2025
1. Tang, J.K., Tsai, Y.C. Liao, C.Y. & Chan, T.W. (2025). Enhancing Reading Motivation and Engagement through Virtual Pet-Based Gamification. The 33rd International Conference on Computers in Education (ICCE 2025), Chennai, India.
2. Tang, J.K., Tsai, Y.C., Lee, J.Y., Liao, C.Y., & Chan, T.W. (2025). Designing an AI reading assistant to support home–school engagement. The 33rd International Conference on Computers in Education (ICCE 2025), Chennai, India.
3. Liao, C. Y. (2025). Personalizing Learning through AI: Student-Designed Companions Using Retrieval-Augmented Generation. 18th International Conference on Learning Technologies and Learning Environments. Kitakyushu, Japan.
4. Tsai, Y. C., Liao, C. Y., Chan, T. W. (2025). Developing a Family AI Book Talk Companion: Leveraging AI to Improve Parent-Child Reading Discussion Quality. Metaverse and Artificial Companions in Education and Society.
5. 廖長彥。(2025)。運用360度環景影像虛擬實境於客家茶文化食農教育之設計與成效研究。發表於第二十九屆全球華人計算機教育應用大會, 無錫。
6. 蔡逸澄、廖長彥、 陳德懷(2025)。人工智慧輔助親子閱讀活動:融合AI聊書同伴與親子閱讀模式的前導研究。發表於第二十九屆全球華人計算機教育應用大會, 無錫。
7. 湯智凱、涂弘旻、廖長彥、陳德懷(2025)。 願望書單:基於AI分析的推薦書單。 發表於第二十九屆全球華人計算機教育應用大會, 無錫。
8. 李佳燕、楊筱彤、涂弘旻、廖長彥、陳德懷(2025)。 探討AI聊書及真人聊書的差異。 發表於第二十九屆全球華人計算機教育應用大會, 無錫。
9. 郭銍恩、廖長彥、葉彥呈、陳德懷(2025)。AI閱讀遊戲:結合AI打造多角色線上互動平台提升閱讀動機。發表於第二十九屆全球華人計算機教育應用大會, 無錫。
10. 廖長彥。(2025)。學生自製 AI 學習同伴:結合 RAG 技術應對自主學習挑戰。發表於第二十屆台灣數位學習發展研討會,嘉義。
11. 蔡逸澄、廖長彥、 陳德懷(2025)。利用AI技術探索學生的個人閱讀興趣:學生閱讀模型設計。發表於第二十屆台灣數位學習發展研討會,嘉義。
12. 郭銍恩、廖長彥、 陳德懷(2025)。探討家庭閱讀對學生互動和學習行為的影響。發表於第二十屆台灣數位學習發展研討會,嘉義。
13. 蔡承志、廖長彥、陳德懷(2025)。AI 聊書同伴的個別化對話設計。發表於第二十屆台灣數位學習發展研討會,嘉義。
14. 李佳燕、 廖長彥(2025)。情感化AI同伴設計:支持聊書活動促進學生表達能力。發表於第二十屆台灣數位學習發展研討會,嘉義。
15. 湯智凱、涂弘旻、廖長彥(2025)。探討AI推薦書單對閱讀廣度之影響。發表於第二十屆台灣數位學習發展研討會,嘉義。
2024
16. 廖長彥。(2024)。從參與到投入-探索實境遊戲運用於都會客家場館的新模式。新北都會客家的發展與想像。
17. Tsai, Y. C., Yang, H. T., Liao, C. Y., Yeh, Y. C., Chan, T. W. (2024). Investigating the Role of AI Book Talk Companion in Enhancing Student Performance: A Pilot Study on Self-Efficacy. Proceedings of the 32th International Conference on Computers in Education.
18. Kuo, C. E., Tu, H. M., Liao, C. Y., Chan, T. W. (2024). Supporting Teacher-Student Book Talk and Book Wish Lists with AI-Driven Technology. Proceedings of the 32th International Conference on Computers in Education.
19. Liao, C. Y. (2024). Co-Creation Dialogues between Students and Generative AI: Exploring Potential Teaching Strategies in Digital Humanities Courses. Seoul, South Korea. Pacific Neighborhood Consortium.
20. Liao, C. Y., & Tu, H. M. (2024). Revolutionizing Shared Reading: Supporting Teacher-Student Book Conversations with AI Companions. The 2nd International Conference on Metaverse and Artificial Companions in Education and Society, Taiwan.
21. 廖長彥。(2024)。遊戲中的文化探索:實境解謎遊戲對提升地方歷史興趣的影響。第28屆全球華人計算機教育應用大會論文集,重慶,中國大陸:全球華人計算機教育應用學會。
22. 涂弘旻、廖長彥、陳德懷。(2024)。支持教師基於個別學生閱讀歷程建構願望書單與聊書機制以延伸學生閱讀興趣。第28屆全球華人計算機教育應用大會論文集,重慶,中國大陸:全球華人計算機教育應用學會。
23. 楊筱彤、廖長彥、陳德懷。(2024)。跨越閱讀舒適圈:設計願望書單活動以培養學生的閱讀興趣。第28屆全球華人計算機教育應用大會論文集,重慶,中國大陸:全球華人計算機教育應用學會。
24. 廖長彥。(2024)。設計生成性人工智慧的寫作同伴支持小學生的日記寫作。論文發表於社團法人台灣數位學習與內容學會主辦之「第十八屆台灣數位學習發展研討會」,台中,東海大學。
25. 涂弘旻、廖長彥。(2024)。探討教師在願望書單的角色:以人工智慧觀點來重新設計。論文發表於社團法人台灣數位學習與內容學會主辦之「第十八屆台灣數位學習發展研討會」,台中,東海大學。
26. 楊筱彤、廖長彥。(2024)。構建智慧閱讀個人教練:學生閱讀推薦系統的策略與設計。論文發表於社團法人台灣數位學習與內容學會主辦之「第十八屆台灣數位學習發展研討會」,台中,東海大學。
2023
27. 廖長彥、周錦宏。(2023)。結合數位治理與食農教育的策略:從苗栗公館地區的實證案例出發。第15屆發展研究年會。
28. 廖長彥。(2023)。數位學習模式在客庄食農教育的發展與挑戰。世界客家研究大會暨全球客家研究聯盟2023國際雙年學術研討會。
29. Liao, C. Y. (2023). Designing Learning Companions for Enhancing Students' Writing Habits. Proceedings of the 31th International Conference on Computers in Education. Japan: Asia-Pacific Society for Computers in Education.
