I’m a graduate Game Designer with a passion for level building, problem solving & learning all sorts of new things!
I find understanding new tools and processes not only rewarding but thrilling as well.
In my time away from game development I enjoy rock climbing, a book or two, motorbike riding and all things competitive! I'm also experienced in coordinating teams & managing projects inside and out of the game development scene.
March 2025 - Current
• Teach safety techniques to newcomers.
• Supervise 100+ climbing members.
• Manage membership accounts & enquiry/incident listings.
June 2021 - October 2024
• Managed teams of up to 25 people.
• Coordinated with several areas of the business.
• Executed 100+ events, ensuring exceptional service and memorable experiences.
January 2024 - December 2025
• Designed and prototyped gameplay mechanics and levels in Unreal Engine
• Used visual scripting and game logic to create playable systems.
• Managed projects, coordinated teams, tracked development milestones.
• Collaborated in multidisciplinary teams to produce polished builds.
• Created design documentation, pitches, and iterative testing to refine gameplay.
January 2020 - January 2022
• Majoring in Anthropology & World Politics
• Studied cultural, social, and political systems across global contexts.
• Developed critical thinking and analytical skills through essays and projects.
• Engaged in cross-cultural case studies, debates, and collaborative learning.
• Conducted research and analysis on human societies and political structures.
Technical Skills
Unreal Engine 5.
Photosthop, Krita, Blender, DaVinci.
Jira, Trello, Hack N Plan, Confluence, MS Office.
Visual Scripting, Prototyping.
Game Design Skills
Level Design.
System Balancing.
Puzzle Design.
Professional Skills
Teamwork & Communication.
Problem Solving.
Project & Time Management.