l 英文期刊
1. Liao, C. Y. (2025). AI-Supported Reading Mentorship. International Journal of Artificial Intelligence in Education, 1-37. https://doi.org/10.1007/s40593-025-00499-1 (ESCI)
2. Liao, C. Y. (in press). Enhancing Elementary Students' Writing Habits with Generative AI: A Study on Handwriting Journals and AI Companions. Journal of Writing Research. (ESCI)
3. Global Harwell Collaboration. (2025). General Artificial Companions Hypothesis: 'Global Harwell' as the Foremost Objective of AI for Education and Humanity in the Robot Companion Age. In UNESCO MGIEP, The Blue DOT Issue 18. UNESCO MGIEP. https://mgiep.unesco.org/article/bd18-general-artificial-companions-hypothesis-global-harwell-as-the-foremost-objective-of-ai-for-education-and-humanity-in-the-robot-companion-age
4. Mustika, M., Yeh, C. Y. C., Cheng, H. N. H., Liao, C.-Y., & Chan, T.-W. (2025). The effect of mind map as a prewriting activity in third grade elementary students’ descriptive narrative creative writing with a writing e-portfolio. Journal of Computer Assisted Learning, 41(2), e70006. (SSCI)
5. Lin, Y. F., Yang, E. F. Y., Wu, J. S., Yeh, C. Y. C., Liao, C. Y., & Chan, T. W. (2025). Enhancing Students' Authentic Mathematical Problem-Solving Skills and Confidence through Error Analysis of GPT-4 Solutions. Research and Practice in Technology Enhanced Learning. (ESCI)
6. Chou, C. Y., Chan, T. W., Chen, Z. H., Liao, C. Y., Shih, J. L., Wu, Y. T., Chang, B., Yeh, Y. C., Cheng, H., & Hung. H. C. (2025). Defining AI companions: a research agenda—from artificial companions for learning to general artificial companions for Global Harwell. Research and Practice in Technology Enhanced Learning, 20, 032-032. (ESCI)
7. Chen, Z. H., Hsu, H. L., Huang, C. F., Liao, C. Y., Chou, C. Y., (2025). Pet-like learning companions: past research and future directions. Research and Practice in Technology Enhanced Learning, 20, 033-033. (ESCI)
8. Looi, C.-K., Wong, S. L., Kong, S.-C., Chan, T.-W., Shih, J.-L., Chang, B., Wu, Y.-T., Liu, C.-C., Yeh, C. Y. C., Chen, Z.-H., Chien, T.-C., Chou, C.-Y., Hung, H.-C., Cheng, H., & Liao, C. C. Y. (2023). Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan. Research and Practice in Technology Enhanced Learning, 18, 023. https://doi.org/10.58459/rptel.2023.18023 (ESCI)
9. Chang, W. C., Liao, C. Y.*, & Chan, T. W. (2021). Improving Children’s Textual Cohesion and Writing Attitude in a Game-Based Writing Environment. Computer Assisted Language Learning, 34(1-2), 133-158.(SSCI, IF=2.642, EDUCATION & EDUCATIONAL RESEARCH 41/243, Q1)(通訊作者)
10. Chen, W. L., Chan, T. W., Wong, L. H., Looi, C. K., Liao, C. C. Y., Cheng, H. N. H., Wong, S. L., Mason, J., So, H. J., Murthy, S., Gu, X., & Pi, Z. (2020). IDC theory: habit and the habit loop. Research and Practice in Technology Enhanced Learning. 15(10). (ESCI)
11. Wong, L. H., Chan, T. W., Chen, Z. H., Liao, C. C. Y., Lam, R., King, R., Wong, S. L., Looi, C. K., & Chen, W. L. (2020). The IDC Theory: Interest and the Interest Loop. Research and Practice in Technology Enhanced Learning. 15(3) (ESCI)
12. Liu, W. I., Liu, C. H., Liao, C. Y., Chao, P. R., Chu, K. C., (2020). Mobile community learning programme's effectiveness in case management for psychiatric nurses: A preliminary randomised controlled trial. Nurse Education Today, 85. (SSCI).