30. Liao, C. Y. (2023). Design a Writing Learning Companion Chatbot based on a Knowledge Graph to Help Primary School Students Practice Writing Skill. 14th International Conference on Learning Technologies and Learning Environments. Koriyama, Japan.
31. 廖長彥。(2023)。遊戲說書:透過設計互動故事情節以促進學生數位敘事發展。第27屆全球華人計算機教育應用大會論文集,北京,中國大陸:全球華人計算機教育應用學會。
32. 涂弘旻、廖長彥、周得揚。(2023)。建構自然獲取英文對話學習活動以提升國小學生的口說能力。第27屆全球華人計算機教育應用大會論文集,北京,中國大陸:全球華人計算機教育應用學會。
33. 楊筱彤、廖長彥、許喬珉。(2023)。書本討論模式:透過說故事來促進閱讀理解。第27屆全球華人計算機教育應用大會論文集,北京,中國大陸:全球華人計算機教育應用學會。
34. 許喬珉、廖長彥、楊筱彤。(2023)。發展遊戲化成就目標系統提升英文自主閱讀興趣與習慣。第27屆全球華人計算機教育應用大會論文集,北京,中國大陸:全球華人計算機教育應用學會。
35. 許喬珉、廖長彥、楊筱彤。(2023)。遊戲化閱讀目標系統之發展與評估。第27屆全球華人計算機教育應用大會論文集,北京,中國大陸:全球華人計算機教育應用學會。
36. 洪佳伶、廖長彥。(2023)。調查好奇問模式對學生在寫作前想法產生的影響。第27屆全球華人計算機教育應用大會論文集,北京,中國大陸:全球華人計算機教育應用學會。
37. 洪佳伶、廖長彥。(2023)。探討學生提問能力對於寫作的影響。論文發表於社團法人台灣數位學習與內容學會主辦之「第十七屆台灣數位學習發展研討會」,屏東墾丁,國立高雄師範大學。
38. 廖長彥。(2023)。設計議題式解謎遊戲以支持在地食農教育。論文發表於社團法人台灣數位學習與內容學會主辦之「第十七屆台灣數位學習發展研討會」,屏東墾丁,國立高雄師範大學。
2022
39. 廖長彥。(2022)。以數位客語繪本平台搭建國小學生客語學習環境。全球客家研究聯盟青年學者工作坊。印度尼西亞,彼得拉基督教大學。
40. 廖長彥。(2022)。透過遊戲化設計思考支持大學生設計教育對話機器人 。論文發表於社團法人台灣數位學習與內容學會主辦之「第十六屆台灣數位學習發展研討會」,台東,台東大學。
41. 廖長彥。(2022)。設計基於對話機器人的學習同伴以促進兒童對於客家故事理解。第26屆全球華人計算機教育應用大會論文集,新竹,台灣:全球華人計算機教育應用學會。
42. 廖長彥。(2022)。透過創造教育遊戲來學習遊戲式學習設計。第26屆全球華人計算機教育應用大會論文集,新竹,台灣:全球華人計算機教育應用學會。
43. 洪佳伶、廖長彥、陳德懷(2022)。好奇寫:設計一個由好奇心引發的寫作模式。第26屆全球華人計算機教育應用大會論文集,新竹,台灣:全球華人計算機教育應用學會。
44. Chou, C. Y., Chen, Z. H., Liao, C. Y., Chan, T. W. (2022). Virtual and Robotic Learning Companions: Some Research Issues. The 1st International Workshop on Metaverse and Artificial Companions in Education and Society.
45. Syu, C. M., Liao, C. Y., Hong, J. L., & Chan, T. W. (2022). Helping Students Step out of Their Reading Comfort Zone. The 1st APSCE International Conference on Future Language Learning.
46. Hong, J. L., Liao, C. Y., Syu, C. M., & Chan, T. W. (2022). Improve Writing Motivation through Curiosity in Writing. The 1st APSCE International Conference on Future Language Learning.
47. Liao, S. J., Cheng, H. N. H, Liao, C. Y., & Chan, T. W. (2022). Guiding and Peer Supporting Pupils’ Expository Writing. The 1st APSCE International Conference on Future Language Learning.
2021
48. 廖長彥。(2021)。發展遊戲化設計思考模式於大學生的跨領域專題學習。論文發表於社團法人台灣數位學習與內容學會主辦之「第十六屆台灣數位學習發展研討會」,宜蘭,宜蘭大學。
49. 廖長彥。(2021)。探究小組跨領域合作的困難與其影響因素。第十二屆教育創新國際研討會,新竹。國立清華大學。
2020
50. 廖長彥、劉玟宜。(2020)。設計角色扮演式方案計畫以促進小組活動的投入:少子高齡化的議題討論。論文發表於社團法人台灣數位學習與內容學會主辦之「第十五屆台灣數位學習發展研討會」,新竹,交通大學。
51. 李振、鄭年亨、廖長彥、劉衛平。(2020)。基於語言學特徵的小學作文質量聚類分析。第24屆全球華人計算機教育應用大會論文集,蘭州,中國:全球華人計算機教育應用學會。
52. 胡雨晴、鄭年亨、廖長彥、張菀真。(2020)。拍賣遊戲機制對學術閱讀摘要質量的影響。第24屆全球華人計算機教育應用大會論文集,蘭州,中國:全球華人計算機教育應用學會。
2019
53. Liao, C. C. Y. (2019). Supporting the Development of Students’ Interdisciplinary Competence through the Smart Caring Technology Course. Proceedings of the 27th International Conference on Computers in Education. Philippines: Asia-Pacific Society for Computers in Education.
