Originally developed by the New Games Foundation, “DDADA” will help you remember how to effectively introduce and lead adventure
based activities.
Describe: Start by sharing the rules with the group, making them as simple and understandable as possible. Remember
to speak clearly and loud enough for all to hear. In addition to describing the rules you may want have them written on
a poster so students can also read them. Enthusiasm is important here.
Demonstrate: A quick demonstration can answer a lot of questions. Remember the old newspaper adage, “ A picture
is worth a thousand words”
Ask Questions: Ask if students have questions or need clarification. In our classes we have other students answer
the questions as a way of gauging wider understanding of the activity being described. Don’t let the group become to
bog down in questions- keep enthusiasm high. Consider a quick run through of the activity in order to clarify the purpose
and get students involved.
Do: Run the activity! Students tend to catch on once the action starts. . In other words, let the fun begin.
Adapt: Observe the participants to see if the activity is working. Mid course corrections can help with confusion or to
more precisely target your goals. Watch student’s enthusiasm for the activity before it begins to sag move on!
The KISS principle states that most systems work best if they are kept simple rather than made complex; therefore simplicity should be a key goal in design and unnecessary complexity should be avoided. The phrase has been associated with aircraft engineer Kelly Johnson(1910–1990)