I was developing The Oshbri Chronicles for before it was announced to me my game didn't make it into the next round of Scratch Off 2017, which was through an email message from my computing teacher, by the way), is planned to be an awesome action-packed game with decent graphics. With the help of people such as you, I can't just make the game more awesome than I could ever do, you can also have something fun to do. If you want to help me make the game, you can go here to see what you can do to contribute to the project. One webpage you can go to to discuss the game is https://scratch.mit.edu/discuss/topic/239002, as well as https://scratch.mit.edu/studios/3764258. I'm not telling you what the codes are, but I'm telling you what they can do:
Allow the healthbar to act like it did before the health bar became more representative of how much health you have.
Allow you to access God mode, which lets you drag the enemies around.
Get Oshbri to say the distance (presumably of pixels) she is to an enemy.
Get Oshbri to say the distance (presumably of pixels) she is to an enemy, but rounded to the nearest whole number.
Get Oshbri's pixelated eyes from some earlier versions of The Oshbri Chronicles back.
Get the enemies to say the distance (presumably of pixels) she is to an enemy.
Get the enemies to say the distance (presumably of pixels) she is to an enemy, but rounded to the nearest whole number.
Let you change the enemy back to the old design (yes, the enemies have been redesigned, but only their mouths).
Let you play as Oshbri with no eyes.
Let you play as Oshbri with no head.
Make the Wilhelm scream play when an enemy dies.
Make the Wilhelm scream play when Oshbri is dying.
Make the Wilhelm scream play when an enemy dies or Oshbri is dying (that's the two previously mentioned codes in 1).
As for codes planned to be in the next version of The Oshbri Chronicles, which will be The Oshbri Chronicles pre-release v2.4:
Make the green head from Cybermorph (a free-roaming 3D shooter game developed by Attention to Detail for the Atari Jaguar) appear and say "Where did you learn to fly?".