54. 廖長彥。(2019)。透過行動科技支持跨領域學習的發展:以智慧照護科技概念課程為例。台灣教育傳播暨科技學會年會,新竹。
55. Liao, C. C. Y., Li, Y., Cheng, H.N.H. (2019). Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students’ Academic Writing. 8th International Conference on Learning Technologies and Learning Environments.
56. Liao, C. C. Y., Cheng, H.N.H., Chang, W. C. (2019). The Effects of Computer-Generated Feedbacks and Their Impact on Students’ Chinese Writing. The 2nd Pan-Pacific Technology Enhanced Language Learning. Taipei, Taiwan.
57. Chang, W. C., Yang, F. C., Liao, C. C. Y., Chan, T. W. (2019). The Effect of Syntopical Reading Model for Deep Learning on Students’ Idea Generation and Text Comprehension. The 2nd Pan-Pacific Technology Enhanced Language Learning. Taipei, Taiwan.
58. 廖長彥。(2019)。利用遊戲化於小組衛教影片製作來增進學生參與與自我效能。論文發表於社團法人台灣數位學習與內容學會主辦之「第十四屆台灣數位學習發展研討會」,雲林。
59. 廖長彥。(2019)。透過概念-技能結合模式以促進護理學生在跨裝置環境的多媒體學習。第23屆全球華人計算機教育應用大會論文集,武漢,中國:全球華人計算機教育應用學會。
60. 張菀真、廖長彥、陳德懷。(2019)。探討同儕聊作品對於國小低年級學童在故事創作的影響。第23屆全球華人計算機教育應用大會論文集,武漢,中國:全球華人計算機教育應用學會。
61. 鄭年亨、廖長彥、張菀真。(2019)。文獻拍賣遊戲:促進學術論文的讀寫結合。第23屆全球華人計算機教育應用大會論文集,武漢,中國:全球華人計算機教育應用學會。
62. 江莉萍、廖長彥、張菀真、陳德懷。(2019)。透過學科深讀模式促進國小學童在自然主題的認知結構發展。第23屆全球華人計算機教育應用大會教師論壇論文集,武漢,中國:全球華人計算機教育應用學會。
63. 李佩蓁、廖長彥、張菀真、陳德懷。(2019)。調查學科深讀模式於國中學生英文為外語學習之影響。第23屆全球華人計算機教育應用大會教師論壇論文集,武漢,中國:全球華人計算機教育應用學會。
64. 劉衛平、廖長彥、鄭年亨、張菀真。多模態自動反饋:在線輔助寫作策略的設計與實現。第23屆全球華人計算機教育應用大會論文集,武漢,中國:全球華人計算機教育應用學會。
65. 李鈺環、廖長彥、鄭年亨。(2019)。基於在線同儕互評的研究生學術寫作評論自動分類。第23屆全球華人計算機教育應用大會論文集,武漢,中國:全球華人計算機教育應用學會。
2018
66. Liao, C. C. Y.*, Cheng, H.N.H., Chang, W. C. (2018). Fostering Students’ Idea Generation through Corpus-based Recommendation in Online Writing Environment. Proceedings of the 26th International Conference on Computers in Education. Philippines: Asia-Pacific Society for Computers in Education.
67. Cheng, H.N.H., Jia, L., Zhang, X., Liao, C. C. Y., & Sun, J. (2018). Exploring Self-regulated Learning Behaviors in a Negotiated Online Reading Assessment. Proceedings of the 26th International Conference on Computers in Education. Philippines: Asia-Pacific Society for Computers in Education.
68. Liao, C. C. Y., Chang, W. C., & Chan, T. W. (2018). Improving Children’s Textual Cohesion and Writing Attitude based on Game-Based Writing Environment. The 1st Pan-Pacific Technology Enhanced Language Learning. Taipei, Taiwan.
69. 廖長彥、胡新岳、張菀真、陳德懷。(2018)。家庭閱讀社群APP的發展與設計。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
70. 廖長彥、張聰、鄭年亨、張菀真。(2018)。設計基於語料庫的小學寫作詞彙與句子推薦機制。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
71. 張心怡、廖長彥、張菀真、陳德懷。(2018)。調查主題深讀模式於小學社會科之採納性。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
72. 曾園馨、廖長彥、張菀真、陳德懷。(2018)。實施主題深讀模式於小學自然科學學習:採行動研究取徑。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
73. 紀玉超、廖長彥、鄭年亨、張菀真。(2018)。探索自我評估、同儕互評與修改回應關係與其對學術寫作的影響。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
74. 李鈺環、廖長彥、鄭年亨、紀玉超。(2018)。探索支持自動評價同儕互評的方法。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
75. 鄭年亨、賈連升、廖長彥、孫建文。(2018)。協商式線上閱讀評量之設計。第22屆全球華人計算機教育應用大會論文集,廣州,中國:全球華人計算機教育應用學會。
2017
76. Liao, C. C. Y., Chang, W. C., & Chan, T. W. (2017). Cultivating Students’ Writing Habit in a Game-based Learning Environment. Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education.