13. Chan, T. W., Looi, C. K., Chang, B., Chen, W., Wong, L. H., Wong, S. L., Yu, F. Y., Mason, J., Liu, C. C., Shih, J. L., Wu, Y. T., Kong, S. C., Wu, L., Chien, T. C., Liao, C. C. Y., Cheng, H, N, H., Chen, Z. H., Chou, C. Y. (2019). IDC Theory: Creation and the Creation Loop. Research and Practice in Technology Enhanced Learning. (ESCI)
14. Yeh, C. Y. C., Cheng, H. N. H., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2019). Enhancing achievement and interest in mathematics learning through Math-Island. Research and Practice in Technology Enhanced Learning, 14(5). https://doi.org/10.1186/s41039-019-0100-9. (ESCI)
15. Chan, T. W., Looi, C. K., Chen, W., Wong, L. H., Chang, B., Liao, C. C. Y., Cheng, H. N. H., Chen, Z. H., Liu, C. C., Kong, S. C., Jeong, H., Mason, J., So, H. J., Murthy, S., Yu, F. Y., Wong, S. L., King, R. B., Gu, X., Wang, M., Wu, L., Huang, R., Rachel Lam, R., & Ogata, H. (2018). Interest-Driven Creator Theory: Towards a Theory of Learning Design for Asia in the Twenty-First Century. Journal of Computers in Education, 5(4), 435–461, https://doi.org/10.1007/s40692-018-0122-0 (ESCI)
16. Cheng, H.N.H., Liao, C. C. Y.*, Chang, W. C. (2018). iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading. Educational Technology & Society, 21(4), 248-258. (SSCI) (通訊作者)
17. Liao, C. C. Y.*, Chen, Z. H., Cheng, H.N.H., & Chan, T. W. (2018). Effects of Friendship Relations and Gender Differences on Classroom-based Surrogate Competitive Learning, Journal of Computers in Education, 5(3), 259–277. doi.org/10.1007/s40692-018-0108-y. (ESCI) (通訊作者)
18. Liao, C. C. Y., Chang, W. C.*, & Chan, T. W. (2018). The Effects of Participation, Performance and Interest in a Game-based Writing Environment. Journal of Computer Assisted Learning, 34(3), 211-222. doi: 10.1111/jcal.12233. (SSCI)
19. Liu, W., Liao, C. C. Y.*, Chang, W. C., Cheng, H. N. H., &Liu, S. (2018). Automatic Classification with SVM and F-VSM on Elementary Chinese Composition. International Journal of Information and Education Technology, 8(5), 327-331. doi: 10.18178/ijiet.2018.8.5.1057. (EI) (通訊作者)
20. Liao, C. C. Y.*, Cheng, H. N. H., Chang, W. C., & Chan, T. W. (2017). Supporting parental engagement in a BYOD (bring your own device) school. Journal of Computers in Education, 4(2), 107-125. doi:10.1007/s40692-017-0085-6 (ESCI) (通訊作者)
21. Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53(3), 409-435. doi:10.1177/0735633115601598 (SSCI)
22. Liao, C. C. Y.*, Lee, Y. C., & Chan, T. W. (2013). Building a Self-Generated Drawing Environment to Improve Children’s Performance in Writing and Storytelling. Research and Practice in Technology Enhanced Learning, 8(3), 449-464. (通訊作者)
23. Liao, C. C. Y.*, Chen, Z. H., Cheng, H. N. H., & Chan, T. W. (2012). Unfolding Learning Behaviors: A Sequential Analysis Approach in A Game-based Learning Environment. Research and Practice in Technology Enhanced Learning, 7(1), 25-44. (通訊作者)
