Panopticon
A stealth-puzzle game where you must shut down power generators and escape an abandoned prison while avoiding the watchtower’s light.
Solve your way through the panopticon’s puzzles using levers and shadow runes to find the exit.
Panopticon
A stealth-puzzle game where you must shut down power generators and escape an abandoned prison while avoiding the watchtower’s light.
Solve your way through the panopticon’s puzzles using levers and shadow runes to find the exit.
My Responsibilities
Worked as a Producer and a Level Designer in a student team of 4 Artists, 3 Designers and 2 Programmers.
Oversaw project scheduling, milestone tracking, and team coordination.
Designed core gameplay systems and puzzle mechanics.
Problem solved the projects roadblocks and scope creep.
Level Design
Designing, blocking out and implementing all puzzles featured in the game.
Drafted and finalised various types of logic problems known as "Binary Toggle Puzzles" or "Toggling Set-Piece puzzles".
Drafted and finalised the level layout for the project.
Added puzzle mechanics into each level area, using the tools created by the programmers.