77. Liao, C. C. Y., Chang, W. C., & Chan, T. W. (2017). Cultivating Students’ Good Habit for Writing in a Portfolio Management Game. 6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
78. Chang, W. C., Liao, C. C. Y., & Chan, T. W. (2017). Improving Children’s Textual Cohesion based on Game-Based Writing Environment. 6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
79. Chen, Y., Liao, C. C. Y., Liu, S., Cheng, H. N. H., Jia, L., & Sun, J. (2017). Evaluating Children's Composition based on Chinese Linguistic Features with Machine Learning. 6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
80. Tian, X., Han, X., Cheng, H. N. H., Chang, W. C., & Liao, C. C. Y. (2017). Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment. 6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
81. Ji, Y., Cheng, H. N. H., Liao, C. C. Y., Chang, W. C., & Deng, X. (2017). Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing. 6th International Conference on Learning Technologies and Learning Environments. Hamamatsu, Japan.
82. 廖長彥、張菀真、辜玉旻、柯華葳、陳德懷。(2017)。一對一數位學校支持兒童語言的發展:來自縱貫研究的證據。第21屆全球華人計算機教育應用大會論文集(371-378頁),北京,中國:全球華人計算機教育應用學會。
83. 張菀真、廖長彥、陳德懷。(2017)。探討塗鴉寫作對於學童的口語敘說結構、投入度與自我效能的影響。第21屆全球華人計算機教育應用大會論文集(411-418頁),北京,中國:全球華人計算機教育應用學會。
84. 陳秉成、廖長彥、張菀真、陳德懷。(2017)。評估國小學生同儕回應對寫作表現的影響:基於文本可讀性分析。第21屆全球華人計算機教育應用大會論文集(479-486頁),北京,中國:全球華人計算機教育應用學會。
85. 胡新岳、廖長彥、陳德懷。(2017)。從學校到家庭閱讀:基於親子閱讀任務的驅動設計。第21屆全球華人計算機教育應用大會論文集(696-703頁),北京,中國:全球華人計算機教育應用學會。
86. 楊斐鈞、廖長彥、張菀真、陳秉成、陳德懷。(2017)。主題深度閱讀模式的發展。第21屆全球華人計算機教育應用大會論文集(83-86頁),北京,中國:全球華人計算機教育應用學會。
87. 劉中琪、張菀真、廖長彥、鄭年亨、陳德懷。(2017)。重新定義兒童中文打字技能的練習:嘗試建立綜合性原則。第21屆全球華人計算機教育應用大會論文集(712-719頁),北京,中國:全球華人計算機教育應用學會。
88. Han, X., Tian, X., Cheng, H. N. H., Chang, W. C., Liao, C. C. Y., Liu, S. (2017). Identifying Students’ Test-taking Behavioral Patterns in an Online Chinese Reading Assessment System. International Symposium on Educational Technology. Hong Kong, China.
2016
89. Liao, C. C. Y., Chang, W. C., & Chan, T. W. (2016). Investigating the Effect of Game-based Writing Environment on Students’ Writing Participation, Performance, and Interest, Proceedings of the 24th International Conference on Computers in Education. Bombay, India: Asia-Pacific Society for Computers in Education.
90. Chang, W. C., Liao, C. C. Y., & Chan, T. W. (2016). Exploring the Effect of Writing Mini-lessons on Peer Response in Elementary Classroom, Proceedings of the 24th International Conference on Computers in Education. Bombay, India: Asia-Pacific Society for Computers in Education.
91. 廖長彥、許舜為、張菀真、鄭年亨、陳德懷。(2016)。行動化「親師方舟」App的設計與評估。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
92. 廖長彥、張菀真、陳秉成、陳德懷。(2016)。興趣驅動之提問式主題閱讀──從提問、理解到創造。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
93. 陳德懷、廖長彥、鄭年亨、陳志洪、張立杰、黃龍翔、陳文莉、呂賜杰、趣創者任務小組。(2016)。趣創者理論初探:二十一世紀學習設計理論。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
94. 黃龍翔、陳德懷、陳志洪、廖長彥。(2016)。趣創者理論:興趣與興趣環。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
95. 陳德懷、廖長彥、呂賜杰、張立杰、簡子超、陳志洪、周志岳。(2016)。趣創者理論:創造與創造環(第一部分)。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
96. 陳德懷、廖長彥、呂賜杰、張立杰、簡子超、陳志洪、周志岳。(2016)。趣創者理論:創造與創造環(第二部分)。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會
97. 陳文莉、陳德懷、廖長彥、鄭年亨、蘇孝正、顧小清。(2016)。趣創者理論:習慣與習慣環。第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
98. 劉中琪、廖長彥、張菀真、陳德懷。(2016)。應用自我調整打字策略遊戲以提升學生自主學習成效,第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
99. 鄭年亨、廖長彥、張菀真、賴建勳、陳德懷。(2016)。一對一數位學校下親師平台的家長線上使用行為模式之研究,第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
100. 葉彥呈、楊馥祤、廖長彥、羅怡帆、陳德懷。(2016)。數學島:建立自主經營學習遊戲輔助後段學生數學學習,第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
101. 張菀真、廖長彥、王秀蘭、官佳瑩、陳德懷。(2016)。發展國中小學生的線上寫作微課程:基於設計研究取徑,第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁),香港,中國:全球華人計算機教育應用學會。
102. 陳秉成、張菀真、廖長彥、陳德懷。(2016)。「讀促創」與「聊促修」整合式寫作活動之設計,第20屆全球華人計算機教育應用大會論文集(xxx-xxx頁)香港,中國:全球華人計算機教育應用學會。
2015
103. Liao, C. C. Y., Chang, W. C., & Chan, T. W. (2015). Creation-Island: A Game-Based Writing Environment to Support Students’ Writing Development, Proceedings of the 23th International Conference on Computers in Education. Hangzhou, China: Asia-Pacific Society for Computers in Education.