24. Chen, Z. H., Liao, C. C. Y., Cheng, H. N. H., Yeh, C. Y. C., & Chan, T. W. (2012). Influence of Game Quests on Pupils’ Enjoyment and Goal-pursuing in Math Learning. Educational Technology & Society, 15(2), 317–327. [SSCI, rank 37, IF = 1.067]
25. Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. (2011). Animal companions: Fostering children's effort-making by nurturing virtual pets. British Journal of Educational Technology, 42(1), 166-180. doi:10.1111/j.1467-8535.2009.01003.x [SSCI, rank 32, IF = 1.255]
26. Liao, C. C. Y.*, Chen, Z. H., Cheng, H. N. H., Chen, F. C., & Chan, T. W. (2011). My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices. Journal of Computer Assisted Learning, 27(1), 76-89. doi:10.1111/j.1365-2729.2010.00367.x [SSCI, rank 27, IF = 1.313] (通訊作者)
27. Cheng, H. N. H., Wu, W. M. C., Liao, C. C. Y., & Chan, T. W. (2009). Equal opportunity tactic: Redesigning and applying competition games in classrooms. Computers & Education, 53(3), 866-876. doi: 10.1016/j.compedu.2009.05.006. [SSCI, rank 9, IF = 2.059]
l 中文期刊
1. 廖長彥。(已接受)。AI學習同伴如何支持人文素養教育?檢索增強生成技術運用學生專屬學習媒材對自主學習能力的影響與應用探索。教科書研究。(Corresponding author) (TSSCI)
2. 廖長彥、洪佳伶、陳德懷。(出版中)。以好奇心為驅動:設計與評估數位環境中之「循環式問題創造」預先寫作模式。數位學習科技期刊。(Corresponding author) (TSSCI)
3. 廖長彥、周錦宏。(2025)。結合數位治理與食農教育的策略:從苗栗公館地區的實證案例出發。地理研究。(Corresponding author)
4. 廖長彥、涂弘旻、陳德懷。(2025)。探索生成式 AI 助理在師生聊書中的潛力。數位學習科技期刊,17(3)。 10.53106/2071260X2025071703003 (Corresponding author) (TSSCI)
5. 廖長彥。(2024)。學生與人工智慧的交織對話:繪本共創過程中的角色探討。通識教育學刊, (4), 401-438。(Corresponding author) (TSSCI)
6. 周錦宏、賴守誠、劉小蘭、廖長彥、林淳華、蔣佩儒(2024年9月)。【「大學與地方政府合作推動地方人文發展與跨域治理計畫」推動成果】農會作為地方食農發展中介組織之實踐。人文與社會科學簡訊,25(4),62-71。
7. 廖長彥。(2023)。ChatGPT在教育現場的可能運用。科學教育實作電子期刊。31,1-4。(Corresponding author)
8. 廖長彥。(2023)。SJSU數位人文中心與國王圖書館。iLink人文社會與產業實務創新鏈結通訊,9,24-34。(Corresponding author)
9. 廖長彥。(2021)。透過角色扮演模擬增進小組學生參與與自我效能於少子高齡化的方案規畫。人文社會學報。17(2),197-216。(Corresponding author)
10. 張菀真、廖長彥*、陳德懷。(2021)。同儕聊作品對於國小低年級學童在故事修改的影響。數位學習科技期刊,13(4)。(Corresponding author) (TSSCI)
11. 廖長彥、劉玟宜。(2020)。醫護教育科技現況與展望。護理雜誌。67(5),6-12。
12. 廖長彥。(2019)。結合遊戲化與設計思考於跨領域小組的衛教影片製作。人文社會學報。15(3),241-256。(Corresponding author)
13. 廖長彥、陳秉成、張菀真、陳德懷。(2017)。透過同儕回應寫作環境培養國小學生的讀者意識。數位學習科技期刊,9(4),25-51。(TSSCI)
14. 陳德懷、廖長彥*、鄭年亨、張菀真、簡子超。(2017)。數位學校實踐與展望。教育科學研究期刊,62(2),1-30。doi: 10.6209/JORIES.2017.62(2).01 (Corresponding author) (ESCI; TSSCI)
15. 廖長彥*、張菀真、陳玉欣、辜玉旻、柯華葳、陳德懷。(2016)。設計與評估電腦輔助邏輯句型課程對學生句子能力與動機之影響。數位學習科技期刊,8(4),1-26. (Corresponding author) (TSSCI)
16. 廖長彥、張菀真、陳德懷。(2016)。興趣驅動之提問式主題閱讀模式發展與評估。教育期刊,44(2),1-25。 (ESCI; TSSCI; CSSCI)
17. 張菀真、廖長彥*、陳德懷。(2016)。探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校。數位學習科技期刊,8(1),25-49。(Corresponding author) (TSSCI)
18. 施智元、廖長彥*、李依倩、陳德懷。(2013)。透過塗鴉寫作促進學童的語言與溝通發展: 一個實踐應用觀點。數位學習科技期刊,6(1), 61-82. (Corresponding author) (TSSCI)
19. 劉中琪、廖長彥*、陳德懷。(2013)。我的寵物打字:心流式打字遊戲的設計與評估。數位學習科技期刊,5(2),27-44。(Corresponding author) (TSSCI)
20. 楊馥祤、廖長彥。(2009)。MMORAG玩家社群與認同。資訊社會研究。17,185-204。