Perks Guide
General
Dynamic Attacker - (Fighter uses dynamic approach moving between striking, grappling, and shooting to keep opponent guessing)
Fast Starter - (Fighter tends to start each bout strong and aggressive)
Slow Starter - (Fighter tends to start each bout tentatively, feeling out the opponent)
Stance Switcher - (Fighter likes to change stance regularly throughout the fight (Requires ‘Prefers Traditional or Prefers Southpaw’ stances)
Wall and Stall - (Fighter likes to push his opponent against the cage and hold them there)
Zombie - (Fighter constantly moves forward to attack throughout a fight)
Striking Based
Axe Murderer - (Fighter uses high intensity, high pressure tactics, moving forward with constant strikes)
Body Kicker - (Fighter uses more kicks to the body than normal when striking)
Body Puncher - (Fighter uses more punches to the body than normal when striking)
Counter Striker - (Fighter is content to let opponent be aggressive to counter-strike)
Dirty Boxer - (Fighter likes to get opponent up against fence and work them over with strikes)
Educated Feet - (Fighter likes to use large volume of kicks)
Escape Artist - (Fighter will work to exclusively stand when taken down and not make any attempts to go for submissions or use positional control)
Head Hunter - (Fighter will ignore throwing combos in favor of landing a single massive KO)
Head Kicker - (Fighter uses more head kicks than normal)
Leg Kicker - (Fighter uses leg kicks to wear down opponents)
Loves to Clinch - (Fighter will try to clinch his opponent to inflict damage from there)
Loves to Strike - (Fighter will try to keep the fight standing and striking)
Punches In Bunches - (Fighter uses high volume of strikes to try and overwhelm opponents)
Savage Stomps and Kicks - (Fighter uses violent stomps and kicks to a grounded opponent if possible)
Thai Fighter - (Fighter looks to use the Muay Thai clinch if it’s available)
Ground Based
Americana Master - (Deadly with Americana submissions)
Anaconda Master - (Deadly with Anaconda submissions)
Arm Triangle Master - (Deadly with Arm Triangle submissions)
Armbar Master - (Deadly with Armbar submissions)
Bulldog Choke Master - (Deadly with Bulldog Choke submissions)
Choke Escape Artist - (Good at escaping choke submissions)
Cobra Choke Master - (Deadly with Cobra Choke submissions)
Constant Takedowns - (Inclined to go for takedowns continuously, only pausing to get breath back)
Crusher - (Fighter inclined to use neck cranks and look for openings to apply them)
D’Arce Choke Master - (Deadly with D’Arce Choke submissions)
Flying Leglocks Master - (Deadly with Flying Leglocks submissions)
Gogoplata Master - (Deadly with Gogoplata submissions)
Ground and Pounder - (Fighter will be more likely to go with strikes on a grounded opponent than submissions or positional work)
Guillotine Master - (Deadly with Guillotine submissions)
Heel Hook Master - (Deadly with Heel Hook submissions)
Kimura Master - (Deadly with Kimura submissions)
Lay and Pray - (Fighter will attempt grind out point victories by lying on top and holding position)
grappling or top control)
Leglock Master - (Deadly with Leglock submissions)
Loves to Roll - (Fighter will try to take the fight to the ground and keep it there)
Loves to Wrestle - (Fighter will try to bully his opponent with wrestling)
Low Risk Grinder - (Fighter will try to hold his opponent and grind out a win with smothering
North South Choke Master - (Deadly with NS Choke submissions)
Omoplata Master - (Deadly with Omoplata submissions)
Peruvian Necktie Master - (Deadly with Peruvian Necktie submissions)
Pressure Grappling - (Fighter uses only one tactic to pressure opponent and make the fight a grappling contest by getting in close)
RNC Master - (Deadly with Rear Naked Choke submissions)
Rubbery Limbs - (Fighter is good at escaping arm and leg submissions)
Slammer - (Fighter likes to pick up and slam opponents if possible)
Triangle Master - (Deadly with Triangle submissions)
Von Flue Choke Master - (Deadly with Von Flue Choke submissions)