104. Chen, W. L., Chan, T. W., Liao, C. C. Y., Cheng, H. N. H., So, H. J. & Gu, X. (2015). The IDC Theory: Habit and the Habit Loop. In T. Kojiri, T. Supnithi, Y. Wang, Y.-T. Wu, H. Ogata, W. Chen, S. C. Kong, & F. Qiu (Eds.), Workshop Proceedings of the 23rd International Conference on Computers in Education (pp. 821-828). Hangzhou, China: Asia-Pacific Society for Computers in Education.
105. 廖長彥、鄭年亨、陳德懷 (2015)。發展數位學校的多元學習歷程分析:基於設計研究取徑。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(481-484頁),台北,台灣:全球華人計算機教育應用學會。
106. 陳秉成、廖長彥、張菀真、王秀蘭、施智元、陳德懷 (2015)。透過同儕回應活動提升國小學生寫作之讀者意識。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(),台北,台灣:全球華人計算機教育應用學會。
107. 許舜為、廖長彥、陳德懷 (2015)。探索基於數位學校環境下的多元學習歷程。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(),台北,台灣:全球華人計算機教育應用學會。
108. 卓然、廖長彥、張菀庭、張菀真、陳德懷(2015)。整合科技於教師實踐培訓計劃:以明日閱讀為例。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(),台北,台灣:全球華人計算機教育應用學會。
109. 張菀真、廖長彥、陳德懷 (2015)。發展與探討基於教師知識建構與分享的明日創作主題資料庫。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(),台北,台灣:全球華人計算機教育應用學會。
110. 徐啟洋、張菀真、王秀蘭、陳秉成、廖長彥、陳德懷(2015)。結合「知想提問」與明日創作模式以增進學生寫作表現。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(),台北,台灣:全球華人計算機教育應用學會。
111. 劉中琪、張菀真、廖長彥、陳德懷 (2015)。打字島:基於自我調整學習策略的遊戲化關卡地圖。載於顧小清、吳穎沺、張立杰主編,第19屆全球華人計算機教育應用大會論文集(),台北,台灣:全球華人計算機教育應用學會。
2014
112. 廖長彥、謝易泰、張菀真、施智元、陳德懷(2014)。設計與應用「同儕聊作品」活動於兒童的故事創作與修改。論文發表於社團法人台灣數位學習與內容學會主辦之「第十屆台灣數位學習發展研討會」,台北。
113. 張菀真、廖長彥、施智元、陳德懷(2014)。透過電腦支援「明日創作」活動提昇國小學生的寫作表現。論文發表於社團法人台灣數位學習與內容學會主辦之「第十屆台灣數位學習發展研討會」,台北。
114. 郭益琦、廖長彥、陳德懷(2014)。發展三階層鷹架機制以提高教師的科技採納準備度。論文發表於社團法人台灣數位學習與內容學會主辦之「第十屆台灣數位學習發展研討會」,台北。
115. 廖長彥、張菀真、劉中琪、陳德懷 (2014)。建構國小學童打字技能習得與發展軌跡。論文發表於台灣心理學會主辦之「台灣心理學會第53屆年會暨學術研討會」,台北。
116. Liao, C. C. Y., Chang, W. C., & Chan, T. W. (2014). The Model of “Reading for Creating” and “Talking for Revising” to Improve Students' Writing Quality in Scaffolded Writing and Rewriting Environment, Proceedings of the 22th International Conference on Computers in Education. Nara, Japan: Asia-Pacific Society for Computers in Education.
117. Wang, S.-L., Liao, C. C. Y., Shih, C. Y., & Chan, T. W. (2014). Knowledge Features of Peer Response Process, Proceedings of the 22th International Conference on Computers in Education. Nara, Japan: Asia-Pacific Society for Computers in Education.
118. Chang, W. C., Liao, C. C. Y., & Chan, T. W. (2014). Computer Scaffolding Peer Response to Enhance Elementary Students’ Writing Performance: A Case Study of a Summer School, Proceedings of the 22th International Conference on Computers in Education. Nara, Japan: Asia-Pacific Society for Computers in Education.
119. 廖長彥、賴建勳、張書瑜、許瓅方、黃瓊慧、鄭年亨、陳德懷(2014)。親師方舟:探索數位科技支援父母投入孩子教育之潛能。第18屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
120. 陳秉成、廖長彥、王秀蘭、施智元、陳德懷(2014)。述讀論創:探索預寫活動於國小學生寫作想法產出之影響。第18屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
121. 劉中琪、廖長彥、鄭年亨、陳德懷(2014)。探索運用不同性格之虛擬對手於國小學生打字練習之影響。第18屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
122. 藍鈺婷、何淑華、郭俞鈴、廖長彥、陳德懷 (2014)。支援教師在職培訓之專業發展社群平台設計。第18屆全球華人計算機教育應用大會(GCCCE 2014),上海,中國。
2013
123. Cheng, H. N. H., Liao, C. C. Y., Yeh, C. Y. C., Wu, H. W., & Chan, T.W. (2013). Investigating Students’ Sequence of Mathematical Topics in an Educational Game with a Curriculum Map, Proceedings of the 21th International Conference on Computers in Education. Bali, Indonesia: Asia-Pacific Society for Computers in Education.
124. Liao, C. C. Y., & Chan, T. W. (2013). iBookTalker: An Approach to Facilitate Students’ Language Learning from Reading to Creating and Sharing, Proceedings of the 21th International Conference on Computers in Education. Bali, Indonesia: Asia-Pacific Society for Computers in Education.
