Here are some of the school projects I have been working on at Rubika Supinfogame for my bachelor's degree and at the ICAN Institute of Creation and Digital Animation for my master's degree, two eminent Game Design school in France.
Punk N' Robots - Unreal Engine 5
Fast-paced Arena First Person Shooter - 2023 (1 trimester) - 1st year of master's degree.
3 Game Designers, 2 Game Programmers and 3 Game Artists.
My roles : Game Designer, Level Designer, System Designer.
My job : My work was mostly split between game design and level design. I first worked on the combat and weapon design, the core gameplay loop and the progression system. I then worked on the level design, producing the blockout for the whole arena and then integrating a part of the assets.
In a satirical post-apocalyptic future, play as a punk and irreverent tagger and fight off a menace of out-of-control robotic insects in a gigantic abandoned shopping center, a former temple of consumerism...
Illustration by Baptiste Garnier.
MORE PAPERWORK - Unreal Engine 5
Single-player turn-based Tactical Game - 2022 (1 month) - 1st year of master's degree.
2 Game Designers, 1 Game Programmer and 1 Game Artist.
My roles : Game Designer, System Designer.
My job : Work on the systems of the game and the core elements like unit design, encounter design, combat systems. I also worked on the game balancing and the AI design. The game had to be completely overhauled in less than a month after a change of guidelines.
Deploy your shock intervention team and eliminate the terrorist menace that took control of an administrative building! Use your agents' abilities and weapons carefully, or you may expect some losses during the operation...
Illustration by Philomène Mercuri.
FUNFAIR FOLLY - Unity Engine
Adventure/Zelda-like - 2021 (1 semester) - 2nd year of bachelor's degree.
4 Game Designers / Programmers and 4 Game Artists.
My roles : Game Designer, Level Designer, Narrative Designer, Programmer.
My job : Create the different NPCs and their dialogues to introduce the player to the story. Design and work on the core loop of the game. Create the open area of the game (design and integration). Integration and programming of a part of the UI.
Help Finley Fabulous, great magician and cofounder of the great "Laughter Palace" to restore it to its former glory. Explore an open area and a cartoony dungeon to know what happened to this once happy and festive place.
Illustration by Louis Lafontaine.
BORDER LIVE : WE'LL BE RIGHT BACK - Unity Engine
Cyberpunk Roguelike - 2020/2021 (1 semester) - 2nd year of bachelor's degree.
3 Game Designers and 3 Game Artists.
My roles : Project Manager, Game Designer, Level Designer.
My job : Schedule deadlines to keep work rythm consistent yet not wearing. Weapons and enemies design as well as a part of the level design. Integration in Unity.
Play as Mint, an insane yet renowned inluencer in search of revenge as she slaughters those who have wronged her. Equip with the best weapons and charge your foes while your thousands of followers support you.
Illustration by Marie Cordier.
ENIGMA - Unity Engine
AR Game - 2020 (1 intensive week) - 2nd year of bachelor's degree.
6 Game Designers.
My roles : Game Designer, Programmer, Visual Assets Designer.
My job : Working in team to define the gameplay, program one of the 3 enigmas and produce it in the engine, production and edition of the 2D assets.
Play the role of an exorcist and use your EMF detector to discover nearby anomalies. Once discovered, resolve each riddle and finally exorcise the maleficient entity.
ODISEA AZUCARADA - Unity Engine
Celeste-like Platformer - 2020 (1 semester) - 1st year of bachelor's degree.
2 Game Designers and 2 Game Artists.
My roles : Game and Level Designer.
My job : Making all of the level design (design, integration in engine and polish) and the tutorial, and improving the basic game loops.
Follow the adventures of Sergio coming back from the dead on the "Fiesta de los muertos". Jump and dash across an illuminated city and thrive on this so special night in search for candies.
Illustration by Louis Lafontaine.