125. Liu, E. C. C., Liao, C. C. Y., & Chan, T. W. (2013). Investigating the Factors of Practice Time and Literacy on Children’s Chinese Typing Skills, Proceedings of the 21th International Conference on Computers in Education. Bali, Indonesia: Asia-Pacific Society for Computers in Education.
126. Wang, S.-L., Liao, C. C. Y., Hsieh, Y.-T., & Chan, T. W. (2013). Exploring the Capability of Second Grade Students in Peer Response on Writing Revision, Proceedings of the 21th International Conference on Computers in Education. Bali, Indonesia: Asia-Pacific Society for Computers in Education.
127. 劉中琪、廖長彥、鄭年亨、陳德懷 (2013)。探究國小學童打字技能發展曲線:基於練習時間的假說。論文發表於社團法人台灣數位學習與內容學會主辦之「第九屆台灣數位學習發展研討會」,台中。
128. Liao, C. C. Y., & Chan, T. W. (2013). Exploring a Self-generated Drawings Environment to Facilitate Children’s Writing and Storytelling, Proceedings of the AECT International Conference on the Frontier in e-Learning Research 2013. Taiwan: National Central University & AECT. [The Best Paper Award]
129. 鄭年亨、劉中琪、廖長彥、陳德懷(2013)。國小數學文字題解題電腦鷹架之成效與潛在問題。第17屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
130. 廖長彥、陳玉欣、辜玉旻、柯華葳、陳德懷(2013)。一對一數位教室環境下的常用邏輯句型重組學習。第17屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
131. 施智元、廖長彥、王秀蘭、辜玉旻、陳德懷(2013)。電腦協助寫作環境下學童書面表達能力的發展:從生活與閱讀經驗視野探看。第17屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。[The Best Paper Award]
132. 許瓅方、廖長彥、謝易泰、陳德懷(2013)。從教師觀點探索語料式評語於作文評閱系統。第17屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
133. 賴建勳、張書瑜、廖長彥、鄭年亨、陳德懷(2013)。家長觀點下的多元評量設計。第17屆全球華人計算機教育應用大會(GCCCE 2013),北京,中國。
2012
134. Liao, C. C. Y., Lee, Y. C., Wu, M., & Chan, T. W. (2012). Using Self-generated Drawings to Support Writing and Storytelling in Language Learning, Proceedings of the 20th International Conference on Computers in Education. Singapore: Asia-Pacific Society for Computers in Education.
135. Liu, E. C. C., Liao, C. C. Y., & Chan, T. W. (2012). Designing a Typing Game with Chinese Words to Sustain Flow Experience of Children. Proceedings of the 20th International Conference on Computers in Education. Singapore: Asia-Pacific Society for Computers in Education.
136. Wang, S. L., Liao, C. C. Y., & Chan, T. W. (2012). Facilitating Story Revision through Peer Questioning on a Scribble Environment. Proceedings of the 20th International Conference on Computers in Education. Singapore: Asia-Pacific Society for Computers in Education.
137. 劉中琪、廖長彥、官佳瑩、陳德懷(2012)。心流式打字遊戲對學童中文打字學習的實踐與發展。第八屆台灣數位學習發展研討會(Taiwan E-Learning Forum 2012)。台灣,台南。
138. 賴建勳、張書瑜、廖長彥、陳德懷(2012)。親師互動學習社群設計之初探。第八屆台灣數位學習發展研討會(Taiwan E-Learning Forum 2012)。台灣,台南。
139. 施智元、廖長彥、陳德懷(2012)。畫寫享受:塗鴉寫作新媒體於學童語言課程活動之應用。第八屆台灣數位學習發展研討會(Taiwan E-Learning Forum 2012)。台灣,台南。
140. 鄭年亨、廖長彥、吳睦傑、陳德懷(2012)。班級競爭遊戲中學生的表現流動性。第16屆全球華人計算機教育應用大會(GCCCE 2012)。台灣,墾丁。
141. 劉中琪、廖長彥、陳德懷(2012)。心流式打字遊戲以持續學生打字行為之設計。第16屆全球華人計算機教育應用大會(GCCCE 2012)。台灣,墾丁。
142. 何書瑋、廖長彥、陳德懷(2012)。國小國語文學習在數位教室的實踐與發展。第16屆全球華人計算機教育應用大會(GCCCE 2012)。台灣,墾丁。
143. 吳妘萱、廖長彥、陳德懷(2012)。在一對一數位教室環境下發展悅趣化學習課程以促進學生的資訊素養:以中文打字為例。第16屆全球華人計算機教育應用大會(GCCCE 2012)。台灣,墾丁。
144. 許瓅方、廖長彥、陳德懷(2012)一對一數位學習應用於國小生活課程。第16屆全球華人計算機教育應用大會(GCCCE 2012)。台灣,墾丁。
145. 徐詩媛、黃孟菁、吳惠萍、施智元、廖長彥、陳德懷 (2012). 畫中有話-塗鴉寫作於國小低年級表達能力之實務應用。第16屆全球華人計算機教育應用大會(GCCCE 2012)。台灣,墾丁。
146. Cheng, H. N. H., Liao, C. C. Y., Wu, W. M. C., & Chan, T. W. (2012). Investigating the Fluidity of Performance in an Educational Digital Game. In M. Sugimoto, V. Aleven, Y. S. Chee, & B. F. Manjon (Eds.), The Fourth IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 77-83). Japan, Takamatsu.
2011
147. Liao, C. C. Y., Chen, Z. H., Cheng, H. N. H., & Chan, T. W. (2011). Revealing Students Behaviors in a Game-based Learning Environment: A Sequential Analysis Approach, Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education. [Best Student Paper Award]
148. Liao, C. C. Y., Wu, M., Cheng, H. N. H., Yeh, C. Y. C., Chen, Z. H., & Chan, T. W. (2011). The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning, Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education.
149. Liao, C. C. Y., Wu, M., Cheng, H. N. H., Yeh, C. Y. C., Chen, Z. H., & Chan, T. W. (2011). Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning. The 15th Global Chinese Conference on Computing in Education Conference (pp.283-286). HangZhou, China.
150. Lee, Y. C., Liao, C. C. Y., Wu, M., & Chan, T. W. (2011). Developing a Scribbles Environment to Support Children’s Storytelling: A Case Study. The 15th Global Chinese Conference on Computing in Education Conference (pp.XX-XX). HangZhou, China.
151. Cheng, H. N. H., Liao, C. C. Y., Wu, W. M. C., & Chan, T. W. (2011). The Fluidity of Performance: A Perspective of Game-based Learning. The 15th Global Chinese Conference on Computing in Education Conference (pp.XX-XX). HangZhou, China.
152. Yeh, C. Y. C., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2011). Transforming the My-Pet-My-Quest System in Community-Based Model to Extend Students’ Motivation and Learning Effects. The 15th Global Chinese Conference on Computing in Education Conference (pp.XX-XX). HangZhou, China.
153. Yeh, C. Y. C., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2011). My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extent Learning Quests. In Proceedings of the 9th international conference on Computer supported collaborative learning (pp.932-933). Hong Kong, China.
154. Liao, C. C. Y., Chen, Z. H., Yeh, C. Y. C., & Chan, T. W. (2011). Exploring the Potential of Game-based Network Homework to Support Sustainable Learning between Home and School. International Conference on Joyful E-Learning (pp.31-36). Taiwan.
155. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2011). Investigating Game-playing Process within Digital Game-based Learning. International Conference on Joyful E-Learning (pp.115-120). Taiwan.
156. Wu, M., Liao, C. C. Y., & Chan, T. W. (2011). Designing and Implementing a Preparation-based Competitive Model to Promote Students’ Effort-making and Beliefs. International Conference on Joyful E-Learning (pp.237-242). Taiwan.
157. Yeh, C. Y. C., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2011). My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests. International Conference on Joyful E-Learning (pp.255-260). Taiwan.
2010
158. Liao, C. C. Y., Chen, Z. H., Cheng, H. N. H., & Chan, T. W. (2010). Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage. In 2010 The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2010) (pp. 171-175). Kaohsiung, Taiwan. doi:10.1109/DIGITEL.2010.48
159. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2010). Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World. In 2010 The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2010) (pp. 93-110). Kaohsiung, Taiwan. doi:http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2010.52
160. Wu, M., Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2010). Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets. In 2010 The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2010) (pp.234-236). Kaohsiung, Taiwan.
161. Wu, H. W., Huang, C. Y., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2010). Designing a Simulation Game to Help Children Learn the Concept of Financial Management. In 2010 The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2010) (pp.243-245). Kaohsiung, Taiwan.
162. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2010). Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments. In 2010 IEEE 10th International Conference on Advanced Learning Technologies (ICALT) (pp. 411-413). Sousse, Tunisia. doi:10.1109/ICALT.2010.119
163. Liao, C. C. Y., Chen, Z. H., Yang, E. F. Y., Chen, F. C. , & Chan, T. W. (2010). Exploring Interactive Patterns among Students in Competitive Games by A Mixed Approach. In S. L. Wong et al. (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp.153-160). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
164. Liao, C. C. Y., Wu, M., Chen, Z. H., Chen, N. Y. H., & Chan, T. W. (2010). A Preliminary Study of Promoting Students Effort-Making by Preparation-before-Competitive Game. In S. L. Wong et al. (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp.553-557). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
165. Yang, E. F. Y., Liao, C. C. Y., Ching, E., Chang, T., & Chan, T. W. (2010). The Effectiveness of Inductive Discovery Learning in 1: 1 Mathematics Classroom. In S. L. Wong et al. (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp-743-747). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
166. Yeh, C. Y. C., Cheng, H. N. H., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2010). A Tetris Game to Support Students’ Mental Computation: Design and Evaluation. In S. L. Wong et al. (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp-423-436). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
167. Chen, N. Y. H., Liao, C. C. Y., & Chan, T. W. (2010). Designing Sentence Combining System to Enhance Students’ Proposition Comprehension. In S. L. Wong et al. (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp-782-784). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
168. Lee, Y. C., Liao, C. C. Y., & Chan, T. W. (2010). Crazy Brush: Designing the Scribbles Environment to Improve Children’ Interest in Writing. In S. L. Wong et al. (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp.73-75). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
169. Yeh, C. Y. C., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2010). Authoring Tool for Animal Companion Platform: Design and Implementation. Conference on Digital Game-based Learning (DGL 2010) (pp.XX-XX). Foshan, China.
2009
170. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2009). My-Pet and Our-Stage: Supporting Performance-based Learning in Classroom by Virtual Pets. In CHI'2009 - ACM Conference on the Reign of Catz & Dogz. Boston, USA.
171. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2009). My-Pet-Her-Friends: Facilitating Student’s Interaction with Animal Companions. In CHI'2009 - ACM Conference on the Reign of Catz & Dogz. Boston, USA.
172. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2009). Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets. In Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1 (pp. 429-433). Rhodes, Greece: International Society of the Learning Sciences.
173. Hong, H.Y., Chen, F. C., Chang, H. M., Liao, C. C. Y., Chan, W. C. (2009). Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment. In Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1 (pp. 142-150). Rhodes, Greece: International Society of the Learning Sciences.
174. Liao, C. C. Y., Chang, W.C., & Chen, Z. H. (2009). Design of Virtual Pets in Game-based Learning Environments from Perspective of Kindergarten's Teachers. The 13th Global Chinese Conference on Computing in Education (GCCCE 2009) Conference. Taipei, Taiwan.
175. Chang, W. C., Liao, C. C. Y., & Ku, Y. M. (2009). Development of the English Writing Self-Efficacy Inventory. The 13th Global Chinese Conference on Computing in Education (GCCCE 2009). Taipei, Taiwan.
176. Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. (2009). Designing Virtual Animal Companions by Emotional Responsibility Strategy. The 14th International Conference on Artificial Intelligence in Education. Brighton, UK.
177. Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. (2009). Animal Companion Approach to Fostering Students’ Effort-Making Behaviors. The 14th International Conference on Artificial Intelligence in Education. Brighton, UK.
178. Liao, C. C. Y., Chang, W. C., Chen, Z. H., & Chan, T. W. (2009). Web 2.0 Meets Learning: Technological Characteristics, Learning Examples, and Future Directions. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, et al. (Eds.), Proceedings of The 17th International Conference on Computers in Education (pp.995-997). Hong Kong: Asia-Pacific Society for Computers in Education.
179. Chen, W. E., Chen, P., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2009). Three-level Mechanism Design for Profile Utilization in Digital Classroom Environment. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, et al. (Eds.), Proceedings of The 17th International Conference on Computers in Education (pp.965-969). Hong Kong: Asia-Pacific Society for Computers in Education.
180. Chen, Z. H., Tseng, Y. F., Liao, C. C. Y., Wang, J. H., & Chan, T. W. (2009). My-Pet-My-Quest: Utilizing Game Quests to Scaffold Students’ Goal Setting for Learning. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, et al. (Eds.), Proceedings of The 17th International Conference on Computers in Education (pp.733-737). Hong Kong: Asia-Pacific Society for Computers in Education.
181. Chang, W. C., Liao, C. C. Y., & Ku, Y. M. (2009). Designing Issues of Instructional Online Note-taking Systems in Practical Approach. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, et al. (Eds.), Proceedings of The 17th International Conference on Computers in Education (pp.910-914). Hong Kong: Asia-Pacific Society for Computers in Education.
182. Cheng, H. N. H., Wu, W. M. C., Liao, C. C. Y., & Chan, T. W. (2009). Equal opportunity tactic: Balancing winning probabilities in a competitive classroom game. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, et al. (Eds.), Proceedings of The 17th International Conference on Computers in Education (pp.713-717). Hong Kong: Asia-Pacific Society for Computers in Education.
183. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2009). Designing Educational Agents by Reciprocal Caring Approach. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, et al. (Eds.), Proceedings of The 17th International Conference on Computers in Education. Hong Kong: Asia-Pacific Society for Computers in Education.
184. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2009). My-Mini-Pet: Hand-held Learning Device Blending Game and Learning Activities. Taiwan E-Learning Forum (TWELF 2009), Tainan, Taiwan.
185. Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. (2009). Animal Companions: Facilitating Students’ Participation in Learning Activities in Game-based Environment. Taiwan E-Learning Forum (TWELF 2009), Tainan, Taiwan.
2008
186. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2008). Effectiveness of Pet-Nurturing Handheld Game on the Aspects of Learner Motivation. In T. W. Chan, G. Biswas, F. C. Chen, S. Chen, C. Chou, M. Jacobson, Kinshuk & et al. (Eds.), The 16th International Conference on Computers in Education (pp. 705-712). Taiwan: Asia-Pacific Society for Computers in Education. [Best Student Paper Runner-Up Award]
187. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2008). Performance-based Learning supported by Performance Stage for Animal Companions. In T. W. Chan, G. Biswas, F. C. Chen, S. Chen, C. Chou, M. Jacobson, Kinshuk & et al. (Eds.), The 16th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education.
188. Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. (2008). Nurturing My-Pet: Promoting Effort-Making Learning Behavior by Animal Companions. In T. W. Chan, G. Biswas, F. C. Chen, S. Chen, C. Chou, M. Jacobson, Kinshuk & et al. (Eds.), The 16th International Conference on Computers in Education (pp. 27-34). Taiwan: Asia-Pacific Society for Computers in Education. [Best Student Paper Award]
189. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2008). My-Mini-Pet: The Design of Pet-nurturing Handheld Game. In The 2nd IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2008) (pp.138-140), Banff, Canada. [EI]
190. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2008). Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model. In The 2nd IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2008) (pp. 124-131), Banff, Canada. [EI]
2007
191. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2007). My-Pet-and-Her-Friends: Identify Educational Roles of Animal Companions in Game-based Learning Environment. In The 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007) (pp. 104-108), Jongli, Taiwan. [EI]
192. Yeh, C. Y. C., Liao, C. C. Y., Wang, J. H., & Chan, T. W. (2007). Design of Dyad Game for Developing Fluency in Multiplication Facts. In The 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007) (pp. 221-223), Jhongli City, Taiwan. [EI]
193. Chen, F. C., Liao, C. C. Y., & Wu, Y. C. (2007). Exploration of the Dynamics among Facilitators Online. Paper presented at The 11th Global Chinese Conference on Computing in Education (GCCCE 2007), Quangzhou, China. [The Best Paper Award]
194. Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2007). A Side-effect Approach to Developing Game-based Environment. Paper presented at the Technology Enhanced Learning Conference (TELearn 2007), Jhongli City, Taiwan.
195. Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2007). Mini-Pet: Animal Companion System for Hand-held Device. Paper presented at the Technology Enhanced Learning Conference (TELearn 2007), Jhongli City, Taiwan.
196. Deng, Y. C., Chen, Z. H., Liao, C. C. Y., & Chan, T. W. (2007). Domain-independent Approach to Pet-nurturing Game Environment for Hand-held Device. Paper presented at the 2nd International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2007), Hong Kong.